- Replaced static parts by per-instance parts of of several classes when they were not threadsafe (AIMomirPlayer, SimpleMenu, Trash, AIAction, MTGCardInstance, ATutorialMessage, MTGRules). The direct consequence is that we could consumme more memory. So, tell me if you have problems with low memory devices (PSP), there are some threadsafe optimizations that could be implemented if needed.

- Reworked the testsuite to be able to work multithreaded. This is deactivated by default everywhere except in QT_CONFIG as one testcase still refuses to pass in multithreaded mode. On my 4 cores linux desktop, the 650 tests passes now in 4 seconds (1 fails).
- Replaced usage of CardSelectorSingleton by a card selector per game observer.
- Modified the resource manager to be optionnal and per game observer instance instead of being a singleton. Two reasons here : threading AND Open Gl access. I only updated the crashing parts called from the game observer, so most of the code is still using the single instance. Beware of copy-paste concerning resources ...
- Cleaned up the game observer constructors
- Fixed several problems in action logging code while testing proliferate decks
- Cleaned up Threading implementation based on QThread
This commit is contained in:
Xawotihs
2011-11-06 17:31:44 +00:00
parent b0cb955c53
commit e50fdba648
38 changed files with 509 additions and 382 deletions

View File

@@ -449,15 +449,15 @@ namespace boost
{
detail::thread_data_ptr mThreadInfo;
public:
static threadImpl* spThreadImpl;
threadImpl(detail::thread_data_ptr threadInfo) : mThreadInfo(threadInfo)
{
setTerminationEnabled();
spThreadImpl = this;
};
static void mymsleep(unsigned long msecs)
{
spThreadImpl->msleep(msecs);
QThread* currentThread = QThread::currentThread();
if(currentThread)
currentThread->msleep(msecs);
}
protected:
void run()
@@ -467,8 +467,6 @@ namespace boost
}
};
threadImpl* threadImpl::spThreadImpl = 0;
/**
** A simplistic implementation of boost::thread, using QThread.
**

View File

@@ -10,7 +10,7 @@ public:
int getEfficiency(OrderedAIAction * action);
int momir();
int computeActions();
static MTGAbility * momirAbility;
MTGAbility * momirAbility;
MTGAbility * getMomirAbility();
};

View File

@@ -26,8 +26,6 @@ class AIPlayer;
class AIAction
{
protected:
static int currentId;
public:
AIPlayer * owner;
MTGAbility * ability;
@@ -43,7 +41,6 @@ public:
AIAction(AIPlayer * owner, MTGAbility * a, MTGCardInstance * c, MTGCardInstance * t = NULL)
: owner(owner), ability(a), player(NULL), click(c), target(t),playerAbilityTarget(NULL)
{
id = currentId++;
};
AIAction(AIPlayer * owner, MTGCardInstance * c, MTGCardInstance * t = NULL);
@@ -56,13 +53,11 @@ public:
AIAction(AIPlayer * owner, MTGAbility * a, MTGCardInstance * c, vector<Targetable*>targetCards)
: owner(owner), ability(a), player(NULL), click(c), mAbilityTargets(targetCards),playerAbilityTarget(NULL)
{
id = currentId++;
};
AIAction(AIPlayer * owner, MTGAbility * a, Player * p, MTGCardInstance * c)//player targeting through abilities.
: owner(owner), ability(a), click(c),target(NULL), playerAbilityTarget(p)
{
id = currentId++;
};
int Act();
int clickMultiAct(vector<Targetable*>&actionTargets);

View File

@@ -176,6 +176,7 @@ public:
DrawAction(GameObserver* observer, int id, Player * _player, int _nbcards);
};
class ATutorialMessage;
class LifeAction: public Interruptible
{
public:
@@ -196,6 +197,7 @@ protected:
int currentState;
int mode;
int checked;
ATutorialMessage* currentTutorial;
public:
@@ -216,7 +218,7 @@ public:
int getNextIndex(Interruptible * previous, int type = 0, int state = 0 , int display = -1);
void Fizzle(Interruptible * action);
Interruptible * getAt(int id);
void cancelInterruptOffer(int cancelMode = 1);
void cancelInterruptOffer(int cancelMode = 1, bool log = true);
void endOfInterruption(bool log = true);
Interruptible * getLatest(int state);
Player * askIfWishesToInterrupt;
@@ -241,7 +243,8 @@ public:
#if defined (WIN32) || defined (LINUX) || defined (IOS)
void Dump();
#endif
void setCurrentTutorial(ATutorialMessage* message) {currentTutorial = message;};
ATutorialMessage* getCurrentTutorial() {return currentTutorial;};
};
#endif

View File

@@ -781,9 +781,6 @@ public:
//JGuiListener Implementation
void ButtonPressed(int controllerId, int controlId);
static ATutorialMessage * Current;
};

View File

@@ -26,6 +26,7 @@ protected:
ActionStack* stack;
GuiHandSelf *hand;
GuiAvatars * avatars;
GameObserver* observer;
public:
DuelLayers();

View File

@@ -13,6 +13,7 @@
#include <queue>
#include <time.h>
class MTGGamePhase;
class MTGAbility;
class MTGCardInstance;
@@ -20,7 +21,8 @@ struct CardGui;
class Player;
class TargetChooser;
class Rules;
class TestSuite;
class TestSuiteGame;
class Trash;
using namespace std;
class GameObserver{
@@ -46,6 +48,7 @@ class GameObserver{
void nextGamePhase();
void shuffleLibrary(Player* p);
RandomGenerator randomGenerator;
WResourceManager* mResourceManager;
public:
int currentPlayerId;
@@ -66,6 +69,8 @@ class GameObserver{
time_t startedAt;
Rules * mRules;
GameType mGameType;
MTGCardInstance* ExtraRules;
Trash* mTrash;
TargetChooser * getCurrentTargetChooser();
void stackObjectClicked(Interruptible * action);
@@ -80,19 +85,19 @@ class GameObserver{
void userRequestNextGamePhase(bool allowInterrupt = true, bool log = true);
void cleanupPhase();
void nextPlayer();
void setPlayers(vector<Player *> _players);
#ifdef TESTSUITE
void loadTestSuitePlayer(int playerId, TestSuite* testSuite);
void loadTestSuitePlayer(int playerId, TestSuiteGame* testSuite);
#endif //TESTSUITE
void loadPlayer(int playerId, PlayerType playerType = PLAYER_TYPE_HUMAN, int decknb=0, bool premadeDeck=false);
void loadPlayer(int playerId, Player* player);
Player * currentPlayer;
Player * currentActionPlayer;
Player * isInterrupting;
Player * opponent();
Player * currentlyActing();
GameObserver();
GameObserver(vector<Player *> _players);
GameObserver(WResourceManager* resourceManager = NULL);
~GameObserver();
void gameStateBasedEffects();
void enchantmentStatus();
@@ -125,6 +130,8 @@ class GameObserver{
Player* getPlayer(size_t index) { return players[index];};
bool isStarted() { return (mLayers!=NULL);};
RandomGenerator* getRandomGenerator() { return &randomGenerator; };
WResourceManager* getResourceManager() { if(this) return mResourceManager;else return 0;};
CardSelectorBase* getCardSelector() { return mLayers->mCardSelector;};
};
#endif

View File

@@ -208,8 +208,6 @@ public:
static MTGCardInstance AnyCard;
static MTGCardInstance NoCard;
static MTGCardInstance ExtraRules[2];
bool parseLine(const string& ss);
};

View File

@@ -306,8 +306,8 @@ class MTGMomirRule: public PermanentAbility
{
private:
int genRandomCreatureId(int convertedCost);
static vector<int> pool[20];
static int initialized;
vector<int> pool[20];
int initialized;
int textAlpha;
string text;
@@ -335,8 +335,8 @@ class MTGStoneHewerRule: public PermanentAbility
{
private:
int genRandomEquipId(int convertedCost);
static vector<int> pool[20];
static int initialized;
vector<int> pool[20];
int initialized;
public:
MTGAllCards * collection;
MTGCardInstance * genEquip(int id);

View File

@@ -28,8 +28,7 @@ private:
static JQuadPtr spadeR, spadeL, jewel, side;
static JTexture *spadeRTex, *spadeLTex, *jewelTex, *sideTex;
static WFont* titleFont;
static hgeParticleSystem* stars;
hgeParticleSystem* stars;
inline void MogrifyJewel();
void drawHorzPole(float x, float y, float width);

