No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
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@@ -9,143 +9,163 @@ class TargetChooser;
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class MTGCardInstance;
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class MTGAbility;
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class ExtraCost{
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class ExtraCost
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{
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public:
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TargetChooser * tc;
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MTGCardInstance * source;
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MTGCardInstance * target;
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std::string mCostRenderString;
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TargetChooser * tc;
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MTGCardInstance * source;
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MTGCardInstance * target;
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std::string mCostRenderString;
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ExtraCost(const std::string& inCostRenderString, TargetChooser *_tc = NULL);
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virtual ~ExtraCost();
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virtual int setPayment(MTGCardInstance * card);
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virtual int isPaymentSet() { return (target != NULL); }
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virtual int canPay() { return 1; }
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virtual int doPay() = 0;
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virtual void Render();
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virtual int setSource(MTGCardInstance * _source);
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virtual ExtraCost* clone() const = 0;
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ExtraCost(const std::string& inCostRenderString, TargetChooser *_tc = NULL);
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virtual ~ExtraCost();
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virtual int setPayment(MTGCardInstance * card);
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virtual int isPaymentSet()
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{
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return (target != NULL);
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}
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virtual int canPay()
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{
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return 1;
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}
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virtual int doPay() = 0;
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virtual void Render();
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virtual int setSource(MTGCardInstance * _source);
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virtual ExtraCost* clone() const = 0;
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};
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class ExtraCosts{
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class ExtraCosts
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{
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public:
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vector<ExtraCost *>costs;
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MTGCardInstance * source;
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MTGAbility * action;
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ExtraCosts();
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~ExtraCosts();
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void Render();
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int tryToSetPayment(MTGCardInstance * card);
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int isPaymentSet();
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int canPay();
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int doPay();
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int reset();
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int setAction(MTGAbility * _action, MTGCardInstance * _source);
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void Dump();
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ExtraCosts * clone() const;
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vector<ExtraCost *> costs;
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MTGCardInstance * source;
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MTGAbility * action;
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ExtraCosts();
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~ExtraCosts();
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void Render();
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int tryToSetPayment(MTGCardInstance * card);
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int isPaymentSet();
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int canPay();
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int doPay();
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int reset();
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int setAction(MTGAbility * _action, MTGCardInstance * _source);
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void Dump();
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ExtraCosts * clone() const;
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};
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class SacrificeCost: public ExtraCost{
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class SacrificeCost: public ExtraCost
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{
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public:
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SacrificeCost(TargetChooser *_tc = NULL);
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virtual int doPay();
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virtual SacrificeCost * clone() const;
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SacrificeCost(TargetChooser *_tc = NULL);
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virtual int doPay();
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virtual SacrificeCost * clone() const;
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};
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//life cost
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class LifeCost: public ExtraCost{
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class LifeCost: public ExtraCost
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{
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public:
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LifeCost(TargetChooser *_tc = NULL);
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LifeCost(TargetChooser *_tc = NULL);
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virtual int doPay();
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virtual LifeCost * clone() const;
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virtual int doPay();
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virtual LifeCost * clone() const;
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};
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//Discard a random card cost
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class DiscardRandomCost: public ExtraCost{
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class DiscardRandomCost: public ExtraCost
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{
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public:
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DiscardRandomCost(TargetChooser *_tc = NULL);
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virtual int canPay();
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virtual int doPay();
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virtual DiscardRandomCost * clone() const;
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DiscardRandomCost(TargetChooser *_tc = NULL);
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virtual int canPay();
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virtual int doPay();
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virtual DiscardRandomCost * clone() const;
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};
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//a choosen discard
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class DiscardCost: public ExtraCost{
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class DiscardCost: public ExtraCost
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{
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public:
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DiscardCost(TargetChooser *_tc = NULL);
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virtual int doPay();
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virtual DiscardCost * clone() const;
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DiscardCost(TargetChooser *_tc = NULL);
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virtual int doPay();
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virtual DiscardCost * clone() const;
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};
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//tolibrary cost
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class ToLibraryCost: public ExtraCost{
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class ToLibraryCost: public ExtraCost
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{
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public:
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ToLibraryCost(TargetChooser *_tc = NULL);
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virtual int doPay();
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virtual ToLibraryCost * clone() const;
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ToLibraryCost(TargetChooser *_tc = NULL);
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virtual int doPay();
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virtual ToLibraryCost * clone() const;
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};
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//Millyourself cost
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class MillCost: public ExtraCost{
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class MillCost: public ExtraCost
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{
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public:
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MillCost(TargetChooser *_tc = NULL);
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virtual int canPay();
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virtual int doPay();
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virtual MillCost * clone() const;
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MillCost(TargetChooser *_tc = NULL);
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virtual int canPay();
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virtual int doPay();
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virtual MillCost * clone() const;
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};
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//Mill to exile yourself cost
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class MillExileCost: public MillCost{
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class MillExileCost: public MillCost
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{
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public:
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MillExileCost(TargetChooser *_tc = NULL);
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virtual int doPay();
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MillExileCost(TargetChooser *_tc = NULL);
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virtual int doPay();
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};
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//tap other cost
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class TapTargetCost: public ExtraCost{
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class TapTargetCost: public ExtraCost
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{
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public:
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TapTargetCost(TargetChooser *_tc = NULL);
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virtual int doPay();
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virtual TapTargetCost * clone() const;
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TapTargetCost(TargetChooser *_tc = NULL);
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virtual int doPay();
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virtual TapTargetCost * clone() const;
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};
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//exile as cost
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class ExileTargetCost: public ExtraCost{
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class ExileTargetCost: public ExtraCost
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{
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public:
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ExileTargetCost(TargetChooser *_tc = NULL);
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virtual int doPay();
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virtual ExileTargetCost * clone() const;
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ExileTargetCost(TargetChooser *_tc = NULL);
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virtual int doPay();
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virtual ExileTargetCost * clone() const;
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};
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//bounce cost
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class BounceTargetCost: public ExtraCost{
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class BounceTargetCost: public ExtraCost
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{
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public:
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BounceTargetCost(TargetChooser *_tc = NULL);
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virtual int doPay();
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virtual BounceTargetCost * clone() const;
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BounceTargetCost(TargetChooser *_tc = NULL);
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virtual int doPay();
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virtual BounceTargetCost * clone() const;
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};
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//bounce cost
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class Ninja: public ExtraCost{
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class Ninja: public ExtraCost
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{
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public:
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Ninja(TargetChooser *_tc = NULL);
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virtual int isPaymentSet();
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virtual int doPay();
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virtual Ninja * clone() const;
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Ninja(TargetChooser *_tc = NULL);
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virtual int isPaymentSet();
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virtual int doPay();
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virtual Ninja * clone() const;
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};
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class CounterCost: public ExtraCost{
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class CounterCost: public ExtraCost
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{
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public:
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Counter * counter;
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int hasCounters;
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CounterCost(Counter * _counter,TargetChooser *_tc = NULL);
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~CounterCost();
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virtual int setPayment(MTGCardInstance * card);
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virtual int isPaymentSet();
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virtual int canPay();
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virtual int doPay();
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virtual CounterCost * clone() const;
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Counter * counter;
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int hasCounters;
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CounterCost(Counter * _counter, TargetChooser *_tc = NULL);
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~CounterCost();
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virtual int setPayment(MTGCardInstance * card);
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virtual int isPaymentSet();
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virtual int canPay();
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virtual int doPay();
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virtual CounterCost * clone() const;
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};
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#endif
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