Some organisational prep work before I start working on a new navigation method (ie replacement for CardSelector). The current design was to allocate a CardSelector and pass in its pointer to a variety of classes via their constructors. To simplify things, now we use a singleton style pattern with an Instance() function - this means that when I implement a new class to replace CardSelector, I only need to modify what's returned by the singleton callback - as long as the new pointer class supports the same function calls, it'll be a straight drop-in.

This commit is contained in:
wrenczes@gmail.com
2010-10-22 08:41:44 +00:00
parent 84004c7c7f
commit e2de03d987
13 changed files with 177 additions and 118 deletions

View File

@@ -71,13 +71,12 @@ class GuiPlay : public GuiLayer
BattleField battleField;
Lands selfLands, opponentLands;
Spells selfSpells, opponentSpells;
CardSelector* cs;
iterator end_spells;
vector<CardView*> cards;
public:
GuiPlay(GameObserver*, CardSelector*);
GuiPlay(GameObserver*);
~GuiPlay();
virtual void Render();
void Replace();