Erwan
-removed unneeded file
This commit is contained in:
@@ -137,9 +137,6 @@ void GameApp::Create()
|
||||
CommonRes->GetQuad("DefenderIcon")->SetHotSpot(12, 12);
|
||||
CommonRes->GetQuad("shadow")->SetHotSpot(0.5, 0.5);
|
||||
|
||||
//CommonRes->CreateTexture("graphics/interrupt.png");
|
||||
//CommonRes->CreateQuad("interrupt", "graphics/interrupt.png", 0, 0, 256, 128);
|
||||
|
||||
collection = NEW MTGAllCards(&cache);
|
||||
|
||||
Particles[0] = NEW hgeParticleSystem("graphics/particle1.psi", CommonRes->GetQuad("particles"));
|
||||
@@ -164,8 +161,6 @@ void GameApp::Create()
|
||||
mGameStates[GAME_STATE_OPTIONS] = NEW GameStateOptions(this);
|
||||
mGameStates[GAME_STATE_OPTIONS]->Create();
|
||||
|
||||
//mGameStates[GAME_STATE_GAME] = NEW GameStateGAME(this);
|
||||
|
||||
mCurrentState = NULL;
|
||||
mNextState = mGameStates[GAME_STATE_MENU];
|
||||
|
||||
@@ -180,9 +175,6 @@ void GameApp::Create()
|
||||
void GameApp::LoadGameStates()
|
||||
{
|
||||
|
||||
//mGameStates[GAME_STATE_MENU]->Create();
|
||||
//mGameStates[GAME_STATE_GAME]->Create();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,111 +0,0 @@
|
||||
#include "../include/config.h"
|
||||
#include "../include/MTGGuiHand.h"
|
||||
#include "../include/CardGui.h"
|
||||
|
||||
MTGGuiHand::MTGGuiHand(GameObserver* game) : game(game) {
|
||||
mShowHand = HAND_HIDE;
|
||||
mAnimState = 0;
|
||||
currentPlayer = NULL;
|
||||
mFont = GameApp::CommonRes->GetJLBFont("simon");
|
||||
for (int i = 0; i < 2; i++){
|
||||
currentId[i] = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void MTGGuiHand::updateCards(){
|
||||
Player * player = GameObserver::GetInstance()->currentlyActing();
|
||||
if (player->isAI()) player = GameObserver::GetInstance()->players[0];
|
||||
int nb_cards = player->game->hand->nb_cards;
|
||||
if (mCount != nb_cards || player != currentPlayer ){ //if the number of cards has changed, then an update occured (is this test engouh ?)
|
||||
resetObjects();
|
||||
if (currentId[player->getId()] >= nb_cards) currentId[player->getId()] = nb_cards - 1;
|
||||
for (int i = 0;i<nb_cards; i++){
|
||||
CardView* object = NEW CardView(player->game->hand->cards[i], (float)450 - (nb_cards-i) *35, SCREEN_HEIGHT_F - mAnimState*60);
|
||||
Add(object);
|
||||
if ( i == currentId[player->getId()]) mCurr = i;
|
||||
}
|
||||
currentPlayer = player;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
void MTGGuiHand::Update(float dt){
|
||||
updateCards();
|
||||
for (int i=0;i<mCount;i++){
|
||||
if (mObjects[i]!=NULL){
|
||||
((CardGui *)mObjects[i])->y = SCREEN_HEIGHT - mAnimState*60;
|
||||
}
|
||||
}
|
||||
|
||||
if (mShowHand == HAND_SHOW_ANIMATION){
|
||||
mAnimState +=7 *dt;
|
||||
if (mAnimState > 1){
|
||||
mAnimState = 1;
|
||||
mShowHand = HAND_SHOW;
|
||||
}
|
||||
}else if(mShowHand == HAND_HIDE_ANIMATION){
|
||||
mAnimState -=7 *dt;
|
||||
if (mAnimState < 0){
|
||||
mAnimState = 0;
|
||||
mShowHand = HAND_HIDE;
|
||||
modal = false;
|
||||
}
|
||||
}
|
||||
|
||||
GuiCardsController::Update(dt);
|
||||
currentId[game->currentlyActing()->getId()] = mCurr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool MTGGuiHand::CheckUserInput(u32 key){
|
||||
if (PSP_CTRL_LTRIGGER == key) {
|
||||
if (mShowHand == HAND_HIDE){
|
||||
mShowHand = HAND_SHOW_ANIMATION;
|
||||
modal = true;
|
||||
}
|
||||
if (mShowHand == HAND_SHOW){
|
||||
mShowHand = HAND_HIDE_ANIMATION;
|
||||
}
|
||||
return true;
|
||||
}else if (PSP_CTRL_LEFT == key){
|
||||
//mGamePhase = NO_USER_INPUT;
|
||||
}
|
||||
|
||||
if (mShowHand == HAND_HIDE || currentPlayer->isAI()){
|
||||
return false;
|
||||
}else{
|
||||
// GuiCardsController::CheckUserInput(key);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void MTGGuiHand::Render(){
|
||||
if (mShowHand != HAND_HIDE){
|
||||
// if (currentPlayer && !currentPlayer->isAI()){
|
||||
RenderMessageBackground(440-mCount * 35 , SCREEN_HEIGHT - mAnimState*60 - 10, mCount * 35 + 20, 70);
|
||||
for (int i=0;i<mCount;i++){
|
||||
if (mObjects[i]!=NULL && i!=mCurr){
|
||||
mObjects[i]->Render();
|
||||
}
|
||||
}
|
||||
if (mCount && mObjects[mCurr] != NULL){
|
||||
mObjects[mCurr]->Render();
|
||||
// if (showBigCards) ((CardGui *)mObjects[mCurr])->RenderBig(10,-1,showBigCards-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// WALDORF - added method
|
||||
void MTGGuiHand::showHand (bool show)
|
||||
{
|
||||
if (show) mShowHand = HAND_SHOW;
|
||||
else mShowHand = HAND_HIDE;
|
||||
}
|
||||
Reference in New Issue
Block a user