enabled OK button on GuiCombat screen when choosing defenders/attackers. iOS solution only currently. To implement in Android, we need to create a mask/invisible button above the OK button coordinates and add a listener to activate when a user touches the appropriate area. Not ideal, but it works for now.

TODO:  translate functionality into core of engine.
This commit is contained in:
techdragon.nguyen@gmail.com
2011-12-30 16:04:21 +00:00
parent 7fef90f943
commit e102d3f369
10 changed files with 84 additions and 39 deletions

View File

@@ -498,17 +498,6 @@
/* End PBXBuildFile section */
/* Begin PBXBuildRule section */
12059E5F14980B7300DAC43B /* PBXBuildRule */ = {
isa = PBXBuildRule;
compilerSpec = com.apple.compilers.proxy.script;
filePatterns = modrules.xml;
fileType = pattern.proxy;
isEditable = 1;
outputFiles = (
"",
);
script = "cp -rp iOS/Res bin/Res";
};
129654D7148AA2690031100B /* PBXBuildRule */ = {
isa = PBXBuildRule;
compilerSpec = com.apple.compilers.proxy.script;
@@ -1879,7 +1868,6 @@
12059E4914980B7300DAC43B /* Frameworks */,
);
buildRules = (
12059E5F14980B7300DAC43B /* PBXBuildRule */,
);
dependencies = (
);
@@ -2437,6 +2425,7 @@
DEBUG,
DARWIN_NO_CARBON,
FT2_BUILD_LIBRARY,
FORCE_GLES,
);
"GCC_THUMB_SUPPORT[arch=armv6]" = "";
GCC_VERSION = com.apple.compilers.llvmgcc42;
@@ -2482,6 +2471,7 @@
FT2_BUILD_LIBRARY,
IOS,
TESTSUITE,
FORCE_GLES,
);
"GCC_THUMB_SUPPORT[arch=armv6]" = "";
GCC_VERSION = com.apple.compilers.llvmgcc42;