View File

@@ -6,6 +6,7 @@
#define MAX_TESTSUITE_ACTIONS 100
#define MAX_TESTUITE_CARDS 100
#include "Threading.h"
#include "AIPlayerBaka.h"
class TestSuiteActions
@@ -19,6 +20,7 @@ public:
};
class TestSuiteGame;
class TestSuite;
class TestSuiteAI;
class TestSuiteState
@@ -30,64 +32,87 @@ public:
~TestSuiteState();
vector<TestSuiteAI*> players;
void cleanup(TestSuite*);
void cleanup(TestSuiteGame* tsGame);
};
class TestSuitePregame
class TestSuiteGame
{
friend class TestSuiteAI;
friend class TestSuite;
protected:
string filename;
int summoningSickness;
bool forceAbility;
GameType gameType;
unsigned int seed;
int aiMaxCalls;
TestSuiteState endState;
TestSuiteState initState;
TestSuiteActions actions;
float timerLimit;
bool isOK;
int currentAction;
GameObserver* observer;
static boost::mutex mMutex;
virtual void handleResults(bool wasAI, int error);
TestSuite* testsuite;
bool load();
public:
virtual void performTest() = 0;
~TestSuiteGame();
TestSuiteGame(TestSuite* testsuite);
TestSuiteGame(TestSuite* testsuite, string _filename);
void initGame();
void assertGame();
MTGPlayerCards * buildDeck(Player* player, int playerId);
GameType getGameType() { return gameType; };
string getNextAction();
Interruptible * getActionByMTGId(int mtgid);
static int Log(const char * text);
void setObserver(GameObserver* anObserver) {observer = anObserver; };
};
class TestSuite
class TestSuite : public TestSuiteGame
{
private:
int currentfile;
int nbfiles;
string files[1024];
TestSuiteState endState;
TestSuiteActions actions;
bool forceAbility;
int load(const char * filename);
void cleanup();
public:
/* but only used by the testsuite classes */
float timerLimit;
int aiMaxCalls;
int currentAction;
int summoningSickness;
TestSuiteState initState;
string getNextAction();
MTGPlayerCards * buildDeck(Player*, int playerId);
Interruptible * getActionByMTGId(GameObserver* observer, int mtgid);
int assertGame(GameObserver*);
vector<boost::thread> mWorkerThread;
Rules* mRules;
bool mProcessing;
public:
int startTime, endTime;
GameType gameType;
unsigned int seed;
int nbFailed, nbTests, nbAIFailed, nbAITests;
TestSuite(const char * filename);
void initGame(GameObserver* g);
void pregameTests();
int loadNext();
static int Log(const char * text);
string getNextFile() {
boost::mutex::scoped_lock lock(mMutex);
if (currentfile >= nbfiles) return "";
currentfile++;
return files[currentfile - 1];
};
static void ThreadProc(void* inParam);
void setRules(Rules* rules) {mRules = rules;};
void handleResults(bool wasAI, int error);
};
// TODO This should inherit from AIPlayer instead!
class TestSuiteAI:public AIPlayerBaka
{
private:
MTGCardInstance * getCard(string action);
float timer;
TestSuite * suite;
TestSuiteGame * suite;
public:
TestSuiteAI(GameObserver *observer, TestSuite * suite, int playerId);
TestSuiteAI(TestSuiteGame *tsGame, int playerId);
virtual int Act(float dt);
virtual int displayStack();
bool summoningSickness() {return (suite->summoningSickness == 1); }

View File

@@ -4,22 +4,39 @@
#include <vector>
#include "Pos.h"
#include "WEvent.h"
#include "DamagerDamaged.h"
class CardView;
class AttackerDamaged;
class DamagerDamaged;
typedef DamagerDamaged DefenserDamaged;
template<class T> void trash(T*);
class Trash
{
public:
static void cleanup();
};
template<class T>
class TrashBin
{
std::vector<T*> bin;
std::vector<T> bin;
void put_out();
int receiveEvent(WEvent* e);
template<class Q> friend void trash(Q*);
friend class Trash;
};
class Trash
{
private:
TrashBin<CardView*> CardViewTrash;
TrashBin<DefenserDamaged*> DefenserDamagedTrash;
TrashBin<AttackerDamaged*> AttackerDamagedTrash;
public:
Trash(){};
void cleanup();
void trash(CardView* garbage);
void trash(DefenserDamaged* garbage);
void trash(AttackerDamaged* garbage);
};
#endif // _TRASH_H_

View File

@@ -6,8 +6,6 @@
#include "AIStats.h"
#include "AllAbilities.h"
MTGAbility * AIMomirPlayer::momirAbility = NULL;
AIMomirPlayer::AIMomirPlayer(GameObserver *observer, string file, string fileSmall, string avatarFile, MTGDeck * deck) :
AIPlayerBaka(observer, file, fileSmall, avatarFile, deck)
{

View File

@@ -17,28 +17,24 @@
const char * const MTG_LAND_TEXTS[] = { "artifact", "forest", "island", "mountain", "swamp", "plains", "other lands" };
int AIAction::currentId = 0;
AIAction::AIAction(AIPlayer * owner, MTGCardInstance * c, MTGCardInstance * t)
: owner(owner), ability(NULL), player(NULL), click(c), target(t)
{
id = currentId++;
// useability tweak - assume that the user is probably going to want to see the full res card,
// so prefetch it. The idea is that we do it here as we want to start the prefetch before it's time to render,
// and waiting for it to actually go into play is too late, as we start drawing the card during the interrupt window.
// This is a good intercept point, as the AI has committed to using this card.
// if we're not in text mode, always get the thumb
if (CardSelectorSingleton::Instance()->GetDrawMode() != DrawMode::kText)
if (owner->getObserver()->getCardSelector()->GetDrawMode() != DrawMode::kText)
{
//DebugTrace("Prefetching AI card going into play: " << c->getImageName());
WResourceManager::Instance()->RetrieveCard(c, RETRIEVE_THUMB);
owner->getObserver()->getResourceManager()->RetrieveCard(c, RETRIEVE_THUMB);
// also cache the large image if we're using kNormal mode
if (CardSelectorSingleton::Instance()->GetDrawMode() == DrawMode::kNormal)
if (owner->getObserver()->getCardSelector()->GetDrawMode() == DrawMode::kNormal)
{
WResourceManager::Instance()->RetrieveCard(c);
owner->getObserver()->getResourceManager()->RetrieveCard(c);
}
}
}

View File

@@ -196,7 +196,7 @@ void AIStats::Render()
x0 = 280;
JRenderer::GetInstance()->FillRoundRect(x0, 10, 200, 180, 5, ARGB(50,0,0,0));
WFont * f = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
WFont * f = g->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
int i = 0;
char buffer[512];
list<AIStat *>::iterator it;

View File

@@ -48,7 +48,7 @@ const string NextGamePhase::getDisplayName() const
void NextGamePhase::Render()
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
WFont * mFont = observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[200];
@@ -81,20 +81,20 @@ const string Interruptible::getDisplayName() const
float Interruptible::GetVerticalTextOffset() const
{
static const float kTextVerticalOffset = (mHeight - WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT)->GetHeight()) / 2;
static const float kTextVerticalOffset = (mHeight - observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT)->GetHeight()) / 2;
return kTextVerticalOffset;
}
void Interruptible::Render(MTGCardInstance * source, JQuad * targetQuad, string alt1, string alt2, string action,
bool bigQuad)
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
WFont * mFont = observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
mFont->SetColor(ARGB(255,255,255,255));
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
mFont->DrawString(_(action).c_str(), x + 35, y + GetVerticalTextOffset(), JGETEXT_LEFT);
JRenderer * renderer = JRenderer::GetInstance();
JQuadPtr quad = WResourceManager::Instance()->RetrieveCard(source, CACHE_THUMB);
JQuadPtr quad = observer->getResourceManager()->RetrieveCard(source, CACHE_THUMB);
if (!quad.get())
quad = CardGui::AlternateThumbQuad(source);
if (quad.get())
@@ -111,7 +111,7 @@ void Interruptible::Render(MTGCardInstance * source, JQuad * targetQuad, string
if (bigQuad)
{
Pos pos = Pos(CardGui::BigWidth / 2, CardGui::BigHeight / 2 - 10, 1.0, 0.0, 220);
CardGui::DrawCard(source, pos, CardSelectorSingleton::Instance()->GetDrawMode());
CardGui::DrawCard(source, pos, observer->getCardSelector()->GetDrawMode());
}
if (targetQuad)
@@ -409,7 +409,7 @@ int PutInGraveyard::resolve()
void PutInGraveyard::Render()
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
WFont * mFont = observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
if (!removeFromGame)
@@ -421,7 +421,7 @@ void PutInGraveyard::Render()
mFont->DrawString(_("is exiled").c_str(), x + 30, y, JGETEXT_LEFT);
}
JRenderer * renderer = JRenderer::GetInstance();
JQuadPtr quad = WResourceManager::Instance()->RetrieveCard(card, CACHE_THUMB);
JQuadPtr quad = observer->getResourceManager()->RetrieveCard(card, CACHE_THUMB);
if (quad.get())
{
quad->SetColor(ARGB(255,255,255,255));
@@ -457,7 +457,7 @@ int DrawAction::resolve()
void DrawAction::Render()
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
WFont * mFont = observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[200];
@@ -487,7 +487,7 @@ target->life += amount;
void LifeAction::Render()
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
WFont * mFont = observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
char buffer[200];
@@ -574,7 +574,7 @@ int ActionStack::setIsInterrupting(Player * player, bool log)
if (!gModRules.game.canInterrupt())
{
cancelInterruptOffer();
cancelInterruptOffer(1, log);
return 0;
}
@@ -632,7 +632,7 @@ Interruptible * ActionStack::getAt(int id)
}
ActionStack::ActionStack(GameObserver* game)
: GuiLayer(game)
: GuiLayer(game), currentTutorial(0)
{
for (int i = 0; i < 2; i++)
interruptDecision[i] = 0;
@@ -642,11 +642,12 @@ ActionStack::ActionStack(GameObserver* game)
mode = ACTIONSTACK_STANDARD;
checked = 0;
if(!observer->getResourceManager()) return;
for (int i = 0; i < 8; ++i)
{
std::ostringstream stream;
stream << "iconspsp" << i;
pspIcons[i] = WResourceManager::Instance()->RetrieveQuad("iconspsp.png", (float) i * 32, 0, 32, 32, stream.str(), RETRIEVE_MANAGE);
pspIcons[i] = observer->getResourceManager()->RetrieveQuad("iconspsp.png", (float) i * 32, 0, 32, 32, stream.str(), RETRIEVE_MANAGE);
pspIcons[i]->SetHotSpot(16, 16);
}
}
@@ -829,7 +830,7 @@ void ActionStack::Update(float dt)
{
//This is a hack to avoid updating the stack while tuto messages are being shown
//Ideally, the tuto messages should be moved to a layer above this one
if (ATutorialMessage::Current)
if (getCurrentTutorial())
return;
askIfWishesToInterrupt = NULL;
@@ -955,13 +956,14 @@ void ActionStack::Update(float dt)
}
}
void ActionStack::cancelInterruptOffer(int cancelMode)
void ActionStack::cancelInterruptOffer(int cancelMode, bool log)
{
int playerId = (observer->isInterrupting == observer->players[1]) ? 1 : 0;
interruptDecision[playerId] = cancelMode;
askIfWishesToInterrupt = NULL;
observer->isInterrupting = NULL;
timer = -1;
if(log)
observer->logAction(playerId, "no");
}
@@ -1101,7 +1103,7 @@ void ActionStack::Render()
{
//This is a hack to avoid rendering the stack above the tuto messages
//Ideally, the tuto messages should be moved to a layer above this one
if (ATutorialMessage::Current)
if (getCurrentTutorial())
return;
static const float kSpacer = 8;
@@ -1123,7 +1125,7 @@ void ActionStack::Render()
height += current->mHeight;
}
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
WFont * mFont = observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
mFont->SetBase(0);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
mFont->SetColor(ARGB(255,255,255,255));
@@ -1201,7 +1203,7 @@ void ActionStack::Render()
height += current->mHeight;
}
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
WFont * mFont = observer->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
mFont->SetColor(ARGB(255,255,255,255));

