disable andAbility for aacopier
so it will not conflict with original legend rule...
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@@ -1551,7 +1551,27 @@ int AACopier::resolve()
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tokencopied = true;
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if(tokencopied && !_target->isACopier)
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source->copy(_target->clone());
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{
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source->copy(_target);
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//if the token doesn't have cda/dynamic pt then allow this...
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if(!_target->isCDA)
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{
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if(_target->pbonus > 0)
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source->power = _target->power - _target->pbonus;
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else
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source->power = _target->power + abs(_target->pbonus);
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if(_target->tbonus > 0)
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{
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source->toughness = _target->toughness - _target->tbonus;
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source->life = _target->toughness - _target->tbonus;
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}
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else
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{
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source->toughness = _target->toughness + abs(_target->tbonus);
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source->life = _target->toughness + abs(_target->tbonus);
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}
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}
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}
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else
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{
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source->copy(_target);
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@@ -1573,8 +1593,35 @@ int AACopier::resolve()
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source->getManaCost()->resetCosts();
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}
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//todo andAbility and tokenandAbility
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//
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//
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if(_target->TokenAndAbility)
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{//the source copied a token with andAbility
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MTGAbility * TokenandAbilityClone = _target->TokenAndAbility->clone();
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TokenandAbilityClone->target = source;
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if(_target->TokenAndAbility->oneShot)
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{
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TokenandAbilityClone->resolve();
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SAFE_DELETE(TokenandAbilityClone);
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}
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else
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{
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TokenandAbilityClone->addToGame();
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}
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}/*
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if(andAbility)
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{
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MTGAbility * andAbilityClone = andAbility->clone();
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andAbilityClone->target = source;
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if(andAbility->oneShot)
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{
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andAbilityClone->resolve();
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SAFE_DELETE(andAbilityClone);
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}
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else
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{
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andAbilityClone->addToGame();
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}
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}
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*/
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return 1;
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}
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return 0;
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@@ -133,6 +133,7 @@ void MTGCardInstance::copy(MTGCardInstance * card)
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AICustomCode = data->AICustomCode;
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origpower = card->origpower;//for flip
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origtoughness = card->origtoughness;//for flip
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TokenAndAbility = card->TokenAndAbility;//token andAbility
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//Now this is dirty...
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int backupid = mtgid;
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