No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
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@@ -8,23 +8,28 @@
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class MTGAllCards;
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class PriceList{
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private:
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MTGAllCards * collection;
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string filename;
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map<int,int> prices;
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static int randomKey;
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public:
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PriceList(const char * file, MTGAllCards * _collection);
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~PriceList();
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int save();
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int getSellPrice(int cardid);
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int getPurchasePrice(int cardid);
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int getPrice(int cardId);
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int setPrice(int cardId,int price);
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int getOtherPrice(int amt);
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static float difficultyScalar(float price, int cardid=0);
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static void updateKey() {randomKey = rand();};
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class PriceList
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{
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private:
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MTGAllCards * collection;
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string filename;
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map<int, int> prices;
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static int randomKey;
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public:
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PriceList(const char * file, MTGAllCards * _collection);
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~PriceList();
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int save();
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int getSellPrice(int cardid);
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int getPurchasePrice(int cardid);
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int getPrice(int cardId);
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int setPrice(int cardId, int price);
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int getOtherPrice(int amt);
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static float difficultyScalar(float price, int cardid = 0);
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static void updateKey()
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{
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randomKey = rand();
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}
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;
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};
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#endif
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