added support for {x}{x}: word variable returns for activated target abilities...sometimes im not told when things break or dont work completely, and i find out later myself. :)
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@@ -4150,6 +4150,7 @@ int TargetAbility::resolve()
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{
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{
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ManaCost * diff = abilityCost->Diff(cost);
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ManaCost * diff = abilityCost->Diff(cost);
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source->X = diff->hasX();
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source->X = diff->hasX();
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source->XX = abs(source->X+.1)/2;
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delete (diff);
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delete (diff);
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ability->target = t;
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ability->target = t;
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if (ability->oneShot)
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if (ability->oneShot)
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