No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
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@@ -14,34 +14,39 @@ class hgeParticleSystem;
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class MenuItem: public JGuiObject
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{
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private:
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bool mHasFocus;
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WFont *mFont;
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string mText;
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float mX;
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float mY;
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int updatedSinceLastRender;
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float lastDt;
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private:
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bool mHasFocus;
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WFont *mFont;
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string mText;
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float mX;
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float mY;
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int updatedSinceLastRender;
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float lastDt;
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float mScale;
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float mTargetScale;
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JQuad * onQuad;
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JQuad * offQuad;
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hgeParticleSystem* mParticleSys;
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float mScale;
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float mTargetScale;
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JQuad * onQuad;
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JQuad * offQuad;
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hgeParticleSystem* mParticleSys;
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public:
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MenuItem(int id, WFont *font, string text, float x, float y, JQuad * _off, JQuad * _on, const char * particle, JQuad * particleQuad, bool hasFocus = false);
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~MenuItem();
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virtual void Render();
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virtual void Update(float dt);
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public:
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MenuItem(int id, WFont *font, string text, float x, float y, JQuad * _off, JQuad * _on, const char * particle, JQuad * particleQuad, bool hasFocus = false);
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~MenuItem();
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virtual void Render();
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virtual void Update(float dt);
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virtual void Entering();
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virtual bool Leaving(JButton key);
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virtual bool ButtonPressed();
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virtual bool getTopLeft(float& top, float& left)
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{
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top = mY;
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left = mX;
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return true;
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}
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;
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virtual void Entering();
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virtual bool Leaving(JButton key);
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virtual bool ButtonPressed();
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virtual bool getTopLeft(float& top, float& left) {top = mY; left = mX; return true;};
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virtual ostream& toString(ostream& out) const;
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virtual ostream& toString(ostream& out) const;
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};
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#endif
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