No code change just reformatting of header files.

finishing up my reformatting of the source from November/December following the guidelines that were posted.
some extra things I added:
   * Any empty virtual declarations were kept to one line.  
   * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
This commit is contained in:
techdragon.nguyen@gmail.com
2011-01-21 18:01:14 +00:00
parent 6d3d4c1792
commit e53c16f700
101 changed files with 6128 additions and 4684 deletions

View File

@@ -12,43 +12,73 @@
#define ACTION_REQUESTED 1
#define ACTIVE 2
class MTGCardInstance;
class ManaCost;
class Targetable;
class TargetChooser;
class WEvent;
class ActionElement: public JGuiObject{
protected:
int activeState;
class ActionElement: public JGuiObject
{
protected:
int activeState;
public:
int isClone;
TargetChooser * tc;
int currentPhase;
int newPhase;
int modal;
int waitingForAnswer;
int getActivity();
virtual void Update(float dt){};
virtual void Render(){};
virtual int testDestroy()
{
return 0;
}
;
virtual int destroy()
{
return 0;
}
;
virtual bool CheckUserInput(JButton key)
{
return false;
}
;
ActionElement(int id);
virtual ~ActionElement();
virtual int isReactingToTargetClick(Targetable * card);
virtual int reactToTargetClick(Targetable * card);
virtual int isReactingToClick(MTGCardInstance * card, ManaCost * man = NULL)
{
return 0;
}
;
virtual int stillInUse(MTGCardInstance * card)
{
return 0;
}
;
virtual int receiveEvent(WEvent * event)
{
return 0;
}
;
virtual int reactToClick(MTGCardInstance * card)
{
return 0;
}
;
virtual const char * getMenuText()
{
return "Ability";
}
;
virtual ActionElement * clone() const = 0;
public:
int isClone;
TargetChooser * tc;
int currentPhase;
int newPhase;
int modal;
int waitingForAnswer;
int getActivity();
virtual void Update(float dt){};
virtual void Render(){};
virtual int testDestroy(){return 0;};
virtual int destroy(){return 0;};
virtual bool CheckUserInput(JButton key){return false;};
ActionElement(int id);
virtual ~ActionElement();
virtual int isReactingToTargetClick(Targetable * card);
virtual int reactToTargetClick(Targetable * card);
virtual int isReactingToClick(MTGCardInstance * card, ManaCost * man = NULL){return 0;};
virtual int stillInUse(MTGCardInstance * card){return 0;};
virtual int receiveEvent(WEvent * event){return 0;};
virtual int reactToClick(MTGCardInstance * card){return 0;};
virtual const char * getMenuText(){return "Ability";};
virtual ActionElement * clone() const = 0;
};
#endif