No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
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@@ -5,18 +5,18 @@
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#include "PhaseRing.h"
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#include "WEvent.h"
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class GuiPhaseBar : public GuiLayer
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class GuiPhaseBar: public GuiLayer
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{
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protected:
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Phase* phase;
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float angle;
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protected:
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Phase* phase;
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float angle;
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public:
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GuiPhaseBar();
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~GuiPhaseBar();
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void Update(float dt);
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virtual void Render();
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virtual int receiveEventMinus(WEvent * e);
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public:
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GuiPhaseBar();
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~GuiPhaseBar();
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void Update(float dt);
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virtual void Render();
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virtual int receiveEventMinus(WEvent * e);
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};
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#endif // _GUIPHASEBAR_H_
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