No code change just reformatting of header files.

finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
This commit is contained in:
techdragon.nguyen@gmail.com
2011-01-21 18:01:14 +00:00
parent 6d3d4c1792
commit e53c16f700
101 changed files with 6128 additions and 4684 deletions

View File

@@ -5,30 +5,36 @@
#include <JGui.h>
#include "GameState.h"
class TransitionBase: public GameState, public JGuiListener{
class TransitionBase: public GameState, public JGuiListener
{
public:
TransitionBase(GameApp* parent, GameState* _from, GameState* _to, float duration);
~TransitionBase();
virtual void Start();
virtual void End();
TransitionBase(GameApp* parent, GameState* _from, GameState* _to, float duration);
~TransitionBase();
virtual void Start();
virtual void End();
virtual bool Finished() {return (mElapsed >= mDuration);};
virtual void Update(float dt);
virtual void Render() = 0;
virtual void ButtonPressed(int controllerId, int controlId);
virtual bool Finished()
{
return (mElapsed >= mDuration);
}
;
virtual void Update(float dt);
virtual void Render() = 0;
virtual void ButtonPressed(int controllerId, int controlId);
float mElapsed;
float mDuration;
GameState* from;
GameState* to;
bool bAnimationOnly; //Does not call start or end on subordinates.
float mElapsed;
float mDuration;
GameState* from;
GameState* to;
bool bAnimationOnly; //Does not call start or end on subordinates.
};
class TransitionFade: public TransitionBase {
class TransitionFade: public TransitionBase
{
public:
TransitionFade(GameApp* p, GameState* f, GameState* t, float dur, bool reversed);
virtual void Render();
bool mReversed;
TransitionFade(GameApp* p, GameState* f, GameState* t, float dur, bool reversed);
virtual void Render();
bool mReversed;
};
#endif