No code change just reformatting of header files.

finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
This commit is contained in:
techdragon.nguyen@gmail.com
2011-01-21 18:01:14 +00:00
parent 6d3d4c1792
commit e53c16f700
101 changed files with 6128 additions and 4684 deletions
+3 -6
View File
@@ -5,7 +5,6 @@
using namespace std;
class DeckManager
{
private:
@@ -17,24 +16,22 @@ private:
}
public:
vector<DeckMetaData *> playerDeckOrderList;
vector<DeckMetaData *> aiDeckOrderList;
void updateMetaDataList(vector<DeckMetaData *>* refList, bool isAI );
void updateMetaDataList(vector<DeckMetaData *>* refList, bool isAI);
vector<DeckMetaData *> * getPlayerDeckOrderList();
vector<DeckMetaData *> * getAIDeckOrderList();
static DeckManager * GetInstance();
static void EndInstance();
//convenience method to get the difficulty rating between two decks. This should be refined a little more
//since the eventual move of all deck meta data should be managed by this class
static int getDifficultyRating( Player *statsPlayer, Player *player );
static int getDifficultyRating(Player *statsPlayer, Player *player);
~DeckManager()
{
instanceFlag = false;