Some organisational prep work before I start working on a new navigation method (ie replacement for CardSelector). The current design was to allocate a CardSelector and pass in its pointer to a variety of classes via their constructors. To simplify things, now we use a singleton style pattern with an Instance() function - this means that when I implement a new class to replace CardSelector, I only need to modify what's returned by the singleton callback - as long as the new pointer class supports the same function calls, it'll be a straight drop-in.
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@@ -71,13 +71,12 @@ class GuiPlay : public GuiLayer
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BattleField battleField;
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Lands selfLands, opponentLands;
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Spells selfSpells, opponentSpells;
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CardSelector* cs;
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iterator end_spells;
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vector<CardView*> cards;
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public:
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GuiPlay(GameObserver*, CardSelector*);
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GuiPlay(GameObserver*);
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~GuiPlay();
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virtual void Render();
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void Replace();
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