ifthen targeting tweak...
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@@ -2216,6 +2216,7 @@ int IfThenAbility::resolve()
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MTGAbility * a1 = delayedAbility->clone();
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MTGAbility * a1 = delayedAbility->clone();
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if (!a1)
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if (!a1)
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return 0;
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return 0;
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if(a1->target && a1->target->typeAsTarget() != TARGET_PLAYER)
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a1->target = aTarget;
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a1->target = aTarget;
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if(a1->oneShot)
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if(a1->oneShot)
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{
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{
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