fix phaseinfo/fakebar graphics
it should look nice now.. :)
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@@ -151,12 +151,10 @@ void GuiPhaseBar::Render()
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sprintf(buf, _("(%s%s) %s").c_str(), currentP.c_str(), interrupt.c_str(),phaseNameToTranslate.c_str());
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sprintf(buf, _("(%s%s) %s").c_str(), currentP.c_str(), interrupt.c_str(),phaseNameToTranslate.c_str());
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#if !defined (PSP)
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#if !defined (PSP)
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if(phaseinfo.get())
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if(phaseinfo.get())
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{
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{//fix phaseinfo graphics... should look nice now...
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float testW = ((font->GetStringWidth(buf))*2) - SCREEN_WIDTH_F;
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phaseinfo->mWidth = font->GetStringWidth(buf)+12.f;
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phaseinfo->SetHotSpot(testW+40.f, 0);
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phaseinfo->SetHotSpot(phaseinfo->mWidth -4, 0);
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JRenderer::GetInstance()->RenderQuad(phaseinfo.get(),0,0,0,SCREEN_WIDTH_F / phaseinfo->mWidth, SCREEN_HEIGHT_F / phaseinfo->mHeight);
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//phaseinfo->mHeight = font->GetHeight()+5.f;
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JRenderer::GetInstance()->RenderQuad(phaseinfo.get(),SCREEN_WIDTH_F,0,0,2.2f, SCREEN_HEIGHT_F / phaseinfo->mHeight);
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}
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}
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#endif
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#endif
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font->DrawString(buf, SCREEN_WIDTH - 5, 2, JGETEXT_RIGHT);
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font->DrawString(buf, SCREEN_WIDTH - 5, 2, JGETEXT_RIGHT);
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