View File

@@ -2241,7 +2241,7 @@ int MayAbility::testDestroy()
if(game->currentPlayer == source->controller() && game->isInterrupting == source->controller() && dynamic_cast<AManaProducer*>(AbilityFactory::getCoreAbility(ability)))
//if its my turn, and im interrupting myself(why?) then set interrupting to previous interrupter if the ability was a manaability
//special case since they don't use the stack.
game->mLayers->stackLayer()->setIsInterrupting(previousInterrupter);
game->mLayers->stackLayer()->setIsInterrupting(previousInterrupter, false);
return 1;
}
@@ -2305,7 +2305,7 @@ void MenuAbility::Update(float dt)
{
game->mLayers->actionLayer()->setCustomMenuObject(source, must,abilities);
previousInterrupter = game->isInterrupting;
game->mLayers->stackLayer()->setIsInterrupting(source->controller());
game->mLayers->stackLayer()->setIsInterrupting(source->controller(), false);
}
}
@@ -2359,10 +2359,9 @@ int MenuAbility::reactToChoiceClick(Targetable * object,int choice,int control)
mClone->resolve();
SAFE_DELETE(mClone);
if (source->controller() == game->isInterrupting)
game->mLayers->stackLayer()->cancelInterruptOffer();
game->mLayers->stackLayer()->cancelInterruptOffer(1, false);
this->forceDestroy = 1;
removeMenu = true;
game->logAction(source->controller(), "choice " + choice);
return reactToTargetClick(object);
}
@@ -3913,8 +3912,6 @@ AAConnect * AAConnect::clone() const
//Tutorial Messaging
ATutorialMessage * ATutorialMessage::Current = NULL;
ATutorialMessage::ATutorialMessage(GameObserver* observer, MTGCardInstance * source, string message, int limit)
: MTGAbility(observer, 0, source), IconButtonsController(0, 0), mLimit(limit)
{
@@ -3926,7 +3923,7 @@ ATutorialMessage::ATutorialMessage(GameObserver* observer, MTGCardInstance * sou
for (int i = 0; i < 9; i++)
mBg[i] = NULL;
string gfx = WResourceManager::Instance()->graphicsFile(message);
string gfx = game->getResourceManager()->graphicsFile(message);
if (fileExists(gfx.c_str()))
{
mIsImage = true;
@@ -3987,10 +3984,10 @@ bool ATutorialMessage::CheckUserInput(JButton key)
void ATutorialMessage::Update(float dt)
{
if (!Current && !mDontShow)
Current = this;
if (!game->mLayers->stackLayer()->getCurrentTutorial() && !mDontShow)
game->mLayers->stackLayer()->setCurrentTutorial(this);
if (Current != this)
if (game->mLayers->stackLayer()->getCurrentTutorial() != this)
return;
if (mUserCloseRequest && mY < -SCREEN_HEIGHT)
@@ -3998,7 +3995,7 @@ void ATutorialMessage::Update(float dt)
if (mDontShow)
{
Current = NULL;
game->mLayers->stackLayer()->setCurrentTutorial(0);
forceDestroy = 1;
return;
}
@@ -4048,14 +4045,14 @@ void ATutorialMessage::Render()
{
if (mIsImage)
{
mBgTex = WResourceManager::Instance()->RetrieveTexture(mMessage, RETRIEVE_LOCK);
mBgTex = game->getResourceManager()->RetrieveTexture(mMessage, RETRIEVE_LOCK);
if (mBgTex)
{
mBg[0] = NEW JQuad(mBgTex, 0, 0, (float) mBgTex->mWidth, (float) mBgTex->mHeight);
mBg[0]->SetHotSpot(mBg[0]->mWidth / 2, mBg[0]->mHeight / 2);
//Continue Button
JQuadPtr quad = WResourceManager::Instance()->RetrieveQuad("iconspsp.png", 4 * 32, 0, 32, 32, "iconpsp4", RETRIEVE_MANAGE);
JQuadPtr quad = game->getResourceManager()->RetrieveQuad("iconspsp.png", 4 * 32, 0, 32, 32, "iconpsp4", RETRIEVE_MANAGE);
quad->SetHotSpot(16, 16);
IconButton * iconButton = NEW IconButton(1, this, quad.get(), 0, mBg[0]->mHeight / 2, 0.7f, Fonts::MAGIC_FONT, _("continue"), 0, 16, true);
Add(iconButton);
@@ -4063,14 +4060,14 @@ void ATutorialMessage::Render()
if (options[Options::SFXVOLUME].number > 0)
{
JSample * sample = WResourceManager::Instance()->RetrieveSample("tutorial.wav");
JSample * sample = game->getResourceManager()->RetrieveSample("tutorial.wav");
if (sample)
JSoundSystem::GetInstance()->PlaySample(sample);
}
}
else
{
mBgTex = WResourceManager::Instance()->RetrieveTexture("taskboard.png", RETRIEVE_LOCK);
mBgTex = game->getResourceManager()->RetrieveTexture("taskboard.png", RETRIEVE_LOCK);
float unitH = static_cast<float> (mBgTex->mHeight / 4);
float unitW = static_cast<float> (mBgTex->mWidth / 4);
@@ -4090,7 +4087,7 @@ void ATutorialMessage::Render()
}
//Continue Button
JQuadPtr quad = WResourceManager::Instance()->RetrieveQuad("iconspsp.png", 4 * 32, 0, 32, 32, "iconpsp4", RETRIEVE_MANAGE);
JQuadPtr quad = game->getResourceManager()->RetrieveQuad("iconspsp.png", 4 * 32, 0, 32, 32, "iconpsp4", RETRIEVE_MANAGE);
quad->SetHotSpot(16, 16);
IconButton * iconButton = NEW IconButton(1, this, quad.get(), SCREEN_WIDTH_F / 2, SCREEN_HEIGHT_F - 60, 0.7f, Fonts::MAGIC_FONT, _("continue"), 0, 16, true);
Add(iconButton);
@@ -4100,7 +4097,7 @@ void ATutorialMessage::Render()
if (options[Options::SFXVOLUME].number > 0)
{
JSample * sample = WResourceManager::Instance()->RetrieveSample("chain.wav");
JSample * sample = game->getResourceManager()->RetrieveSample("chain.wav");
if (sample)
JSoundSystem::GetInstance()->PlaySample(sample);
}
@@ -4126,7 +4123,7 @@ void ATutorialMessage::Render()
else
{
//Setup fonts.
WFont * f2 = WResourceManager::Instance()->GetWFont(Fonts::MAGIC_FONT);
WFont * f2 = game->getResourceManager()->GetWFont(Fonts::MAGIC_FONT);
f2->SetColor(ARGB(255, 205, 237, 240));
r->FillRect(0, mY, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(128,0,0,0));
@@ -4159,8 +4156,8 @@ void ATutorialMessage::Render()
float posX = 40, posY = mY + 20;
string title = _("Help");
WFont * f = WResourceManager::Instance()->GetWFont(Fonts::MAGIC_FONT);
WFont * f3 = WResourceManager::Instance()->GetWFont(Fonts::MENU_FONT); //OPTION_FONT
WFont * f = game->getResourceManager()->GetWFont(Fonts::MAGIC_FONT);
WFont * f3 = game->getResourceManager()->GetWFont(Fonts::MENU_FONT); //OPTION_FONT
f->SetColor(ARGB(255, 55, 46, 34));
f3->SetColor(ARGB(255, 219, 206, 151));
@@ -4187,7 +4184,7 @@ ATutorialMessage::~ATutorialMessage()
{
if (mBgTex)
{
WResourceManager::Instance()->Release(mBgTex);
game->getResourceManager()->Release(mBgTex);
for (int i = 0; i < 9; i++)
SAFE_DELETE(mBg[i]);
}

View File

@@ -265,7 +265,7 @@ void CardDisplay::Render()
{
pos.actY = 150;
if (x < (CardGui::BigWidth / 2)) pos.actX = SCREEN_WIDTH - 10 - CardGui::BigWidth / 2;
drawMode = CardSelectorSingleton::Instance()->GetDrawMode();
drawMode = observer->getCardSelector()->GetDrawMode();
}
cardg->DrawCard(pos, drawMode);

