No code change just reformatting of header files.

finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
This commit is contained in:
techdragon.nguyen@gmail.com
2011-01-21 18:01:14 +00:00
parent 6d3d4c1792
commit e53c16f700
101 changed files with 6128 additions and 4684 deletions

View File

@@ -1,7 +1,6 @@
#ifndef _CARDPRIMITIVE_H_
#define _CARDPRIMITIVE_H_
#include <string>
#include <vector>
#include <map>
@@ -10,72 +9,72 @@
using namespace std;
class CardPrimitive {
protected:
vector<string> ftdText;
string lcname;
ManaCost manaCost;
class CardPrimitive
{
protected:
vector<string> ftdText;
string lcname;
ManaCost manaCost;
public:
string text;
string name;
int init();
public:
string text;
string name;
int init();
int colors[Constants::MTG_NB_COLORS];
map<int,int> basicAbilities;
map<string,string> magicTexts;
string magicText;
int alias;
string spellTargetType;
int power;
int toughness;
vector<int>types;
CardPrimitive();
CardPrimitive(CardPrimitive * source);
int colors[Constants::MTG_NB_COLORS];
map<int, int> basicAbilities;
map<string, string> magicTexts;
string magicText;
int alias;
string spellTargetType;
int power;
int toughness;
vector<int> types;
CardPrimitive();
CardPrimitive(CardPrimitive * source);
void setColor(int _color, int removeAllOthers = 0);
void setColor(string _color, int removeAllOthers = 0);
void removeColor(int color);
int getColor();
int hasColor(int _color);
int countColors();
void setColor(int _color, int removeAllOthers = 0);
void setColor(string _color, int removeAllOthers = 0);
void removeColor(int color);
int getColor();
int hasColor(int _color);
int countColors();
int has(int ability);
int has(int ability);
void setText(const string& value);
const char * getText();
void setText(const string& value);
const char * getText();
void addMagicText(string value);
void addMagicText(string value, string zone);
void addMagicText(string value);
void addMagicText(string value, string zone);
void setName(const string& value);
const string& getName() const;
const string& getLCName() const;
void setName(const string& value);
const string& getName() const;
const string& getLCName() const;
void addType(char * type_text);
void addType(int id);
void setType(const string& type_text);
void setSubtype(const string& value);
int removeType(string value, int removeAll = 0);
int removeType(int value, int removeAll = 0);
bool hasSubtype(int _subtype);
bool hasSubtype(const char * _subtype);
bool hasSubtype(string _subtype);
bool hasType(int _type);
bool hasType(const char * type);
void addType(char * type_text);
void addType(int id);
void setType(const string& type_text);
void setSubtype(const string& value);
int removeType(string value, int removeAll = 0);
int removeType(int value, int removeAll = 0);
bool hasSubtype(int _subtype);
bool hasSubtype(const char * _subtype);
bool hasSubtype(string _subtype);
bool hasType(int _type);
bool hasType(const char * type);
void setManaCost(string value);
ManaCost * getManaCost();
bool isCreature();
bool isLand();
bool isSpell();
void setManaCost(string value);
ManaCost * getManaCost();
bool isCreature();
bool isLand();
bool isSpell();
void setPower(int _power);
int getPower();
void setToughness(int _toughness);
int getToughness();
const vector<string>& formattedText();
void setPower(int _power);
int getPower();
void setToughness(int _toughness);
int getToughness();
const vector<string>& formattedText();
};
#endif