No code change just reformatting of header files.

finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
This commit is contained in:
techdragon.nguyen@gmail.com
2011-01-21 18:01:14 +00:00
parent 6d3d4c1792
commit e53c16f700
101 changed files with 6128 additions and 4684 deletions

View File

@@ -6,40 +6,47 @@
#include "GameApp.h"
#include "GuiLayers.h"
class ManaIcon : public Pos
class ManaIcon: public Pos
{
hgeParticleSystem* particleSys;
JQuad* icon;
hgeParticleSystem* particleSys;
JQuad* icon;
float zoomP1, zoomP2, zoomP3, zoomP4, zoomP5, zoomP6;
float xP1, xP2, xP3;
float yP1, yP2, yP3;
float tP1;
float f;
float destx,desty;
public:
enum { ALIVE, WITHERING, DROPPING, DEAD } mode;
int color;
void Render();
void Update(float dt, float shift);
void Wither();
void Drop();
ManaIcon(int color, float x, float y,float destx, float desty);
~ManaIcon();
float zoomP1, zoomP2, zoomP3, zoomP4, zoomP5, zoomP6;
float xP1, xP2, xP3;
float yP1, yP2, yP3;
float tP1;
float f;
float destx, desty;
public:
enum
{
ALIVE,
WITHERING,
DROPPING,
DEAD
} mode;
int color;
void Render();
void Update(float dt, float shift);
void Wither();
void Drop();
ManaIcon(int color, float x, float y, float destx, float desty);
~ManaIcon();
};
class GuiMana : public GuiLayer
class GuiMana: public GuiLayer
{
protected:
vector<ManaIcon*> manas;
float x, y;
Player * owner;
void RenderStatic();
public:
GuiMana(float x, float y, Player *p);
~GuiMana();
virtual void Render();
virtual void Update(float dt);
virtual int receiveEventPlus(WEvent * e);
virtual int receiveEventMinus(WEvent * e);
protected:
vector<ManaIcon*> manas;
float x, y;
Player * owner;
void RenderStatic();
public:
GuiMana(float x, float y, Player *p);
~GuiMana();
virtual void Render();
virtual void Update(float dt);
virtual int receiveEventPlus(WEvent * e);
virtual int receiveEventMinus(WEvent * e);
};