View File

@@ -130,7 +130,7 @@ void CardGui::DrawCard(MTGCard* inCard, const Pos& inPosition, int inMode)
void CardGui::Render()
{
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
WFont * mFont = card->getObserver()->getResourceManager()->GetWFont(Fonts::MAIN_FONT);
JRenderer * renderer = JRenderer::GetInstance();
GameObserver * game = card->getObserver();
@@ -140,7 +140,7 @@ void CardGui::Render()
tc = game->getCurrentTargetChooser();
bool alternate = true;
JQuadPtr quad = WResourceManager::Instance()->RetrieveCard(card, CACHE_THUMB);
JQuadPtr quad = card->getObserver()->getResourceManager()->RetrieveCard(card, CACHE_THUMB);
if (quad.get())
alternate = false;
@@ -153,7 +153,7 @@ void CardGui::Render()
JQuadPtr shadow;
if (actZ > 1)
{
shadow = WResourceManager::Instance()->GetQuad("shadow");
shadow = card->getObserver()->getResourceManager()->GetQuad("shadow");
shadow->SetColor(ARGB(static_cast<unsigned char>(actA)/2,255,255,255));
renderer->RenderQuad(shadow.get(), actX + (actZ - 1) * 15, actY + (actZ - 1) * 15, actT, 28 * actZ / 16, 40 * actZ / 16);
}
@@ -161,7 +161,7 @@ void CardGui::Render()
JQuadPtr extracostshadow;
if (card->isExtraCostTarget)
{
extracostshadow = WResourceManager::Instance()->GetQuad("extracostshadow");
extracostshadow = card->getObserver()->getResourceManager()->GetQuad("extracostshadow");
extracostshadow->SetColor(ARGB(static_cast<unsigned char>(actA)/2,100,0,0));
renderer->RenderQuad(extracostshadow.get(), actX + (actZ - 1) * 15, actY + (actZ - 1) * 15, actT, 28 * actZ / 16, 40 * actZ / 16);
}
@@ -185,7 +185,7 @@ void CardGui::Render()
}
if (isActiveConnectedParent)
{
JQuadPtr white = WResourceManager::Instance()->GetQuad("white");
JQuadPtr white = card->getObserver()->getResourceManager()->GetQuad("white");
if(white)
{
white->SetColor(ARGB(255,230,50,50));
@@ -212,7 +212,7 @@ void CardGui::Render()
}
if (isActiveConnectedChild)
{
JQuadPtr white = WResourceManager::Instance()->GetQuad("white");
JQuadPtr white = card->getObserver()->getResourceManager()->GetQuad("white");
if(white)
{
white->SetColor(ARGB(255,0,0,255));
@@ -235,15 +235,15 @@ void CardGui::Render()
JQuadPtr icon;
if (card->hasSubtype("plains"))
icon = WResourceManager::Instance()->GetQuad("c_white");
icon = card->getObserver()->getResourceManager()->GetQuad("c_white");
else if (card->hasSubtype("swamp"))
icon = WResourceManager::Instance()->GetQuad("c_black");
icon = card->getObserver()->getResourceManager()->GetQuad("c_black");
else if (card->hasSubtype("forest"))
icon = WResourceManager::Instance()->GetQuad("c_green");
icon = card->getObserver()->getResourceManager()->GetQuad("c_green");
else if (card->hasSubtype("mountain"))
icon = WResourceManager::Instance()->GetQuad("c_red");
icon = card->getObserver()->getResourceManager()->GetQuad("c_red");
else if (card->hasSubtype("island"))
icon = WResourceManager::Instance()->GetQuad("c_blue");
icon = card->getObserver()->getResourceManager()->GetQuad("c_blue");
if (icon.get())
{
@@ -256,7 +256,7 @@ void CardGui::Render()
JQuadPtr mor;
if(card->isMorphed && !alternate)
{
mor = WResourceManager::Instance()->GetQuad("morph");
mor = card->getObserver()->getResourceManager()->GetQuad("morph");
mor->SetColor(ARGB(255,255,255,255));
renderer->RenderQuad(mor.get(), actX, actY, actT,scale, scale);
}
@@ -299,7 +299,7 @@ void CardGui::Render()
if (tc && !tc->canTarget(card))
{
if (!shadow)
shadow = WResourceManager::Instance()->GetQuad("shadow");
shadow = card->getObserver()->getResourceManager()->GetQuad("shadow");
shadow->SetColor(ARGB(200,255,255,255));
renderer->RenderQuad(shadow.get(), actX, actY, actT, (28 * actZ + 1) / 16, 40 * actZ / 16);
}

View File

@@ -1,7 +1,7 @@
#include "PrecompiledHeader.h"
#include "MTGRules.h"
#include "CardSelectorSingleton.h"
#include "CardSelector.h"
#include "GuiCombat.h"
#include "GuiBackground.h"
#include "GuiFrame.h"
@@ -15,7 +15,8 @@
void DuelLayers::init(GameObserver* go)
{
mCardSelector = CardSelectorSingleton::Create(go, this);
observer = go;
mCardSelector = NEW CardSelector(go, this);
//1 Action Layer
action = NEW ActionLayer(go);
action->Add(NEW MTGGamePhase(go, action->getMaxId()));
@@ -65,7 +66,7 @@ void DuelLayers::CheckUserInput(int isAI)
JGE::GetInstance()->LeftClickedProcessed();
break;
}
if (CardSelectorSingleton::Instance()->CheckUserInput(key)) {
if (mCardSelector->CheckUserInput(key)) {
JGE::GetInstance()->LeftClickedProcessed();
break;
}
@@ -126,10 +127,9 @@ DuelLayers::~DuelLayers()
for (size_t i = 0; i < waiters.size(); ++i)
delete (waiters[i]);
Trash::cleanup();
observer->mTrash->cleanup();
CardSelectorSingleton::Terminate();
mCardSelector = NULL;
SAFE_DELETE(mCardSelector);
}
void DuelLayers::Add(GuiLayer * layer)
@@ -203,7 +203,7 @@ int DuelLayers::receiveEvent(WEvent * e)
if (WEventPhaseChange *event = dynamic_cast<WEventPhaseChange*>(e))
if (Constants::MTG_PHASE_BEFORE_BEGIN == event->to->id)
Trash::cleanup();
observer->mTrash->cleanup();
return 1;
}

View File

@@ -12,6 +12,7 @@
#include "GuiPhaseBar.h"
#include "AIPlayerBaka.h"
#include "MTGRules.h"
#include "Trash.h"
#ifdef TESTSUITE
#include "TestSuiteAI.h"
#endif
@@ -35,6 +36,7 @@ void GameObserver::initialize()
connectRule = false;
mLoading = false;
mLayers = NULL;
mTrash = new Trash();
}
void GameObserver::cleanup()
@@ -63,7 +65,6 @@ void GameObserver::cleanup()
combatStep = BLOCKERS;
connectRule = false;
actionsList.clear();
}
GameObserver::~GameObserver()
@@ -82,31 +83,21 @@ GameObserver::~GameObserver()
SAFE_DELETE(players[i]);
}
players.clear();
delete[] ExtraRules;
ExtraRules = 0;
LOG("==GameObserver Destroyed==");
SAFE_DELETE(mTrash);
}
GameObserver::GameObserver()
: randomGenerator(true)
GameObserver::GameObserver(WResourceManager *resourceManager)
: randomGenerator(true), mResourceManager(resourceManager)
{
ExtraRules = new MTGCardInstance[2]();
initialize();
}
GameObserver::GameObserver(vector<Player *> _players)
: randomGenerator(true)
{
initialize();
setPlayers(_players);
}
void GameObserver::setPlayers(vector<Player *> _players)
{
for (size_t i = 0; i < _players.size(); i++)
{
players.push_back(_players[i]);
players[i]->setObserver(this);
}
}
int GameObserver::getCurrentGamePhase()
{
return currentGamePhase;
@@ -1009,8 +1000,11 @@ int GameObserver::cardClick(MTGCardInstance * card, Targetable * object)
} else {
backup = card;
zone = card->currentZone;
if(zone)
{
index = zone->getIndex(card);
}
}
do {
if (targetChooser)
@@ -1136,7 +1130,7 @@ int GameObserver::cardClick(MTGCardInstance * card, Targetable * object)
if (clickedPlayer) {
logAction(clickedPlayer);
} else {
} else if(zone) {
logAction(backup, zone, index, toReturn);
}
@@ -1451,7 +1445,7 @@ bool GameObserver::processActions(bool undo)
if (s.find("p1") != string::npos)
p = players[0];
for (int i = 0; i<5; i++)
for (int i = 0; i<1; i++)
{
// let's fake an update
Update(counter);
@@ -1500,7 +1494,7 @@ bool GameObserver::processActions(bool undo)
size_t nb = actionsList.size();
for (int i = 0; i<5; i++)
for (int i = 0; i<3; i++)
{
// let's fake an update
Update(counter);
@@ -1563,12 +1557,17 @@ void GameObserver::Mulligan(Player* player)
}
#ifdef TESTSUITE
void GameObserver::loadTestSuitePlayer(int playerId, TestSuite* testSuite)
void GameObserver::loadTestSuitePlayer(int playerId, TestSuiteGame* testSuite)
{
players.push_back(new TestSuiteAI(this, testSuite, playerId));
players.push_back(new TestSuiteAI(testSuite, playerId));
}
#endif //TESTSUITE
void GameObserver::loadPlayer(int playerId, Player* player)
{
players.push_back(player);
}
void GameObserver::loadPlayer(int playerId, PlayerType playerType, int decknb, bool premadeDeck)
{
if (decknb)

