No code change just reformatting of header files.

finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
This commit is contained in:
techdragon.nguyen@gmail.com
2011-01-21 18:01:14 +00:00
parent 6d3d4c1792
commit e53c16f700
101 changed files with 6128 additions and 4684 deletions

View File

@@ -5,19 +5,26 @@
#include "GuiLayers.h"
class PlayGuiObjectController : public GuiLayer{
protected:
float last_user_move;
int getClosestItem(int direction);
int getClosestItem(int direction, float tolerance);
static int showBigCards;// 0 hide, 1 show, 2 show text
public:
virtual void Update(float dt);
virtual bool CheckUserInput(JButton key);
PlayGuiObjectController(){last_user_move=0;};
virtual void Render(){GuiLayer::Render();};
class PlayGuiObjectController: public GuiLayer
{
protected:
float last_user_move;
int getClosestItem(int direction);
int getClosestItem(int direction, float tolerance);
static int showBigCards;// 0 hide, 1 show, 2 show text
public:
virtual void Update(float dt);
virtual bool CheckUserInput(JButton key);
PlayGuiObjectController()
{
last_user_move = 0;
}
;
virtual void Render()
{
GuiLayer::Render();
}
;
};
#endif