No code change just reformatting of header files.

finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
This commit is contained in:
techdragon.nguyen@gmail.com
2011-01-21 18:01:14 +00:00
parent 6d3d4c1792
commit e53c16f700
101 changed files with 6128 additions and 4684 deletions

View File

@@ -4,10 +4,6 @@
* http://wololo.net/wagic/
*/
#ifndef _GAMEAPP_H_
#define _GAMEAPP_H_
@@ -33,60 +29,57 @@
enum
{
GAME_TYPE_CLASSIC,
GAME_TYPE_MOMIR,
GAME_TYPE_RANDOM1,
GAME_TYPE_RANDOM2,
GAME_TYPE_STORY
GAME_TYPE_CLASSIC,
GAME_TYPE_MOMIR,
GAME_TYPE_RANDOM1,
GAME_TYPE_RANDOM2,
GAME_TYPE_STORY
};
class MTGAllCards;
class TransitionBase;
class GameApp: public JApp
class GameApp: public JApp
{
private:
private:
#ifdef DEBUG
int nbUpdates;
float totalFPS;
int nbUpdates;
float totalFPS;
#endif
bool mShowDebugInfo;
int mScreenShotCount;
bool mShowDebugInfo;
int mScreenShotCount;
GameState* mCurrentState;
GameState* mNextState;
GameState* mGameStates[GAME_STATE_MAX];
public:
GameState* mCurrentState;
GameState* mNextState;
GameState* mGameStates[GAME_STATE_MAX];
public:
int gameType;
CardEffect *effect;
int gameType;
CardEffect *effect;
GameApp();
virtual ~GameApp();
GameApp();
virtual ~GameApp();
virtual void Create();
virtual void Destroy();
virtual void Update();
virtual void Render();
virtual void Pause();
virtual void Resume();
virtual void Create();
virtual void Destroy();
virtual void Update();
virtual void Render();
virtual void Pause();
virtual void Resume();
void LoadGameStates();
void SetNextState(int state);
void DoTransition(int trans, int tostate, float dur=-1, bool animonly = false);
void DoAnimation(int trans, float dur=-1);
static hgeParticleSystem * Particles[6];
static int HasMusic;
static string systemError;
static JMusic* music;
static string currentMusicFile;
static void playMusic(string filename, bool loop = true);
static MTGAllCards * collection;
static int players[2];
void LoadGameStates();
void SetNextState(int state);
void DoTransition(int trans, int tostate, float dur = -1, bool animonly = false);
void DoAnimation(int trans, float dur = -1);
static hgeParticleSystem * Particles[6];
static int HasMusic;
static string systemError;
static JMusic* music;
static string currentMusicFile;
static void playMusic(string filename, bool loop = true);
static MTGAllCards * collection;
static int players[2];
};