No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
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@@ -2,43 +2,43 @@
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#define _COUNTERS_H_
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#include <string>
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using std::string;
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class MTGCardInstance;
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/* One family of counters. Ex : +1/+1 */
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class Counter{
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public :
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string name;
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int nb;
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int power, toughness;
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MTGCardInstance * target;
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Counter(MTGCardInstance * _target, int _power, int _toughness);
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Counter(MTGCardInstance * _target, const char * _name,int _power = 0 , int _toughness = 0 );
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int init(MTGCardInstance * _target,const char * _name, int _power, int _toughness);
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bool sameAs(const char * _name, int _power, int _toughness);
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bool cancels(int _power, int _toughness);
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int added();
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int removed();
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class Counter
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{
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public:
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string name;
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int nb;
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int power, toughness;
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MTGCardInstance * target;
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Counter(MTGCardInstance * _target, int _power, int _toughness);
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Counter(MTGCardInstance * _target, const char * _name, int _power = 0, int _toughness = 0);
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int init(MTGCardInstance * _target, const char * _name, int _power, int _toughness);
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bool sameAs(const char * _name, int _power, int _toughness);
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bool cancels(int _power, int _toughness);
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int added();
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int removed();
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};
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/* Various families of counters attached to an instance of a card */
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class Counters{
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public:
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int mCount;
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Counter * counters[10];
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MTGCardInstance * target;
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Counters(MTGCardInstance * _target);
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~Counters();
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int addCounter(const char * _name,int _power = 0, int _toughness = 0);
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int addCounter(int _power, int _toughness);
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int removeCounter(const char * _name,int _power = 0, int _toughness = 0);
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int removeCounter(int _power, int _toughness);
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Counter * hasCounter(const char * _name,int _power = 0, int _toughness = 0);
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Counter * hasCounter(int _power, int _toughness);
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Counter * getNext(Counter * previous = NULL);
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int init();
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class Counters
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{
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public:
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int mCount;
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Counter * counters[10];
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MTGCardInstance * target;
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Counters(MTGCardInstance * _target);
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~Counters();
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int addCounter(const char * _name, int _power = 0, int _toughness = 0);
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int addCounter(int _power, int _toughness);
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int removeCounter(const char * _name, int _power = 0, int _toughness = 0);
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int removeCounter(int _power, int _toughness);
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Counter * hasCounter(const char * _name, int _power = 0, int _toughness = 0);
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Counter * hasCounter(int _power, int _toughness);
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Counter * getNext(Counter * previous = NULL);
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int init();
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};
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#endif
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