No code change just reformatting of header files.
finishing up my reformatting of the source from November/December following the guidelines that were posted. some extra things I added: * Any empty virtual declarations were kept to one line. * Enums were split up into separate lines to promote uniformity across all headers. ( each header file had a different style for enums)
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@@ -18,31 +18,35 @@ class MTGCard;
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class Damage;
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class WEvent;
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class AIStat{
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public:
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int source; //MTGId of the card
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int value;
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int occurences;
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bool direct;
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AIStat(int _source, int _value, int _occurences, bool _direct):source(_source), value(_value),occurences(_occurences),direct(_direct){};
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class AIStat
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{
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public:
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int source; //MTGId of the card
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int value;
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int occurences;
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bool direct;
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AIStat(int _source, int _value, int _occurences, bool _direct) :
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source(_source), value(_value), occurences(_occurences), direct(_direct)
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{
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}
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;
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};
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class AIStats{
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public:
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Player * player;
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string filename;
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list<AIStat *> stats;
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AIStats(Player * _player, char * filename);
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~AIStats();
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void load(char * filename);
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void save();
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AIStat * find(MTGCard * card);
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bool isInTop(MTGCardInstance * card, unsigned int max, bool tooSmallCountsForTrue = true );
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void updateStatsCard(MTGCardInstance * cardInstance, Damage * damage, float multiplier = 1.0);
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int receiveEvent(WEvent * event);
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void Render();
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class AIStats
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{
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public:
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Player * player;
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string filename;
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list<AIStat *> stats;
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AIStats(Player * _player, char * filename);
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~AIStats();
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void load(char * filename);
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void save();
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AIStat * find(MTGCard * card);
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bool isInTop(MTGCardInstance * card, unsigned int max, bool tooSmallCountsForTrue = true);
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void updateStatsCard(MTGCardInstance * cardInstance, Damage * damage, float multiplier = 1.0);
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int receiveEvent(WEvent * event);
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void Render();
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};
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#endif
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