Fixed trophy image rendering for hi-res quality, fixed all primitives with XX cost, added some missing primitives from ol sets.
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@@ -1356,6 +1356,10 @@ void WGuiAward::Underlay()
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trophy->SetHotSpot(0,0);
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JRenderer::GetInstance()->RenderQuad(trophy.get(), 0, SCREEN_HEIGHT-trophy->mHeight);
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}
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else if(trophy->mHeight == 1268.f && trophy->mWidth == 1203.f)
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{
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JRenderer::GetInstance()->RenderQuad(trophy.get(), -17, SCREEN_HEIGHT-35, 0, 240.f / trophy->mWidth, 210.f / trophy->mHeight);
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}
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else
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JRenderer::GetInstance()->RenderQuad(trophy.get(), 0, SCREEN_HEIGHT, 0, 171.f / trophy->mWidth, 192.f / trophy->mHeight);
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}
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