No code change just reformatting of header files.

finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
This commit is contained in:
techdragon.nguyen@gmail.com
2011-01-21 18:01:14 +00:00
parent 6d3d4c1792
commit e53c16f700
101 changed files with 6128 additions and 4684 deletions

View File

@@ -10,40 +10,42 @@ class WGuiTabMenu;
class SimpleMenu;
class SimplePad;
struct KeybGrabber {
virtual void KeyPressed(LocalKeySym) = 0;
struct KeybGrabber
{
virtual void KeyPressed(LocalKeySym) = 0;
};
class GameStateOptions: public GameState, public JGuiListener {
class GameStateOptions: public GameState, public JGuiListener
{
private:
enum {
SHOW_OPTIONS,
SHOW_OPTIONS_MENU,
SAVE
};
float timer;
bool mReload;
KeybGrabber* grabber;
enum
{
SHOW_OPTIONS,
SHOW_OPTIONS_MENU,
SAVE
};
float timer;
bool mReload;
KeybGrabber* grabber;
public:
SimpleMenu * optionsMenu;
WGuiTabMenu * optionsTabs;
int mState;
public:
SimpleMenu * optionsMenu;
WGuiTabMenu * optionsTabs;
int mState;
GameStateOptions(GameApp* parent);
virtual ~GameStateOptions();
GameStateOptions(GameApp* parent);
virtual ~GameStateOptions();
virtual void Start();
virtual void End();
virtual void Update(float dt);
virtual void Render();
virtual void GrabKeyboard(KeybGrabber*);
virtual void UngrabKeyboard(const KeybGrabber*);
void ButtonPressed(int controllerId, int ControlId);
virtual void Start();
virtual void End();
virtual void Update(float dt);
virtual void Render();
virtual void GrabKeyboard(KeybGrabber*);
virtual void UngrabKeyboard(const KeybGrabber*);
void ButtonPressed(int controllerId, int ControlId);
string newProfile;
string newProfile;
};
#endif