No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
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@@ -7,31 +7,30 @@ struct GuiAvatar;
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class GuiGraveyard;
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class GuiLibrary;
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class GuiOpponentHand;
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class GuiAvatars : public GuiLayer
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class GuiAvatars: public GuiLayer
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{
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protected:
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GuiAvatar* self, *opponent;
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GuiGraveyard* selfGraveyard, *opponentGraveyard;
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GuiLibrary* selfLibrary, *opponentLibrary;
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GuiOpponentHand *opponentHand;
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GuiAvatar* active;
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protected:
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GuiAvatar* self, *opponent;
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GuiGraveyard* selfGraveyard, *opponentGraveyard;
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GuiLibrary* selfLibrary, *opponentLibrary;
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GuiOpponentHand *opponentHand;
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GuiAvatar* active;
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public:
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GuiAvatars();
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~GuiAvatars();
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public:
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GuiAvatars();
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~GuiAvatars();
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GuiAvatar* GetSelf();
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GuiAvatar* GetOpponent();
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void Update(float dt);
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void Render();
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void Activate(PlayGuiObject* c);
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void Deactivate(PlayGuiObject* c);
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int receiveEventPlus(WEvent*);
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int receiveEventMinus(WEvent*);
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bool CheckUserInput(JButton key);
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bool CheckUserInput(int x, int y);
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float LeftBoundarySelf();
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GuiAvatar* GetSelf();
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GuiAvatar* GetOpponent();
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void Update(float dt);
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void Render();
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void Activate(PlayGuiObject* c);
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void Deactivate(PlayGuiObject* c);
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int receiveEventPlus(WEvent*);
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int receiveEventMinus(WEvent*);
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bool CheckUserInput(JButton key);
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bool CheckUserInput(int x, int y);
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float LeftBoundarySelf();
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};
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#endif // _GUIAVATARS_H_
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