No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
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@@ -3177,7 +3177,7 @@ public:
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{
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for (int i = 0; i < nbOpponents; i++)
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{
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if (game->isInPlay(opponents[i]))
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if (game->isInPlay(opponents[i]))
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opponents[i]->destroy();
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}
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}
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@@ -3225,14 +3225,14 @@ public:
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_target->controller()->game->putInZone(_target, _target->controller()->game->hand, _target->controller()->game->hand);
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return MTGAbility::addToGame();
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}
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AResetCost * clone() const
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{
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AResetCost * a = NEW AResetCost(*this);
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a->isClone = 1;
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return a;
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}
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~AResetCost()
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{
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}
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@@ -3246,7 +3246,7 @@ public:
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MTGAbility(id, source, target), amount(amount)
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{
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}
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int addToGame()
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{
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MTGCardInstance * _target = (MTGCardInstance *) target;
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@@ -3260,14 +3260,14 @@ public:
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}
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return MTGAbility::addToGame();
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}
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ABloodThirst * clone() const
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{
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ABloodThirst * a = NEW ABloodThirst(*this);
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a->isClone = 1;
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return a;
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}
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~ABloodThirst()
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{
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}
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