enabled OK button on GuiCombat screen when choosing defenders/attackers. iOS solution only currently. To implement in Android, we need to create a mask/invisible button above the OK button coordinates and add a listener to activate when a user touches the appropriate area. Not ideal, but it works for now.
TODO: translate functionality into core of engine.
This commit is contained in:
@@ -498,17 +498,6 @@
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/* End PBXBuildFile section */
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/* Begin PBXBuildRule section */
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12059E5F14980B7300DAC43B /* PBXBuildRule */ = {
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isa = PBXBuildRule;
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compilerSpec = com.apple.compilers.proxy.script;
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filePatterns = modrules.xml;
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fileType = pattern.proxy;
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isEditable = 1;
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outputFiles = (
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"",
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);
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script = "cp -rp iOS/Res bin/Res";
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};
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129654D7148AA2690031100B /* PBXBuildRule */ = {
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isa = PBXBuildRule;
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compilerSpec = com.apple.compilers.proxy.script;
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@@ -1879,7 +1868,6 @@
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12059E4914980B7300DAC43B /* Frameworks */,
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);
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buildRules = (
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12059E5F14980B7300DAC43B /* PBXBuildRule */,
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);
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dependencies = (
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);
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@@ -2437,6 +2425,7 @@
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DEBUG,
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DARWIN_NO_CARBON,
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FT2_BUILD_LIBRARY,
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FORCE_GLES,
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);
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"GCC_THUMB_SUPPORT[arch=armv6]" = "";
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GCC_VERSION = com.apple.compilers.llvmgcc42;
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@@ -2482,6 +2471,7 @@
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FT2_BUILD_LIBRARY,
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IOS,
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TESTSUITE,
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FORCE_GLES,
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);
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"GCC_THUMB_SUPPORT[arch=armv6]" = "";
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GCC_VERSION = com.apple.compilers.llvmgcc42;
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