No code change just reformatting of header files.

finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
This commit is contained in:
techdragon.nguyen@gmail.com
2011-01-21 18:01:14 +00:00
parent 6d3d4c1792
commit e53c16f700
101 changed files with 6128 additions and 4684 deletions

View File

@@ -8,23 +8,28 @@
class MTGAllCards;
class PriceList{
private:
MTGAllCards * collection;
string filename;
map<int,int> prices;
static int randomKey;
public:
PriceList(const char * file, MTGAllCards * _collection);
~PriceList();
int save();
int getSellPrice(int cardid);
int getPurchasePrice(int cardid);
int getPrice(int cardId);
int setPrice(int cardId,int price);
int getOtherPrice(int amt);
static float difficultyScalar(float price, int cardid=0);
static void updateKey() {randomKey = rand();};
class PriceList
{
private:
MTGAllCards * collection;
string filename;
map<int, int> prices;
static int randomKey;
public:
PriceList(const char * file, MTGAllCards * _collection);
~PriceList();
int save();
int getSellPrice(int cardid);
int getPurchasePrice(int cardid);
int getPrice(int cardId);
int setPrice(int cardId, int price);
int getOtherPrice(int amt);
static float difficultyScalar(float price, int cardid = 0);
static void updateKey()
{
randomKey = rand();
}
;
};
#endif