No code change just reformatting of header files.

finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
This commit is contained in:
techdragon.nguyen@gmail.com
2011-01-21 18:01:14 +00:00
parent 6d3d4c1792
commit e53c16f700
101 changed files with 6128 additions and 4684 deletions

View File

@@ -5,18 +5,18 @@
#include "PhaseRing.h"
#include "WEvent.h"
class GuiPhaseBar : public GuiLayer
class GuiPhaseBar: public GuiLayer
{
protected:
Phase* phase;
float angle;
protected:
Phase* phase;
float angle;
public:
GuiPhaseBar();
~GuiPhaseBar();
void Update(float dt);
virtual void Render();
virtual int receiveEventMinus(WEvent * e);
public:
GuiPhaseBar();
~GuiPhaseBar();
void Update(float dt);
virtual void Render();
virtual int receiveEventMinus(WEvent * e);
};
#endif // _GUIPHASEBAR_H_