Fixed trophy image rendering for hi-res quality, fixed all primitives with XX cost, added some missing primitives from ol sets.
This commit is contained in:
@@ -25772,11 +25772,8 @@ type=Instant
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[/card]
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[card]
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name=Dark Salvation
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#target=player
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#auto=token(Zombie,Creature Zombie,2/2,black)*xx targetedplayer
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#auto=ability$!name(Darkness) target(<upto:1>creature|Battlefield) foreach(zombie|myBattlefield) -1/-1!$ targetedplayer
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auto=token(Zombie,Creature Zombie,2/2,black)*xx
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auto=name(-X/-X) target(<upto:1>creature|Battlefield) -type:zombie:myBattlefield/-type:zombie:myBattlefield
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target=player
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auto=token(Zombie,Creature Zombie,2/2,black)*xx targetedplayer && ability$!name(Choose one) choice name(Don't target any creature) donothing _ choice name(Target opponent's creature) target(creature|opponentBattlefield) -type:zombie:opponentBattlefield/-type:zombie:opponentBattlefield ueot _ choice name(Target your creature) target(creature|myBattlefield) -type:zombie:myBattlefield/-type:zombie:myBattlefield ueot!$ controller
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text=Target player puts X 2/2 black Zombie creature tokens onto the battlefield, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
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mana={X}{X}{B}
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type=Sorcery
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@@ -82711,22 +82708,22 @@ type=Enchantment
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[card]
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name=Orcish Settlers
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auto={R}{T}{S}:name(X = 0) donothing
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auto={1}{R}{T}{S}:name(X = 1) target(other land) destroy
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auto={2}{R}{T}{S}:name(X = 2) target(<2>other land) destroy
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auto={3}{R}{T}{S}:name(X = 3) target(<3>other land) destroy
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auto={4}{R}{T}{S}:name(X = 4) target(<4>other land) destroy
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auto={5}{R}{T}{S}:name(X = 5) target(<5>other land) destroy
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auto={6}{R}{T}{S}:name(X = 6) target(<6>other land) destroy
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auto={7}{R}{T}{S}:name(X = 7) target(<7>other land) destroy
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auto={8}{R}{T}{S}:name(X = 8) target(<8>other land) destroy
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auto={9}{R}{T}{S}:name(X = 9) target(<9>other land) destroy
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auto={10}{R}{T}{S}:name(X = 10) target(<10>other land) destroy
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auto={11}{R}{T}{S}:name(X = 11) target(<11>other land) destroy
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auto={12}{R}{T}{S}:name(X = 12) target(<12>other land) destroy
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auto={13}{R}{T}{S}:name(X = 13) target(<13>other land) destroy
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auto={14}{R}{T}{S}:name(X = 14) target(<14>other land) destroy
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auto={15}{R}{T}{S}:name(X = 15) target(<15>other land) destroy
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auto={16}{R}{T}{S}:name(X = 16) target(<16>other land) destroy
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auto={2}{R}{T}{S}:name(X = 1) target(other land) destroy
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auto={4}{R}{T}{S}:name(X = 2) target(<2>other land) destroy
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auto={6}{R}{T}{S}:name(X = 3) target(<3>other land) destroy
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auto={8}{R}{T}{S}:name(X = 4) target(<4>other land) destroy
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auto={10}{R}{T}{S}:name(X = 5) target(<5>other land) destroy
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auto={12}{R}{T}{S}:name(X = 6) target(<6>other land) destroy
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auto={14}{R}{T}{S}:name(X = 7) target(<7>other land) destroy
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auto={16}{R}{T}{S}:name(X = 8) target(<8>other land) destroy
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auto={18}{R}{T}{S}:name(X = 9) target(<9>other land) destroy
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auto={20}{R}{T}{S}:name(X = 10) target(<10>other land) destroy
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auto={22}{R}{T}{S}:name(X = 11) target(<11>other land) destroy
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auto={24}{R}{T}{S}:name(X = 12) target(<12>other land) destroy
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auto={26}{R}{T}{S}:name(X = 13) target(<13>other land) destroy
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auto={28}{R}{T}{S}:name(X = 14) target(<14>other land) destroy
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auto={30}{R}{T}{S}:name(X = 15) target(<15>other land) destroy
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auto={32}{R}{T}{S}:name(X = 16) target(<16>other land) destroy
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text={X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands.
