- hge distortion leak fix
- windows project update to take into account Jecks changes
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@@ -66,7 +66,7 @@ hgeDistortionMesh::hgeDistortionMesh(const hgeDistortionMesh &dm)
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hgeDistortionMesh::~hgeDistortionMesh()
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hgeDistortionMesh::~hgeDistortionMesh()
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{
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{
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delete[] disp_array;
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delete[] disp_array;
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//hge->Release();
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SAFE_DELETE(quad);
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}
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}
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hgeDistortionMesh& hgeDistortionMesh::operator= (const hgeDistortionMesh &dm)
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hgeDistortionMesh& hgeDistortionMesh::operator= (const hgeDistortionMesh &dm)
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@@ -532,10 +532,6 @@
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RelativePath=".\src\TextScroller.cpp"
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RelativePath=".\src\TextScroller.cpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\src\TexturesCache.cpp"
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>
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</File>
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<File
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<File
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RelativePath=".\src\Token.cpp"
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RelativePath=".\src\Token.cpp"
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>
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>
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@@ -881,10 +877,6 @@
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RelativePath=".\include\TextScroller.h"
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RelativePath=".\include\TextScroller.h"
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>
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>
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</File>
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</File>
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<File
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RelativePath=".\include\TexturesCache.h"
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>
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</File>
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<File
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<File
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RelativePath=".\include\Token.h"
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RelativePath=".\include\Token.h"
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>
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>
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