* Update for linux support.
This commit is contained in:
jean.chalard
2008-11-05 13:38:39 +00:00
parent 89dae65237
commit ddf04e14e8
39 changed files with 975 additions and 786 deletions
+140 -140
View File
@@ -3,9 +3,9 @@
// JGE is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//
//-------------------------------------------------------------------------------------
#include <malloc.h>
@@ -64,15 +64,15 @@ JQuad::JQuad(JTexture *tex, float x, float y, float width, float height)
}
void JQuad::GetTextureRect(float *x, float *y, float *w, float *h)
{
*x=mX; *y=mY; *w=mWidth; *h=mHeight;
void JQuad::GetTextureRect(float *x, float *y, float *w, float *h)
{
*x=mX; *y=mY; *w=mWidth; *h=mHeight;
}
void JQuad::SetTextureRect(float x, float y, float w, float h)
{
mX = x; mY = y; mWidth = w; mHeight = h;
void JQuad::SetTextureRect(float x, float y, float w, float h)
{
mX = x; mY = y; mWidth = w; mHeight = h;
}
@@ -147,7 +147,7 @@ JRenderer* JRenderer::GetInstance()
mInstance = new JRenderer();
mInstance->InitRenderer();
}
return mInstance;
}
@@ -169,13 +169,13 @@ JRenderer::JRenderer()
JRenderer::~JRenderer()
{
}
void JRenderer::ResetPrivateVRAM()
{
//mCurrentPointer = mVideoBufferStart;
void JRenderer::ResetPrivateVRAM()
{
//mCurrentPointer = mVideoBufferStart;
}
@@ -195,11 +195,11 @@ void JRenderer::InitRenderer()
mSwizzle = 1;
mVsync = false;
mTexCounter = 0;
mCurrentTex = -1;
mCurrentBlend = -1;
mFOV = 75.0f;
mImageFilter = NULL;
@@ -227,7 +227,7 @@ void JRenderer::InitRenderer()
}
//mCurrentPointer = mVideoBufferStart;
sceGuOffset(2048 - (SCREEN_WIDTH/2), 2048 - (SCREEN_HEIGHT/2));
sceGuViewport(2048, 2048, SCREEN_WIDTH, SCREEN_HEIGHT);
sceGuScissor(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
@@ -235,15 +235,15 @@ void JRenderer::InitRenderer()
//sceGuFrontFace(GU_CW);
sceGuFrontFace(GU_CCW);
sceGuEnable(GU_TEXTURE_2D);
sceGuShadeModel(GU_SMOOTH);
sceGuTexWrap(GU_REPEAT, GU_REPEAT);
// enable alpha channel
sceGuEnable(GU_BLEND);
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
sceGuTexFilter(GU_LINEAR,GU_LINEAR);
if (m3DEnabled)
@@ -260,7 +260,7 @@ void JRenderer::InitRenderer()
sceGuClearDepth(0);
sceGuTexEnvColor(0xffffffff);
sceGuTexScale(1.0f,1.0f);
sceGuTexOffset(0.0f,0.0f);
sceGuAmbientColor(0xffffffff);
@@ -288,7 +288,7 @@ void JRenderer::SetTexBlend(int src, int dest)
{
mCurrTexBlendSrc = src;
mCurrTexBlendDest = dest;
int fixSrc = 0;
int fixDest = 0;
if (src == BLEND_ZERO)
@@ -305,7 +305,7 @@ void JRenderer::SetTexBlend(int src, int dest)
dest = GU_FIX;
fixDest = 0x00FFFFFF;
}
//glBlendFunc(src, dest);
sceGuBlendFunc(GU_ADD, src, dest, fixSrc, fixDest);
}
@@ -343,9 +343,9 @@ void JRenderer::BeginScene()
//if (mMode3D)
sceGuClear(GU_DEPTH_BUFFER_BIT|GU_COLOR_BUFFER_BIT);
}
sceGuTexMode(TEXTURE_FORMAT, 0, 0, mSwizzle);
sceGuTexMode(TEXTURE_FORMAT, 0, 0, mSwizzle);
if (mCurrentTextureFilter == TEX_FILTER_NEAREST)
sceGuTexFilter(GU_NEAREST, GU_NEAREST); // GU_NEAREST good for tile-map
@@ -362,7 +362,7 @@ void JRenderer::EndScene()
if (mVsync)
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
mCurrentTex = -1;
@@ -371,8 +371,8 @@ void JRenderer::EndScene()
void JRenderer::EnableVSync(bool flag)
{
mVsync = flag;
{
mVsync = flag;
}
@@ -390,13 +390,13 @@ void JRenderer::FillRect(float x, float y, float width, float height, PIXEL_TYPE
struct VertexColor* vertices = (struct VertexColor*)sceGuGetMemory(2 * sizeof(struct VertexColor));
vertices[0].color = color;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = 0.0f;
vertices[1].color = color;
vertices[1].x = x + width;
vertices[1].y = y + height;
vertices[1].x = x + width;
vertices[1].y = y + height;
vertices[1].z = 0.0f;
sceGuDisable(GU_TEXTURE_2D);
@@ -414,44 +414,44 @@ void JRenderer::FillRect(float x, float y, float width, float height, PIXEL_TYPE
vertices[0].color = colors[0];
vertices[0].x = x;
vertices[0].y = y;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = 0.0f;
