Fixed trophy image rendering for hi-res quality, fixed all primitives with XX cost, added some missing primitives from ol sets.

This commit is contained in:
Vittorio Alfieri
2020-12-31 17:32:34 +01:00
parent 1444ed6b7c
commit e3aff3c23a
4 changed files with 110 additions and 95 deletions

View File

@@ -1356,6 +1356,10 @@ void WGuiAward::Underlay()
trophy->SetHotSpot(0,0);
JRenderer::GetInstance()->RenderQuad(trophy.get(), 0, SCREEN_HEIGHT-trophy->mHeight);
}
else if(trophy->mHeight == 1268.f && trophy->mWidth == 1203.f)
{
JRenderer::GetInstance()->RenderQuad(trophy.get(), -17, SCREEN_HEIGHT-35, 0, 240.f / trophy->mWidth, 210.f / trophy->mHeight);
}
else
JRenderer::GetInstance()->RenderQuad(trophy.get(), 0, SCREEN_HEIGHT, 0, 171.f / trophy->mWidth, 192.f / trophy->mHeight);
}