- hge distortion leak fix

- windows project update to take into account Jecks changes
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-09-03 11:00:21 +00:00
parent f220d2e9b9
commit e004bd3939
3 changed files with 1 additions and 9 deletions
Binary file not shown.
+1 -1
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@@ -66,7 +66,7 @@ hgeDistortionMesh::hgeDistortionMesh(const hgeDistortionMesh &dm)
hgeDistortionMesh::~hgeDistortionMesh() hgeDistortionMesh::~hgeDistortionMesh()
{ {
delete[] disp_array; delete[] disp_array;
//hge->Release(); SAFE_DELETE(quad);
} }
hgeDistortionMesh& hgeDistortionMesh::operator= (const hgeDistortionMesh &dm) hgeDistortionMesh& hgeDistortionMesh::operator= (const hgeDistortionMesh &dm)
-8
View File
@@ -532,10 +532,6 @@
RelativePath=".\src\TextScroller.cpp" RelativePath=".\src\TextScroller.cpp"
> >
</File> </File>
<File
RelativePath=".\src\TexturesCache.cpp"
>
</File>
<File <File
RelativePath=".\src\Token.cpp" RelativePath=".\src\Token.cpp"
> >
@@ -881,10 +877,6 @@
RelativePath=".\include\TextScroller.h" RelativePath=".\include\TextScroller.h"
> >
</File> </File>
<File
RelativePath=".\include\TexturesCache.h"
>
</File>
<File <File
RelativePath=".\include\Token.h" RelativePath=".\include\Token.h"
> >