Refactor of the parser. The goal is to reduce maintenance cost, by refactoring some of the most frequent "copy/paste" we have in there. This removes roughly 500 lines, going from 4850 to 4350 lines. I'm getting closer to my goal of getting this file back to 4000 lines :)
Crossing fingers I didn't break anything major. The test suite passes, though I expect some edge case bugs to appear. Apologies in advance, I think this change is worth it.
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@@ -12,10 +12,12 @@ int PhaseRing::phaseStrToInt(string s)
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if (s.compare("draw") == 0) return Constants::MTG_PHASE_DRAW;
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if (s.compare("firstmain") == 0) return Constants::MTG_PHASE_FIRSTMAIN;
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if (s.compare("combatbegin") == 0) return Constants::MTG_PHASE_COMBATBEGIN;
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if (s.compare("combatbegins") == 0) return Constants::MTG_PHASE_COMBATBEGIN;
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if (s.compare("combatattackers") == 0) return Constants::MTG_PHASE_COMBATATTACKERS;
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if (s.compare("combatblockers") == 0) return Constants::MTG_PHASE_COMBATBLOCKERS;
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if (s.compare("combatdamage") == 0) return Constants::MTG_PHASE_COMBATDAMAGE;
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if (s.compare("combatend") == 0) return Constants::MTG_PHASE_COMBATEND;
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if (s.compare("combatends") == 0) return Constants::MTG_PHASE_COMBATEND;
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if (s.compare("secondmain") == 0) return Constants::MTG_PHASE_SECONDMAIN;
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if (s.compare("endofturn") == 0) return Constants::MTG_PHASE_ENDOFTURN;
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if (s.compare("cleanup") == 0) return Constants::MTG_PHASE_CLEANUP;
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