enabled OK button on GuiCombat screen when choosing defenders/attackers. iOS solution only currently. To implement in Android, we need to create a mask/invisible button above the OK button coordinates and add a listener to activate when a user touches the appropriate area. Not ideal, but it works for now.
TODO: translate functionality into core of engine.
This commit is contained in:
@@ -14,6 +14,7 @@
|
||||
- (void) rotateBackgroundImage:(UIInterfaceOrientation)fromInterfaceOrientation toInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation;
|
||||
|
||||
- (void) handleWEngineCommand:(NSString *) command withParameter: (NSString *) parameter;
|
||||
- (void) handleWEngineCommand:(NSString *) command withUIParameters: (CGFloat) x yCoordinate: (CGFloat) y width: (CGFloat) width height: (CGFloat) height;
|
||||
|
||||
@property (nonatomic, retain) IBOutlet UIWindow *window;
|
||||
@property (nonatomic, retain) EAGLViewController *glViewController;
|
||||
|
||||
Reference in New Issue
Block a user