No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
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@@ -4,18 +4,19 @@
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#include "MTGDeck.h"
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#include "Tasks.h"
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class PlayerData{
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protected:
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void init();
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public:
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int credits;
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map<string,string>storySaves;
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MTGDeck * collection;
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TaskList * taskList;
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PlayerData(); //This doesn't init the collection, do not use it to manipulate the player's collection
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PlayerData(MTGAllCards * allcards);
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~PlayerData();
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int save();
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class PlayerData
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{
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protected:
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void init();
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public:
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int credits;
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map<string, string> storySaves;
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MTGDeck * collection;
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TaskList * taskList;
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PlayerData(); //This doesn't init the collection, do not use it to manipulate the player's collection
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PlayerData(MTGAllCards * allcards);
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~PlayerData();
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int save();
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};
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#endif
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