enabled OK button on GuiCombat screen when choosing defenders/attackers. iOS solution only currently. To implement in Android, we need to create a mask/invisible button above the OK button coordinates and add a listener to activate when a user touches the appropriate area. Not ideal, but it works for now.

TODO:  translate functionality into core of engine.
This commit is contained in:
techdragon.nguyen@gmail.com
2011-12-30 16:04:21 +00:00
parent 7fef90f943
commit e102d3f369
10 changed files with 84 additions and 39 deletions
+2 -1
View File
@@ -371,7 +371,8 @@ class JGE
/// and in IOS to communicate with the EAGL layer
void SendCommand(std::string command);
void SendCommand(std::string command, std::string parameter);
void SendCommand(std::string command, float& x, float& y, float& width, float& height);
#if defined (ANDROID)
/// Access to JNI Environment
void SetJNIEnv(JNIEnv * env, jclass cls);