No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
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@@ -7,24 +7,23 @@ class DuelLayers;
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namespace CardSelectorSingleton
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{
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/*
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** CardSelector is essentially a singleton in its usage
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** It's not enforced, but it needs to eventually migrate to the real thing
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** For now, this function will fake it out - it's up to the client caller to make sure
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** that this gets destroyed via a Terminate call (this is currently handled in DualLayers's destructor)
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*/
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CardSelectorBase* Instance();
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/*
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** CardSelector is essentially a singleton in its usage
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** It's not enforced, but it needs to eventually migrate to the real thing
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** For now, this function will fake it out - it's up to the client caller to make sure
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** that this gets destroyed via a Terminate call (this is currently handled in DualLayers's destructor)
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*/
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CardSelectorBase* Instance();
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/*
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** Create the singleton pointer. Instance() isn't valid until this is called.
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*/
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CardSelectorBase* Create(DuelLayers* inDuelLayers);
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/*
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** Create the singleton pointer. Instance() isn't valid until this is called.
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*/
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CardSelectorBase* Create(DuelLayers* inDuelLayers);
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/*
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** Teardown the singleton pointer instance.
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*/
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void Terminate();
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/*
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** Teardown the singleton pointer instance.
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*/
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void Terminate();
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}
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#endif //CARDSELECTORSINGLETON_H
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