implemented platform independant clickable OK button on gui combat window when selecting blocker order. removed iOS specific coding.
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@@ -35,5 +35,7 @@ void Pos::Render(JQuad* quad)
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JRenderer::GetInstance()->RenderQuad(quad, actX, actY, actT, actZ, actZ);
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if (mask && !actT)
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JRenderer::GetInstance()->FillRect(actX,actY,actZ * quad->mWidth, actZ* quad->mHeight, mask);
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width = quad->mWidth;
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height = quad->mHeight;
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}
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