View File

@@ -119,7 +119,7 @@ void GameStateDuel::Start()
renderer->EnableVSync(true);
OpponentsDeckid = 0;
game = NEW GameObserver();
game = NEW GameObserver(WResourceManager::Instance());
#ifdef TESTSUITE
SAFE_DELETE(testSuite);
@@ -200,12 +200,13 @@ void GameStateDuel::loadTestSuitePlayers()
if (!testSuite) return;
initRand(testSuite->seed);
SAFE_DELETE(game);
game = new GameObserver();
game = new GameObserver(WResourceManager::Instance());
testSuite->setObserver(game);
for (int i = 0; i < 2; i++)
{
game->loadTestSuitePlayer(i, testSuite);
}
mParent->gameType = testSuite->gameType;
mParent->gameType = testSuite->getGameType();
game->startGame(mParent->gameType, mParent->rules);
}
@@ -294,6 +295,8 @@ void GameStateDuel::Update(float dt)
#ifdef TESTSUITE
else if (mParent->players[1] == PLAYER_TYPE_TESTSUITE)
{
testSuite->setRules(mParent->rules);
if (testSuite && testSuite->loadNext())
{
loadTestSuitePlayers();

View File

@@ -26,13 +26,13 @@ GuiAvatars::GuiAvatars(GameObserver* observer) :
Add(opponentLibrary = NEW GuiLibrary(5 + GuiAvatar::Width * 1.4 - GuiGameZone::Width / 2, 5 + GuiGameZone::Height + 5, false,
observer->players[1], this));
CardSelectorSingleton::Instance()->Add(self);
CardSelectorSingleton::Instance()->Add(selfGraveyard);
CardSelectorSingleton::Instance()->Add(selfLibrary);
CardSelectorSingleton::Instance()->Add(opponent);
CardSelectorSingleton::Instance()->Add(opponentGraveyard);
CardSelectorSingleton::Instance()->Add(opponentLibrary);
CardSelectorSingleton::Instance()->Add(opponentHand);
observer->getCardSelector()->Add(self);
observer->getCardSelector()->Add(selfGraveyard);
observer->getCardSelector()->Add(selfLibrary);
observer->getCardSelector()->Add(opponent);
observer->getCardSelector()->Add(opponentGraveyard);
observer->getCardSelector()->Add(opponentLibrary);
observer->getCardSelector()->Add(opponentHand);
selfGraveyard->alpha = selfLibrary->alpha = opponentGraveyard->alpha = opponentLibrary->alpha = opponentHand->alpha = 0;
}

View File

@@ -44,17 +44,17 @@ GuiCombat::GuiCombat(GameObserver* go) :
GuiLayer(go), active(false), activeAtk(NULL), ok(SCREEN_WIDTH - MARGIN, 210, 1, 0, 255), enemy_avatar(SCREEN_WIDTH
- MARGIN, TOP_LINE, 2, 0, 255), cursor_pos(NONE), step(DAMAGE)
{
if (NULL == ok_tex)
if (NULL == ok_tex && go->getResourceManager())
{
ok_tex = WResourceManager::Instance()->RetrieveTexture("Ok.png", RETRIEVE_LOCK);
ok_tex = go->getResourceManager()->RetrieveTexture("Ok.png", RETRIEVE_LOCK);
}
}
GuiCombat::~GuiCombat()
{
if (ok_tex)
if (ok_tex && observer->getResourceManager())
{
WResourceManager::Instance()->Release(ok_tex);
observer->getResourceManager()->Release(ok_tex);
ok_tex = NULL;
}
@@ -199,7 +199,7 @@ bool GuiCombat::CheckUserInput(JButton key)
if (NONE == cursor_pos)
return false;
DamagerDamaged* oldActive = active;
/* This is untested
/*
int x,y;
if(JGE::GetInstance()->GetLeftClickCoordinates(x, y))
{
@@ -537,7 +537,7 @@ int GuiCombat::receiveEventMinus(WEvent* e)
if (activeAtk == *it)
activeAtk = NULL;
attackers.erase(it);
trash(d);
observer->mTrash->trash(d);
return 1;
}
else
@@ -546,7 +546,7 @@ int GuiCombat::receiveEventMinus(WEvent* e)
{
DefenserDamaged* d = *q;
(*it)->blockers.erase(q);
trash(d);
observer->mTrash->trash(d);
return 1;
}
return 0;
@@ -560,7 +560,7 @@ int GuiCombat::receiveEventMinus(WEvent* e)
{
AttackerDamaged* d = *it;
attackers.erase(it);
trash(d);
observer->mTrash->trash(d);
return 1;
}
return 0;
@@ -574,7 +574,7 @@ int GuiCombat::receiveEventMinus(WEvent* e)
{
DefenserDamaged* d = *q;
(*it)->blockers.erase(q);
trash(d);
observer->mTrash->trash(d);
return 1;
}
return 0;

View File

@@ -6,26 +6,28 @@
GuiFrame::GuiFrame(GameObserver* observer)
: GuiLayer(observer)
{
if (WResourceManager::Instance()->GetTexture("wood.png"))
wood = WResourceManager::Instance()->RetrieveQuad("wood.png", 0, 0, SCREEN_WIDTH, 28);
if (observer->getResourceManager())
{
if (observer->getResourceManager()->GetTexture("wood.png"))
wood = observer->getResourceManager()->RetrieveQuad("wood.png", 0, 0, SCREEN_WIDTH, 28);
else
{
GameApp::systemError += "Can't load wood texture : " __FILE__ "\n";
}
if (WResourceManager::Instance()->GetTexture("gold.png"))
if (observer->getResourceManager()->GetTexture("gold.png"))
{
gold1 = WResourceManager::Instance()->RetrieveQuad("gold.png", 0, 0, SCREEN_WIDTH, 6, "gold1");
gold2 = WResourceManager::Instance()->RetrieveQuad("gold.png", 0, 6, SCREEN_WIDTH, 6, "gold2");
if (WResourceManager::Instance()->GetTexture("goldglow.png"))
goldGlow = WResourceManager::Instance()->RetrieveQuad("goldglow.png", 1, 1, SCREEN_WIDTH - 2, 18);
gold1 = observer->getResourceManager()->RetrieveQuad("gold.png", 0, 0, SCREEN_WIDTH, 6, "gold1");
gold2 = observer->getResourceManager()->RetrieveQuad("gold.png", 0, 6, SCREEN_WIDTH, 6, "gold2");
if (observer->getResourceManager()->GetTexture("goldglow.png"))
goldGlow = observer->getResourceManager()->RetrieveQuad("goldglow.png", 1, 1, SCREEN_WIDTH - 2, 18);
if (gold2)
{
gold2->SetColor(ARGB(127, 255, 255, 255));
gold2->SetHFlip(true);
}
}
}
step = 0.0;
}

View File

@@ -35,11 +35,14 @@ HandLimitor::HandLimitor(GuiHand* hand) :
GuiHand::GuiHand(GameObserver* observer, MTGHand* hand) :
GuiLayer(observer), hand(hand)
{
back = WResourceManager::Instance()->RetrieveTempQuad("handback.png");
if(observer->getResourceManager())
{
back = observer->getResourceManager()->RetrieveTempQuad("handback.png");
if (back.get())
back->SetTextureRect(1, 0, 100, 250);
else
GameApp::systemError = "Error loading hand texture : " __FILE__;
}
}
GuiHand::~GuiHand()
@@ -175,10 +178,10 @@ bool GuiHandSelf::CheckUserInput(JButton key)
{
state = (Open == state ? Closed : Open);
if (Open == state)
CardSelectorSingleton::Instance()->Push();
CardSelectorSingleton::Instance()->Limit(Open == state ? limitor : NULL, CardView::handZone);
observer->getCardSelector()->Push();
observer->getCardSelector()->Limit(Open == state ? limitor : NULL, CardView::handZone);
if (Closed == state)
CardSelectorSingleton::Instance()->Pop();
observer->getCardSelector()->Pop();
if (OptionHandDirection::HORIZONTAL == options[Options::HANDDIRECTION].number)
backpos.y = Open == state ? OpenY : ClosedY;
else
@@ -264,7 +267,7 @@ int GuiHandSelf::receiveEventPlus(WEvent* e)
card = NEW CardView(CardView::handZone, ev->card, ClosedRowX, 0);
card->t = 6 * M_PI;
cards.push_back(card);
CardSelectorSingleton::Instance()->Add(card);
observer->getCardSelector()->Add(card);
Repos();
return 1;
}
@@ -279,10 +282,10 @@ int GuiHandSelf::receiveEventMinus(WEvent* e)
if (event->card->previous == (*it)->card)
{
CardView* cv = *it;
CardSelectorSingleton::Instance()->Remove(cv);
observer->getCardSelector()->Remove(cv);
cards.erase(it);
Repos();
trash(cv);
observer->mTrash->trash(cv);
return 1;
}
return 1;
@@ -317,7 +320,7 @@ int GuiHandOpponent::receiveEventMinus(WEvent* e)
{
CardView* cv = *it;
cards.erase(it);
trash(cv);
observer->mTrash->trash(cv);
return 1;
}
return 0;

View File

@@ -55,7 +55,7 @@ GuiPhaseBar::GuiPhaseBar(GameObserver* observer) :
GameApp::systemError = "Error loading phasebar texture : " __FILE__;
zoom = ICONSCALE;
CardSelectorSingleton::Instance()->Add(this);
observer->getCardSelector()->Add(this);
}

View File

@@ -356,7 +356,7 @@ int GuiPlay::receiveEventPlus(WEvent * e)
// Make sure that the card is repositioned before adding it to the CardSelector, as
// the card's position is a cue for certain CardSelector variants as to what zone the card is placed in
Replace();
CardSelectorSingleton::Instance()->Add(card);
observer->getCardSelector()->Add(card);
return 1;
}
}
@@ -420,9 +420,9 @@ int GuiPlay::receiveEventMinus(WEvent * e)
else if (event->card->attacker)
battleField.removeAttacker(event->card);
CardView* cv = *it;
CardSelectorSingleton::Instance()->Remove(cv);
observer->getCardSelector()->Remove(cv);
cards.erase(it);
trash(cv);
observer->mTrash->trash(cv);
Replace();
return 1;
}

