No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
This commit is contained in:
@@ -1,7 +1,6 @@
|
||||
#ifndef _CREDITS_H_
|
||||
#define _CREDITS_H_
|
||||
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <JGE.h>
|
||||
@@ -13,42 +12,43 @@ class GameApp;
|
||||
|
||||
using namespace std;
|
||||
|
||||
|
||||
class CreditBonus{
|
||||
class CreditBonus
|
||||
{
|
||||
public:
|
||||
int value;
|
||||
string text;
|
||||
CreditBonus(int _value, string _text);
|
||||
void Render(float x, float y, WFont * font);
|
||||
int value;
|
||||
string text;
|
||||
CreditBonus(int _value, string _text);
|
||||
void Render(float x, float y, WFont * font);
|
||||
};
|
||||
|
||||
class Credits{
|
||||
class Credits
|
||||
{
|
||||
private:
|
||||
time_t gameLength;
|
||||
int isDifficultyUnlocked(DeckStats * stats);
|
||||
int isMomirUnlocked();
|
||||
int isEvilTwinUnlocked();
|
||||
int isRandomDeckUnlocked();
|
||||
int IsMoreAIDecksUnlocked(DeckStats * stats);
|
||||
string unlockedTextureName;
|
||||
JQuad * GetUnlockedQuad(string texturename);
|
||||
time_t gameLength;
|
||||
int isDifficultyUnlocked(DeckStats * stats);
|
||||
int isMomirUnlocked();
|
||||
int isEvilTwinUnlocked();
|
||||
int isRandomDeckUnlocked();
|
||||
int IsMoreAIDecksUnlocked(DeckStats * stats);
|
||||
string unlockedTextureName;
|
||||
JQuad * GetUnlockedQuad(string texturename);
|
||||
public:
|
||||
int value;
|
||||
Player * p1, *p2;
|
||||
GameApp * app;
|
||||
int showMsg;
|
||||
int unlocked;
|
||||
string unlockedString;
|
||||
vector<CreditBonus *> bonus;
|
||||
Credits();
|
||||
~Credits();
|
||||
void compute(Player * _p1, Player * _p2, GameApp * _app);
|
||||
void Render();
|
||||
static int unlockRandomSet(bool force = false);
|
||||
static int unlockSetByName(string name);
|
||||
static int addCreditBonus(int value);
|
||||
static int addCardToCollection(int cardId, MTGDeck * collection);
|
||||
static int addCardToCollection(int cardId);
|
||||
int value;
|
||||
Player * p1, *p2;
|
||||
GameApp * app;
|
||||
int showMsg;
|
||||
int unlocked;
|
||||
string unlockedString;
|
||||
vector<CreditBonus *> bonus;
|
||||
Credits();
|
||||
~Credits();
|
||||
void compute(Player * _p1, Player * _p2, GameApp * _app);
|
||||
void Render();
|
||||
static int unlockRandomSet(bool force = false);
|
||||
static int unlockSetByName(string name);
|
||||
static int addCreditBonus(int value);
|
||||
static int addCardToCollection(int cardId, MTGDeck * collection);
|
||||
static int addCardToCollection(int cardId);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user