-reduced SFX Quality. This seems to fix the Bug with samples getting silent on the PSP (issue 112), and improves loading times. If you think this is unacceptable, let's discuss it
- AI now should play fetchlands' ability, although still not "efficiently"
- Fix a bug where the game would crash if a card has a valid alias to a hardcoded card that is in no _cards.dat (starwars mod cards aliasing a MTG card)
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-11-12 11:39:47 +00:00
parent efc01b6ddc
commit e059890446
29 changed files with 39 additions and 24 deletions

View File

@@ -8,7 +8,7 @@
#include "WCachedResource.h"
#define HUGE_CACHE_LIMIT 6000000 // Size of the cache for Windows and Linux
#define SAMPLES_CACHE_SIZE 1000000 // Size in bytes of the cached samples
#define SAMPLES_CACHE_SIZE 1500000 // Size in bytes of the cached samples
#define PSI_CACHE_SIZE 500000 // Size in bytes of the cahed particles
#define TEXTURES_CACHE_MINSIZE 2000000 // Minimum size of the cache on the PSP. The program should complain if the cache ever gets smaller than this
#define OPERATIONAL_SIZE 5000000 // Size required by Wagic for operational stuff. 3MB is not enough. The cache will usually try to take (Total Ram - Operational size)
@@ -27,7 +27,7 @@
#define MAX_CACHE_OBJECTS 300
#define MAX_CACHE_ATTEMPTS 10
#define MAX_CACHE_MISSES 200
#define MAX_CACHED_SAMPLES 10
#define MAX_CACHED_SAMPLES 50
#define MAX_CACHE_GARBAGE 10