View File

@@ -213,7 +213,7 @@ void GuiGameZone::Update(float dt)
if (fabs(c->actX - c->x) < 0.01 && fabs(c->actY - c->y) < 0.01)
{
cards.erase(it);
trash(c);
zone->owner->getObserver()->mTrash->trash(c);
return;
}
}
@@ -275,7 +275,7 @@ int GuiGraveyard::receiveEventMinus(WEvent* e)
{
CardView* cv = *it;
cards.erase(it);
trash(cv);
zone->owner->getObserver()->mTrash->trash(cv);
return 1;
}
return 0;
@@ -322,7 +322,7 @@ int GuiOpponentHand::receiveEventMinus(WEvent* e)
{
CardView* cv = *it;
cards.erase(it);
trash(cv);
zone->owner->getObserver()->mTrash->trash(cv);
return 1;
}
return 0;

View File

@@ -19,8 +19,6 @@ SUPPORT_OBJECT_ANALYTICS(MTGCardInstance)
MTGCardInstance MTGCardInstance::AnyCard = MTGCardInstance();
MTGCardInstance MTGCardInstance::NoCard = MTGCardInstance();
MTGCardInstance MTGCardInstance::ExtraRules[] = { MTGCardInstance(), MTGCardInstance() };
MTGCardInstance::MTGCardInstance() :
CardPrimitive(), MTGCard(), Damageable(0, 0), view(NULL)
{

View File

@@ -247,15 +247,16 @@ void MTGPlayerCards::drawFromLibrary()
// so prefetch it.
// if we're not in text mode, always get the thumb
if (CardSelectorSingleton::Instance()->GetDrawMode() != DrawMode::kText)
if (library->owner->getObserver()->getCardSelector()->GetDrawMode() != DrawMode::kText
&& library->owner->getObserver()->getResourceManager())
{
DebugTrace("Prefetching AI card going into play: " << toMove->getImageName());
WResourceManager::Instance()->RetrieveCard(toMove, RETRIEVE_THUMB);
library->owner->getObserver()->getResourceManager()->RetrieveCard(toMove, RETRIEVE_THUMB);
// also cache the large image if we're using kNormal mode
if (CardSelectorSingleton::Instance()->GetDrawMode() == DrawMode::kNormal)
if (library->owner->getObserver()->getCardSelector()->GetDrawMode() == DrawMode::kNormal)
{
WResourceManager::Instance()->RetrieveCard(toMove);
library->owner->getObserver()->getResourceManager()->RetrieveCard(toMove);
}
}
@@ -339,9 +340,9 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone
{
if (to == g->players[0]->game->graveyard || to == g->players[1]->game->graveyard)
{
if (card->isCreature())
if (card->isCreature() && g->getResourceManager())
{
JSample * sample = WResourceManager::Instance()->RetrieveSample("graveyard.wav");
JSample * sample = g->getResourceManager()->RetrieveSample("graveyard.wav");
if (sample)
JSoundSystem::GetInstance()->PlaySample(sample);
}

View File

@@ -1197,11 +1197,11 @@ int MTGAttackRule::reactToClick(MTGCardInstance * card)
//Graphically select the next card that can attack
if (!card->isAttacker())
{
CardSelectorSingleton::Instance()->PushLimitor();
CardSelectorSingleton::Instance()->Limit(this, CardView::playZone);
CardSelectorSingleton::Instance()->CheckUserInput(JGE_BTN_RIGHT);
CardSelectorSingleton::Instance()->Limit(NULL, CardView::playZone);
CardSelectorSingleton::Instance()->PopLimitor();
game->getCardSelector()->PushLimitor();
game->getCardSelector()->Limit(this, CardView::playZone);
game->getCardSelector()->CheckUserInput(JGE_BTN_RIGHT);
game->getCardSelector()->Limit(NULL, CardView::playZone);
game->getCardSelector()->PopLimitor();
}
card->toggleAttacker();
return 1;
@@ -1416,11 +1416,8 @@ MTGBlockRule * MTGBlockRule::clone() const
// * Momir
//
int MTGMomirRule::initialized = 0;
vector<int> MTGMomirRule::pool[20];
MTGMomirRule::MTGMomirRule(GameObserver* observer, int _id, MTGAllCards * _collection) :
PermanentAbility(observer, _id)
PermanentAbility(observer, _id), initialized(false)
{
collection = _collection;
if (!initialized)
@@ -1565,11 +1562,8 @@ MTGMomirRule * MTGMomirRule::clone() const
//less than or equal to the creature.
//note this can kill your creature if the equipment contains negitive toughness
int MTGStoneHewerRule::initialized = 0;
vector<int> MTGStoneHewerRule::pool[20];
MTGStoneHewerRule::MTGStoneHewerRule(GameObserver* observer, int _id, MTGAllCards * _collection) :
PermanentAbility(observer, _id)
PermanentAbility(observer, _id), initialized(false)
{
collection = _collection;
if (!initialized)

View File

@@ -60,21 +60,25 @@ Player::~Player()
{
SAFE_DELETE(manaPool);
SAFE_DELETE(game);
WResourceManager::Instance()->Release(mAvatarTex);
if(mAvatarTex && observer->getResourceManager())
observer->getResourceManager()->Release(mAvatarTex);
mAvatarTex = NULL;
SAFE_DELETE(mDeck);
}
bool Player::loadAvatar(string file, string resName)
{
WResourceManager * rm = observer->getResourceManager();
if(!rm) return false;
if (mAvatarTex)
{
WResourceManager::Instance()->Release(mAvatarTex);
rm->Release(mAvatarTex);
mAvatarTex = NULL;
}
mAvatarTex = WResourceManager::Instance()->RetrieveTexture(file, RETRIEVE_LOCK, TEXTURE_SUB_AVATAR);
mAvatarTex = rm->RetrieveTexture(file, RETRIEVE_LOCK, TEXTURE_SUB_AVATAR);
if (mAvatarTex) {
mAvatar = WResourceManager::Instance()->RetrieveQuad(file, 0, 0, 35, 50, resName, RETRIEVE_NORMAL, TEXTURE_SUB_AVATAR);
mAvatar = rm->RetrieveQuad(file, 0, 0, 35, 50, resName, RETRIEVE_NORMAL, TEXTURE_SUB_AVATAR);
return true;
}

View File

@@ -144,8 +144,8 @@ void Rules::addExtraRules(GameObserver* g)
{
Player * p = g->players[i];
//Trick so that the abilities don't die;
MTGCardInstance::ExtraRules[i].currentZone = p->game->inPlay;
MTGCardInstance::ExtraRules[i].lastController = p;
g->ExtraRules[i].currentZone = p->game->inPlay;
g->ExtraRules[i].lastController = p;
for (size_t j = 0; j < initState.playerData[i].extraRules.size(); ++j)
{
AbilityFactory af(g);
@@ -153,7 +153,7 @@ void Rules::addExtraRules(GameObserver* g)
int handsize = 7;
int difficultyRating = 0;
int Optimizedhandcheat = options[Options::OPTIMIZE_HAND].number;
MTGAbility * a = af.parseMagicLine(initState.playerData[i].extraRules[j], id++, NULL, &MTGCardInstance::ExtraRules[i]);
MTGAbility * a = af.parseMagicLine(initState.playerData[i].extraRules[j], id++, NULL, &(g->ExtraRules[i]));
if (p->playMode != Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
!= GAME_TYPE_STORY &&
@@ -214,7 +214,7 @@ void Rules::addExtraRules(GameObserver* g)
for (size_t j = 0; j < extraRules.size(); ++j)
{
AbilityFactory af(g);
MTGAbility * a = af.parseMagicLine(extraRules[j], id++, NULL, &MTGCardInstance::ExtraRules[0]);
MTGAbility * a = af.parseMagicLine(extraRules[j], id++, NULL, &(g->ExtraRules[0]));
if (a)
{
if (a->oneShot)

View File

@@ -27,8 +27,6 @@ JTexture* SimpleMenu::spadeRTex = NULL;
JTexture* SimpleMenu::spadeLTex = NULL;
JTexture* SimpleMenu::jewelTex = NULL;
JTexture* SimpleMenu::sideTex = NULL;
WFont* SimpleMenu::titleFont = NULL;
hgeParticleSystem* SimpleMenu::stars = NULL;
SimpleMenu::SimpleMenu(int id, JGuiListener* listener, int fontId, float x, float y, const char * _title, int _maxItems, bool centerHorizontal, bool centerVertical)
: JGuiController(id, listener), fontId(fontId), mCenterHorizontal(centerHorizontal), mCenterVertical(centerVertical)
@@ -58,7 +56,6 @@ SimpleMenu::SimpleMenu(int id, JGuiListener* listener, int fontId, float x, floa
jewel.reset(NEW JQuad(jewelTex, 1, 1, 3, 3));
side = WResourceManager::Instance()->RetrieveQuad("menuside.png", 1, 1, 1, kPoleWidth, "menuside", RETRIEVE_MANAGE);
if (NULL == stars)
stars = NEW hgeParticleSystem(WResourceManager::Instance()->RetrievePSI("stars.psi", WResourceManager::Instance()->GetQuad("stars").get()));
stars->FireAt(mX, mY);
@@ -66,6 +63,7 @@ SimpleMenu::SimpleMenu(int id, JGuiListener* listener, int fontId, float x, floa
SimpleMenu::~SimpleMenu()
{
SAFE_DELETE(stars);
}
void SimpleMenu::drawHorzPole(float x, float y, float width)
@@ -247,6 +245,5 @@ void SimpleMenu::Close()
void SimpleMenu::destroy()
{
SimpleMenu::jewel.reset();
SAFE_DELETE(SimpleMenu::stars);
SAFE_DELETE(SimpleMenu::jewelTex);
}

