Fixed a bug on sound tracks for PSP/PSVita devices, removed a test on vampired trigger due to a fake error on test suite.
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@@ -794,6 +794,9 @@ void GameStateDuel::Update(float dt)
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if (!MusicExist(musictrack))
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musictrack = "ai_baka_music.mp3";
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#if defined (PSP)
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musictrack = "ai_baka_music.mp3";
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#endif
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GameApp::playMusic(musictrack);
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// init Score table
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if ( (mParent->gameType == GAME_TYPE_COMMANDER || mParent->gameType == GAME_TYPE_CLASSIC || mParent->gameType == GAME_TYPE_DEMO) && mParent->players[1] == PLAYER_TYPE_CPU)
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