changed a couple wParsed ints to assign the spell or NULL rather then relying in card to cast it as NULL.
This commit is contained in:
@@ -168,9 +168,10 @@ int AbilityFactory::parseCastRestrictions(MTGCardInstance * card,Player * player
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}
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}
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else if (i == 2)
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else if (i == 2)
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{
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{
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WParsedInt * secondA = NEW WParsedInt(comparasion[2].c_str(),(Spell*)card,card);
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Spell * spellCard = (Spell*)card;
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secondAmount = secondA->getValue();
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WParsedInt * secondA = NEW WParsedInt(comparasion[2].c_str(),spellCard?spellCard:NULL,card);
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SAFE_DELETE(secondA);
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secondAmount = secondA->getValue();
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SAFE_DELETE(secondA);
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}
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}
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}
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}
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if(firstAmount < secondAmount && !less && !more && !equal)
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if(firstAmount < secondAmount && !less && !more && !equal)
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@@ -967,6 +968,7 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
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}
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}
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}
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}
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//if/ifnot COND then DO EFFECT.
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//if/ifnot COND then DO EFFECT.
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const string ifKeywords[] = {"if ", "ifnot "};
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const string ifKeywords[] = {"if ", "ifnot "};
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int checkIf[] = { 1, 2 };
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int checkIf[] = { 1, 2 };
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@@ -180,7 +180,8 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
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{
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{
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targetMin = true;//if upto: is not found, then we need to have a minimum of the amount....
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targetMin = true;//if upto: is not found, then we need to have a minimum of the amount....
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}
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}
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WParsedInt * howmuch = NEW WParsedInt(howmany, (Spell*)card, card);
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Spell * sCard = (Spell*)card;
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WParsedInt * howmuch = NEW WParsedInt(howmany, sCard?sCard:NULL, card);
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howmany.find("anyamount") != string::npos?maxtargets = TargetChooser::UNLITMITED_TARGETS:maxtargets = howmuch->getValue();
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howmany.find("anyamount") != string::npos?maxtargets = TargetChooser::UNLITMITED_TARGETS:maxtargets = howmuch->getValue();
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if(howmany.find("anyamount") != string::npos)
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if(howmany.find("anyamount") != string::npos)
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targetMin = false;
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targetMin = false;
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@@ -467,6 +468,7 @@ TargetChooser * TargetChooserFactory::createTargetChooser(string s, MTGCardInsta
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//again for effects such as these.
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//again for effects such as these.
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Spell * spell;
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Spell * spell;
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spell = (Spell*)card->backupTargets[0];
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spell = (Spell*)card->backupTargets[0];
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if(spell)
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card->target = spell->source;
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card->target = spell->source;
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}
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}
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if( CDtype.find("name") != string::npos )
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if( CDtype.find("name") != string::npos )
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