No code change just reformatting of header files.

finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
This commit is contained in:
techdragon.nguyen@gmail.com
2011-01-21 18:01:14 +00:00
parent 6d3d4c1792
commit e53c16f700
101 changed files with 6128 additions and 4684 deletions
+22 -22
View File
@@ -11,30 +11,30 @@ class WSrcCards;
class GameStateAwards: public GameState, public JGuiListener
{
private:
WGuiList * listview;
WGuiMenu * detailview;
WSrcCards * setSrc;
SimpleMenu * menu;
bool showMenu;
bool showAlt;
bool saveMe;
int mState;
int mDetailItem;
private:
WGuiList * listview;
WGuiMenu * detailview;
WSrcCards * setSrc;
SimpleMenu * menu;
bool showMenu;
bool showAlt;
bool saveMe;
int mState;
int mDetailItem;
public:
GameStateAwards(GameApp* parent);
bool enterSet(int setid);
bool enterStats(int option);
virtual ~GameStateAwards();
public:
GameStateAwards(GameApp* parent);
bool enterSet(int setid);
bool enterStats(int option);
virtual ~GameStateAwards();
virtual void Start();
virtual void End();
virtual void Create();
virtual void Destroy();
virtual void Update(float dt);
virtual void Render();
virtual void ButtonPressed(int controllerId, int controlId);
virtual void Start();
virtual void End();
virtual void Create();
virtual void Destroy();
virtual void Update(float dt);
virtual void Render();
virtual void ButtonPressed(int controllerId, int controlId);
};
#endif