View File

@@ -303,27 +303,24 @@ StoryChoice::StoryChoice(string pageId, string text, int JGOid, float mX, float
//Actually loads a duel
void StoryDuel::init()
{
vector<Player *> players;
game = new GameObserver();
char folder[255], deckFile[255], deckFileSmall[255];
sprintf(folder, CAMPAIGNS_FOLDER"%s/%s", mParent->folder.c_str(), pageId.c_str());
sprintf(deckFile, "%s/deck.txt", folder);
sprintf(deckFileSmall, "campaign_%s", mParent->folder.c_str());
players.push_back(NEW HumanPlayer(0, deckFile, deckFileSmall, true));
game->loadPlayer(0, NEW HumanPlayer(game, deckFile, deckFileSmall, true));
sprintf(deckFile, "%s/opponent_deck.txt", folder);
sprintf(deckFileSmall, "campaign_ennemy_%s_%s", mParent->folder.c_str(), pageId.c_str());
players.push_back(NEW AIPlayerBaka(0, deckFile, deckFileSmall, "baka.jpg"));
game->loadPlayer(1, NEW AIPlayerBaka(game, deckFile, deckFileSmall, "baka.jpg"));
string rulesFile = folder;
rulesFile.append("/rules.txt");
rules = NEW Rules(bg);
rules->load(rulesFile);
game = new GameObserver(players);
rules->gamemode = GAME_TYPE_STORY;
game->startGame(GAME_TYPE_STORY, rules);
}

