Remove variables flagged for removal (via conditional TODO comment)
x and y is provided by PlayGuiObject::Pos.
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@@ -48,9 +48,6 @@ class TargetChooser;
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class Interruptible: public PlayGuiObject, public Targetable
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class Interruptible: public PlayGuiObject, public Targetable
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{
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{
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public:
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public:
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//TODO : remove these when they are back in PlayGuiObject
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float x, y;
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int state, display;
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int state, display;
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MTGCardInstance * source;
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MTGCardInstance * source;
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virtual void Entering()
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virtual void Entering()
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