No code change just reformatting of header files.

finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
This commit is contained in:
techdragon.nguyen@gmail.com
2011-01-21 18:01:14 +00:00
parent 6d3d4c1792
commit e53c16f700
101 changed files with 6128 additions and 4684 deletions
+6 -6
View File
@@ -3177,7 +3177,7 @@ public:
{
for (int i = 0; i < nbOpponents; i++)
{
if (game->isInPlay(opponents[i]))
if (game->isInPlay(opponents[i]))
opponents[i]->destroy();
}
}
@@ -3225,14 +3225,14 @@ public:
_target->controller()->game->putInZone(_target, _target->controller()->game->hand, _target->controller()->game->hand);
return MTGAbility::addToGame();
}
AResetCost * clone() const
{
AResetCost * a = NEW AResetCost(*this);
a->isClone = 1;
return a;
}
~AResetCost()
{
}
@@ -3246,7 +3246,7 @@ public:
MTGAbility(id, source, target), amount(amount)
{
}
int addToGame()
{
MTGCardInstance * _target = (MTGCardInstance *) target;
@@ -3260,14 +3260,14 @@ public:
}
return MTGAbility::addToGame();
}
ABloodThirst * clone() const
{
ABloodThirst * a = NEW ABloodThirst(*this);
a->isClone = 1;
return a;
}
~ABloodThirst()
{
}