View File

@@ -15,14 +15,14 @@ using std::string;
// NULL is sent in place of a MTGDeck since there is no way to create a MTGDeck without a proper deck file.
// TestSuiteAI will be responsible for managing its own deck state.
TestSuiteAI::TestSuiteAI(GameObserver *observer, TestSuite * _suite, int playerId) :
AIPlayerBaka(observer, "testsuite", "testsuite", "baka.jpg", NULL)
TestSuiteAI::TestSuiteAI(TestSuiteGame *tsGame, int playerId) :
AIPlayerBaka(tsGame->observer, "testsuite", "testsuite", "baka.jpg", NULL)
{
SAFE_DELETE(game); //game might have been set in the parent with default values
game = _suite->buildDeck(this, playerId);
game = tsGame->buildDeck(this, playerId);
game->setOwner(this);
suite = _suite;
suite = tsGame;
timer = 0;
playMode = MODE_TEST_SUITE;
this->deckName = "Test Suite AI";
@@ -55,7 +55,7 @@ MTGCardInstance * TestSuiteAI::getCard(string action)
return NULL;
}
Interruptible * TestSuite::getActionByMTGId(GameObserver* observer, int mtgid)
Interruptible * TestSuiteGame::getActionByMTGId(int mtgid)
{
ActionStack * as = observer->mLayers->stackLayer();
Interruptible * action = NULL;
@@ -121,7 +121,7 @@ int TestSuiteAI::Act(float dt)
if (action == "")
{
//end of game
suite->assertGame(observer);
suite->assertGame();
observer->gameOver = observer->players[0];
DebugTrace("================================ END OF TEST =======================\n");
return 1;
@@ -221,7 +221,7 @@ int TestSuiteAI::Act(float dt)
if (mtgid)
{
DebugTrace("TESTSUITE CARD ID:" << mtgid);
toInterrupt = suite->getActionByMTGId(observer, mtgid);
toInterrupt = suite->getActionByMTGId(mtgid);
}
if (toInterrupt)
@@ -277,7 +277,7 @@ void TestSuiteState::parsePlayerState(int playerId, string s)
}
string TestSuite::getNextAction()
string TestSuiteGame::getNextAction()
{
currentAction++;
if (actions.nbitems && currentAction <= actions.nbitems)
@@ -287,40 +287,15 @@ string TestSuite::getNextAction()
return "";
}
MTGPlayerCards * TestSuite::buildDeck(Player* player, int playerId)
void TestSuiteGame::handleResults(bool wasAI, int error)
{
int list[100];
int nbcards = 0;
MTGPlayerCards * deck = NULL;
testsuite->handleResults(wasAI, error);
};
if(initState.players.size() > (size_t)playerId)
{
MTGGameZone * loadedPlayerZones[] = { initState.players[playerId]->game->graveyard,
initState.players[playerId]->game->library,
initState.players[playerId]->game->hand,
initState.players[playerId]->game->inPlay };
for (int j = 0; j < 4; j++)
{
for (size_t k = 0; k < loadedPlayerZones[j]->cards.size(); k++)
{
int cardid = loadedPlayerZones[j]->cards[k]->getId();
list[nbcards] = cardid;
nbcards++;
}
}
deck = NEW MTGPlayerCards(player, list, nbcards);
}
else
{
deck = NEW MTGPlayerCards();
}
return deck;
}
void TestSuite::initGame(GameObserver* g)
{
observer = g;
//The first test runs slowly, the other ones run faster.
//This way a human can see what happens when testing a specific file,
// or go faster when it comes to the whole test suite.
@@ -334,64 +309,10 @@ void TestSuite::initGame(GameObserver* g)
timerLimit = 3;
}
DebugTrace("TESTSUITE Init Game");
g->phaseRing->goToPhase(initState.phase, g->players[0]);
g->currentGamePhase = initState.phase;
for (int i = 0; i < 2; i++)
{
AIPlayerBaka * p = (AIPlayerBaka *) (g->players[i]);
p->forceBestAbilityUse = forceAbility;
p->life = initState.players[i]->life;
p->poisonCount = initState.players[i]->poisonCount;
stringstream stream;
stream << initState.players[i]->getRandomGenerator()->saveLoadedRandValues(stream);
p->getRandomGenerator()->loadRandValues(stream.str());
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay };
MTGGameZone * loadedPlayerZones[] = { initState.players[i]->game->graveyard,
initState.players[i]->game->library,
initState.players[i]->game->hand,
initState.players[i]->game->inPlay };
for (int j = 0; j < 4; j++)
{
MTGGameZone * zone = playerZones[j];
for (size_t k = 0; k < loadedPlayerZones[j]->cards.size(); k++)
{
MTGCardInstance * card = Rules::getCardByMTGId(g, loadedPlayerZones[j]->cards[k]->getId());
if (card && zone != p->game->library)
{
if (zone == p->game->inPlay)
{
MTGCardInstance * copy = p->game->putInZone(card, p->game->library, p->game->stack);
Spell * spell = NEW Spell(g, copy);
spell->resolve();
if (!summoningSickness && (size_t)p->game->inPlay->nb_cards > k) p->game->inPlay->cards[k]->summoningSickness = 0;
delete spell;
}
else
{
if (!p->game->library->hasCard(card))
{
LOG ("TESTUITE ERROR, CARD NOT FOUND IN LIBRARY\n");
}
p->game->putInZone(card, p->game->library, zone);
}
}
else
{
if (!card)
{
LOG ("TESTUITE ERROR, card is NULL\n");
}
}
}
zone->cardsSeenThisTurn.clear(); //don't consider those cards as having moved in this area during this turn
}
p->game->stack->cardsSeenThisTurn.clear(); //don't consider those cards as having moved in this area during this turn
}
DebugTrace("TESTUITE Init Game Done !");
TestSuiteGame::initGame();
}
int TestSuite::Log(const char * text)
int TestSuiteGame::Log(const char * text)
{
ofstream file;
if (JFileSystem::GetInstance()->openForWrite(file, "test/results.html", ios_base::app))
@@ -405,27 +326,29 @@ int TestSuite::Log(const char * text)
return 1;
}
int TestSuite::assertGame(GameObserver* g)
void TestSuiteGame::assertGame()
{
mMutex.lock();
//compare the game state with the results
char result[4096];
sprintf(result, "<h3>%s</h3>", files[currentfile - 1].c_str());
sprintf(result, "<h3>%s</h3>", filename.c_str());
Log(result);
int error = 0;
bool wasAI = false;
if (g->currentGamePhase != endState.phase)
if (observer->currentGamePhase != endState.phase)
{
sprintf(result, "<span class=\"error\">==phase problem. Expected [ %s ](%i), got [ %s ](%i)==</span><br />",
Constants::MTGPhaseNames[endState.phase],endState.phase,
Constants::MTGPhaseNames[g->currentGamePhase], g->currentGamePhase);
Constants::MTGPhaseNames[observer->currentGamePhase], observer->currentGamePhase);
Log(result);
error++;
}
for (int i = 0; i < 2; i++)
{
TestSuiteAI * p = (TestSuiteAI *) (g->players[i]);
TestSuiteAI * p = (TestSuiteAI *) (observer->players[i]);
if (p->playMode == Player::MODE_AI) wasAI = true;
if (p->life != endState.players[i]->life)
@@ -484,7 +407,7 @@ int TestSuite::assertGame(GameObserver* g)
MTGCardInstance* cardToCheck = (k<endstateZones[j]->cards.size())?endstateZones[j]->cards[k]:0;
if(cardToCheck)
{ // Can be NULL if used "*" in the testcase.
MTGCardInstance* card = Rules::getCardByMTGId(g, cardToCheck->getId());
MTGCardInstance* card = Rules::getCardByMTGId(observer, cardToCheck->getId());
if (card != 0 && !zone->hasCard(card))
{
sprintf(result, "<span class=\"error\">==Card ID not the same. Didn't find %i</span><br />", card->getId());
@@ -495,13 +418,23 @@ int TestSuite::assertGame(GameObserver* g)
}
}
}
handleResults(wasAI, error);
if(!error)
Log("<span class=\"success\">==Test Succesful !==</span>");
else
Log("<span class=\"error\">==Test Failed !==</span>");
mMutex.unlock();
}
void TestSuite::handleResults(bool wasAI, int error)
{
if (wasAI)
{
nbAITests++;
if (error)
{
nbAIFailed++;
return 0;
}
}
else
@@ -510,14 +443,13 @@ int TestSuite::assertGame(GameObserver* g)
if (error)
{
nbFailed++;
return 0;
}
}
Log("<span class=\"success\">==Test Succesful !==</span>");
return 1;
}
TestSuite::TestSuite(const char * filename)
: TestSuiteGame(this), mRules(0), mProcessing(false)
{
timerLimit = 0;
@@ -572,26 +504,46 @@ TestSuite::TestSuite(const char * filename)
file2.close();
}
SAFE_DELETE(observer);
}
int TestSuite::loadNext()
{
endTime = JGEGetTime();
summoningSickness = 0;
seed = 0;
aiMaxCalls = -1;
if (!nbfiles) return 0;
if (currentfile >= nbfiles) return 0;
currentfile++;
string currFilename = files[currentfile - 1];
if (currFilename == "+pregametests")
filename = getNextFile();
if (filename == "") {
// we let GameStateDuel delete the latest gameObserver.
mProcessing = false;
observer = 0;
return 0;
}
if (filename == "+pregametests")
{
pregameTests();
return loadNext();
}
if (!load(currFilename.c_str()))
if(!mProcessing)
{ // "I don't like to wait" mode
mProcessing = true;
mWorkerThread.clear();
size_t thread_count = 1;
#ifdef QT_CONFIG
thread_count = QThread::idealThreadCount();
#endif
for(size_t i = 0; i < (thread_count-1); i++)
mWorkerThread.push_back(boost::thread(ThreadProc, this));
}
cleanup();
if (!load())
return loadNext();
else
cout << "Starting test : " << files[currentfile - 1] << endl;
@@ -603,8 +555,7 @@ void TestSuiteActions::cleanup()
nbitems = 0;
}
void TestSuiteState::cleanup(TestSuite* suite)
void TestSuiteState::cleanup(TestSuiteGame* tsGame)
{
for (size_t i = 0; i < players.size(); i++)
{
@@ -612,36 +563,34 @@ void TestSuiteState::cleanup(TestSuite* suite)
}
players.clear();
players.push_back(new TestSuiteAI(0, suite, 0));
players.push_back(new TestSuiteAI(0, suite, 1));
players.push_back(new TestSuiteAI(tsGame, 0));
players.push_back(new TestSuiteAI(tsGame, 1));
}
void TestSuite::cleanup()
{
currentAction = 0;
observer = 0;
initState.cleanup(this);
endState.cleanup(this);
actions.cleanup();
}
int TestSuite::load(const char * _filename)
bool TestSuiteGame::load()
{
summoningSickness = 0;
forceAbility = false;
gameType = GAME_TYPE_CLASSIC;
char filename[4096];
sprintf(filename, "test/%s", _filename);
std::string s;
int state = -1;
std::string contents;
if (JFileSystem::GetInstance()->readIntoString(filename, contents))
if (JFileSystem::GetInstance()->readIntoString("test/"+filename, contents))
{
std::stringstream stream(contents);
cleanup();
while (std::getline(stream, s))
{
if (!s.size()) continue;
@@ -754,9 +703,9 @@ int TestSuite::load(const char * _filename)
}
else
{
return 0;
return false;
}
return 1;
return true;
}
void TestSuite::pregameTests()
@@ -773,4 +722,155 @@ void TestSuite::pregameTests()
if (!sb.unitTest()) nbFailed++;
}
}
void TestSuite::ThreadProc(void* inParam)
{
LOG("Entering TestSuite::ThreadProc");
TestSuite* instance = reinterpret_cast<TestSuite*>(inParam);
if (instance)
{
string filename;
float counter = 1.0f;
// while(instance->mProcessing)
{
while((filename = instance->getNextFile()) != "")
{
TestSuiteGame theGame(instance, filename);
if(theGame.isOK)
{
theGame.observer->loadTestSuitePlayer(0, &theGame);
theGame.observer->loadTestSuitePlayer(1, &theGame);
theGame.observer->startGame(theGame.gameType, instance->mRules);
theGame.initGame();
while(!theGame.observer->gameOver)
theGame.observer->Update(counter++);
}
}
boost::this_thread::sleep(100);
}
}
LOG("Leaving TestSuite::ThreadProc");
}
boost::mutex TestSuiteGame::mMutex;
TestSuiteGame::~TestSuiteGame()
{
SAFE_DELETE(observer);
}
TestSuiteGame::TestSuiteGame(TestSuite* testsuite)
: summoningSickness(0), forceAbility(false), gameType(GAME_TYPE_CLASSIC), timerLimit(0),
currentAction(0), observer(0), testsuite(testsuite)
{
}
TestSuiteGame::TestSuiteGame(TestSuite* testsuite, string _filename)
: summoningSickness(0), forceAbility(false), gameType(GAME_TYPE_CLASSIC), timerLimit(3),
currentAction(0), observer(0), testsuite(testsuite)
{
filename = _filename;
observer = new GameObserver();
initState.cleanup(this);
endState.cleanup(this);
isOK = load();
}
void TestSuiteGame::initGame()
{
DebugTrace("TESTSUITE Init Game");
observer->phaseRing->goToPhase(initState.phase, observer->players[0]);
observer->currentGamePhase = initState.phase;
for (int i = 0; i < 2; i++)
{
AIPlayerBaka * p = (AIPlayerBaka *) (observer->players[i]);
p->forceBestAbilityUse = forceAbility;
p->life = initState.players[i]->life;
p->poisonCount = initState.players[i]->poisonCount;
stringstream stream;
stream << initState.players[i]->getRandomGenerator()->saveLoadedRandValues(stream);
p->getRandomGenerator()->loadRandValues(stream.str());
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay };
MTGGameZone * loadedPlayerZones[] = { initState.players[i]->game->graveyard,
initState.players[i]->game->library,
initState.players[i]->game->hand,
initState.players[i]->game->inPlay };
for (int j = 0; j < 4; j++)
{
MTGGameZone * zone = playerZones[j];
for (size_t k = 0; k < loadedPlayerZones[j]->cards.size(); k++)
{
MTGCardInstance * card = Rules::getCardByMTGId(observer, loadedPlayerZones[j]->cards[k]->getId());
if (card && zone != p->game->library)
{
if (zone == p->game->inPlay)
{
MTGCardInstance * copy = p->game->putInZone(card, p->game->library, p->game->stack);
Spell * spell = NEW Spell(observer, copy);
spell->resolve();
if (!summoningSickness && (size_t)p->game->inPlay->nb_cards > k) p->game->inPlay->cards[k]->summoningSickness = 0;
delete spell;
}
else
{
if (!p->game->library->hasCard(card))
{
LOG ("TESTUITE ERROR, CARD NOT FOUND IN LIBRARY\n");
}
p->game->putInZone(card, p->game->library, zone);
}
}
else
{
if (!card)
{
LOG ("TESTUITE ERROR, card is NULL\n");
}
}
}
zone->cardsSeenThisTurn.clear(); //don't consider those cards as having moved in this area during this turn
}
p->game->stack->cardsSeenThisTurn.clear(); //don't consider those cards as having moved in this area during this turn
}
DebugTrace("TESTUITE Init Game Done !");
}
MTGPlayerCards * TestSuiteGame::buildDeck(Player* player, int playerId)
{
int list[100];
int nbcards = 0;
MTGPlayerCards * deck = NULL;
if(initState.players.size() > (size_t)playerId)
{
MTGGameZone * loadedPlayerZones[] = { initState.players[playerId]->game->graveyard,
initState.players[playerId]->game->library,
initState.players[playerId]->game->hand,
initState.players[playerId]->game->inPlay };
for (int j = 0; j < 4; j++)
{
for (size_t k = 0; k < loadedPlayerZones[j]->cards.size(); k++)
{
int cardid = loadedPlayerZones[j]->cards[k]->getId();
list[nbcards] = cardid;
nbcards++;
}
}
deck = NEW MTGPlayerCards(player, list, nbcards);
}
else
{
deck = NEW MTGPlayerCards();
}
return deck;
}
#endif

View File

@@ -9,15 +9,11 @@
template<class T>
void TrashBin<T>::put_out()
{
for (typename std::vector<T*>::iterator it = bin.begin(); it != bin.end(); ++it)
for (typename std::vector<T>::iterator it = bin.begin(); it != bin.end(); ++it)
SAFE_DELETE(*it);
bin.clear();
}
static TrashBin<CardView> CardViewTrash;
static TrashBin<DefenserDamaged> DefenserDamagedTrash;
static TrashBin<AttackerDamaged> AttackerDamagedTrash;
void Trash::cleanup()
{
CardViewTrash.put_out();
@@ -25,15 +21,15 @@ void Trash::cleanup()
AttackerDamagedTrash.put_out();
}
template<> void trash(CardView* garbage)
void Trash::trash(CardView* garbage)
{
CardViewTrash.bin.push_back(garbage);
}
template<> void trash(DefenserDamaged* garbage)
void Trash::trash(DefenserDamaged* garbage)
{
DefenserDamagedTrash.bin.push_back(garbage);
}
template<> void trash(AttackerDamaged* garbage)
void Trash::trash(AttackerDamaged* garbage)
{
AttackerDamagedTrash.bin.push_back(garbage);
}