Fixed a bug on sound tracks for PSP/PSVita devices, removed a test on vampired trigger due to a fake error on test suite.
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@@ -550,8 +550,10 @@ void GameApp::playMusic(string filename, bool loop)
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if (filename.compare(currentMusicFile) == 0 && music)
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return;
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#if !defined (PSP)
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if(!WResourceManager::Instance()->ssLoadMusic(filename.c_str()))
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return; // Added to avoid opening not existing file.
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return; // Added to avoid opening not existing file.
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#endif
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if (music)
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{
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