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mana={1}{R}
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type=Creature
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@@ -83953,24 +83950,26 @@ toughness=3
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[/card]
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[card]
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name=Panacea
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auto={1}{T}:name(X = 1) prevent:1 target(creature,player)
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auto={2}{T}:name(X = 2) prevent:2 target(creature,player)
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auto={3}{T}:name(X = 3) prevent:3 target(creature,player)
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auto={4}{T}:name(X = 4) prevent:4 target(creature,player)
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auto={5}{T}:name(X = 5) prevent:5 target(creature,player)
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auto={6}{T}:name(X = 6) prevent:6 target(creature,player)
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auto={7}{T}:name(X = 7) prevent:7 target(creature,player)
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auto={8}{T}:name(X = 8) prevent:8 target(creature,player)
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auto={9}{T}:name(X = 9) prevent:9 target(creature,player)
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auto={10}{T}:name(X = 10) prevent:10 target(creature,player)
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auto={11}{T}:name(X = 11) prevent:11 target(creature,player)
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auto={12}{T}:name(X = 12) prevent:12 target(creature,player)
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auto={13}{T}:name(X = 13) prevent:13 target(creature,player)
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auto={14}{T}:name(X = 14) prevent:14 target(creature,player)
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auto={15}{T}:name(X = 15) prevent:15 target(creature,player)
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auto={16}{T}:name(X = 16) prevent:16 target(creature,player)
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auto={17}{T}:name(X = 17) prevent:17 target(creature,player)
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auto={18}{T}:name(X = 18) prevent:18 target(creature,player)
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auto={2}{T}:name(X = 1) prevent:1 target(creature,player)
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auto={4}{T}:name(X = 2) prevent:2 target(creature,player)
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auto={6}{T}:name(X = 3) prevent:3 target(creature,player)
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auto={8}{T}:name(X = 4) prevent:4 target(creature,player)
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auto={10}{T}:name(X = 5) prevent:5 target(creature,player)
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auto={12}{T}:name(X = 6) prevent:6 target(creature,player)
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auto={14}{T}:name(X = 7) prevent:7 target(creature,player)
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auto={16}{T}:name(X = 8) prevent:8 target(creature,player)
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auto={18}{T}:name(X = 9) prevent:9 target(creature,player)
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auto={20}{T}:name(X = 10) prevent:10 target(creature,player)
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auto={22}{T}:name(X = 11) prevent:11 target(creature,player)
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auto={24}{T}:name(X = 12) prevent:12 target(creature,player)
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auto={26}{T}:name(X = 13) prevent:13 target(creature,player)
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auto={28}{T}:name(X = 14) prevent:14 target(creature,player)
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auto={30}{T}:name(X = 15) prevent:15 target(creature,player)
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auto={32}{T}:name(X = 16) prevent:16 target(creature,player)
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auto={34}{T}:name(X = 17) prevent:17 target(creature,player)
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auto={36}{T}:name(X = 18) prevent:18 target(creature,player)
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auto={38}{T}:name(X = 19) prevent:19 target(creature,player)
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auto={40}{T}:name(X = 20) prevent:20 target(creature,player)
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text={X}{X}, {T}: Prevent the next X damage that would be dealt to target creature or player this turn.
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mana={4}
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type=Artifact
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@@ -90127,7 +90126,7 @@ toughness=5
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[card]
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name=Quarantine Field
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auto=counter(0/0,xx,Isolation)
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auto=this(variable{xx} >0) (blink)forsrc target(<upto:counter{0%0.1.Isolation}>*[-land]|opponentbattlefield)
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auto=this(variable{halfpaid}>0) (blink)forsrc target(<upto:counter{0%0.1.Isolation}>*[-land]|opponentbattlefield)
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text=Quarantine Field enters the battlefield with X isolation counters on it. -- When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.
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mana={X}{X}{W}{W}
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type=Enchantment
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@@ -93421,7 +93420,7 @@ type=Sorcery
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name=Release the Gremlins
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target=<prexx>artifact
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auto=destroy
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auto=create(Gremlin:Creature Gremlin:2/2:red)*X
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auto=create(Gremlin:Creature Gremlin:2/2:red)*xx
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text=Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
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mana={X}{X}{R}
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type=Sorcery
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@@ -114290,8 +114289,7 @@ toughness=3
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name=Street Spasm
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abilities=overload
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other={X}{X}{R}{R} name(Overload)
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target=creature[-flying]|opponentbattlefield
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auto=paidmana damage:X
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auto=paidmana damage:X target(creature[-flying]|opponentbattlefield)
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auto=overload damage:XX all(creature[-flying]|opponentbattlefield)
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text=Street Spasm deals X damage to target creature without flying you don't control. -- Overload {X}{X}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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mana={X}{R}
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@@ -133032,7 +133030,7 @@ type=Artifact
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name=Whetwheel
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facedown={3}
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autofacedown={3}:morph
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auto={X}{X}{T}:deplete:XX target(player)
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auto={X}{X}{T}:name(Target player mills cards) name(Target player mills cards) deplete:XX target(player)
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text={X}{X}, {T}: Target player puts the top X cards of his or her library into his or her graveyard. -- Morph {3} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
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mana={4}
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type=Artifact
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@@ -133767,8 +133765,8 @@ toughness=3
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[/card]
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[card]
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name=Wildest Dreams
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auto=this(variable{castx} >0) moveto(myhand) notatarget(<castx>*|mygraveyard)
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auto=moveto(exile) all(this)
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abilities=exiledeath
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auto=this(variable{halfpaid} >0) moveto(myhand) notatarget(<halfpaid>*|mygraveyard)
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text=Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
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mana={X}{X}{G}
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type=Sorcery
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