No code change just reformatting of header files.

finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
This commit is contained in:
techdragon.nguyen@gmail.com
2011-01-21 18:01:14 +00:00
parent 6d3d4c1792
commit e53c16f700
101 changed files with 6128 additions and 4684 deletions
+21 -22
View File
@@ -7,31 +7,30 @@ struct GuiAvatar;
class GuiGraveyard;
class GuiLibrary;
class GuiOpponentHand;
class GuiAvatars : public GuiLayer
class GuiAvatars: public GuiLayer
{
protected:
GuiAvatar* self, *opponent;
GuiGraveyard* selfGraveyard, *opponentGraveyard;
GuiLibrary* selfLibrary, *opponentLibrary;
GuiOpponentHand *opponentHand;
GuiAvatar* active;
protected:
GuiAvatar* self, *opponent;
GuiGraveyard* selfGraveyard, *opponentGraveyard;
GuiLibrary* selfLibrary, *opponentLibrary;
GuiOpponentHand *opponentHand;
GuiAvatar* active;
public:
GuiAvatars();
~GuiAvatars();
public:
GuiAvatars();
~GuiAvatars();
GuiAvatar* GetSelf();
GuiAvatar* GetOpponent();
void Update(float dt);
void Render();
void Activate(PlayGuiObject* c);
void Deactivate(PlayGuiObject* c);
int receiveEventPlus(WEvent*);
int receiveEventMinus(WEvent*);
bool CheckUserInput(JButton key);
bool CheckUserInput(int x, int y);
float LeftBoundarySelf();
GuiAvatar* GetSelf();
GuiAvatar* GetOpponent();
void Update(float dt);
void Render();
void Activate(PlayGuiObject* c);
void Deactivate(PlayGuiObject* c);
int receiveEventPlus(WEvent*);
int receiveEventMinus(WEvent*);
bool CheckUserInput(JButton key);
bool CheckUserInput(int x, int y);
float LeftBoundarySelf();
};
#endif // _GUIAVATARS_H_