vertices[1].color = colors[1];
vertices[1].x = x + width;
vertices[1].y = y;
vertices[1].x = x + width;
vertices[1].y = y;
vertices[1].z = 0.0f;
vertices[2].color = colors[2];
vertices[2].x = x;
vertices[2].y = y + height;
vertices[2].x = x;
vertices[2].y = y + height;
vertices[2].z = 0.0f;
vertices[3].color = colors[3];
vertices[3].x = x + width;
vertices[3].y = y + height;
vertices[3].x = x + width;
vertices[3].y = y + height;
vertices[3].z = 0.0f;
/*
vertices[0].color = colors[0];
vertices[0].x = x;
vertices[0].y = y;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = 0.0f;
vertices[1].color = colors[1];
vertices[1].x = x;
vertices[1].y = y + height;
vertices[1].x = x;
vertices[1].y = y + height;
vertices[1].z = 0.0f;
vertices[2].color = colors[2];
vertices[2].x = x + width;
vertices[2].y = y + height;
vertices[2].x = x + width;
vertices[2].y = y + height;
vertices[2].z = 0.0f;
vertices[3].color = colors[3];
vertices[3].x = x + width;
vertices[3].y = y;
vertices[3].x = x + width;
vertices[3].y = y;
vertices[3].z = 0.0f;
*/
sceGuDisable(GU_TEXTURE_2D);
@@ -468,28 +468,28 @@ void JRenderer::DrawRect(float x, float y, float width, float height, PIXEL_TYPE
struct VertexColor* vertices = (struct VertexColor*)sceGuGetMemory(5 * sizeof(struct VertexColor));
vertices[0].color = color;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = 0.0f;
vertices[1].color = color;
vertices[1].x = x;
vertices[1].y = y + height;
vertices[1].x = x;
vertices[1].y = y + height;
vertices[1].z = 0.0f;
vertices[2].color = color;
vertices[2].x = x + width;
vertices[2].y = y + height;
vertices[2].x = x + width;
vertices[2].y = y + height;
vertices[2].z = 0.0f;
vertices[3].color = color;
vertices[3].x = x + width;
vertices[3].y = y;
vertices[3].x = x + width;
vertices[3].y = y;
vertices[3].z = 0.0f;
vertices[4].color = color;
vertices[4].x = x;
vertices[4].y = y;
vertices[4].x = x;
vertices[4].y = y;
vertices[4].z = 0.0f;
sceGuDisable(GU_TEXTURE_2D);
@@ -506,13 +506,13 @@ void JRenderer::DrawLine(float x1, float y1, float x2, float y2, PIXEL_TYPE colo
struct VertexColor* vertices = (struct VertexColor*)sceGuGetMemory(2 * sizeof(struct VertexColor));
vertices[0].color = color;
vertices[0].x = x1;
vertices[0].y = y1;
vertices[0].x = x1;
vertices[0].y = y1;
vertices[0].z = 0.0f;
vertices[1].color = color;
vertices[1].x = x2;
vertices[1].y = y2;
vertices[1].x = x2;
vertices[1].y = y2;
vertices[1].z = 0.0f;
sceGuDisable(GU_TEXTURE_2D);
@@ -529,8 +529,8 @@ void JRenderer::Plot(float x, float y, PIXEL_TYPE color)
struct VertexColor* vertices = (struct VertexColor*)sceGuGetMemory(1 * sizeof(struct VertexColor));
vertices[0].color = color;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = 0.0f;
sceGuDisable(GU_TEXTURE_2D);
@@ -549,8 +549,8 @@ void JRenderer::PlotArray(float *x, float *y, int count, PIXEL_TYPE color)
for (int i=0;i<count;i++)
{
vertices[i].color = color;
vertices[i].x = x[i];
vertices[i].y = y[i];
vertices[i].x = x[i];
vertices[i].y = y[i];
vertices[i].z = 0.0f;
}
@@ -579,7 +579,7 @@ void JRenderer::RenderQuad(JQuad* quad, float xo, float yo, float angle, float x
if (mCurrentBlend != quad->mBlend)
{
sceGuTexFunc(quad->mBlend, GU_TCC_RGBA);
sceGuTexFunc(quad->mBlend, GU_TCC_RGBA);
mCurrentBlend = quad->mBlend;
}
@@ -599,7 +599,7 @@ void JRenderer::RenderQuad(JQuad* quad, float xo, float yo, float angle, float x
if (quad->mHFlipped)// || quad->mVFlipped)
{
for (end = quad->mX, start = quad->mX+quad->mWidth; start > end; start -= SLICE_SIZE_F)
{
// allocate memory on the current display list for temporary storage
@@ -616,32 +616,32 @@ void JRenderer::RenderQuad(JQuad* quad, float xo, float yo, float angle, float x
destWidth = width*xScale;
}
vertices[0].u = start;
vertices[0].u = start;
vertices[0].v = quad->mY;
vertices[0].color = quad->mColor[0];//.color;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = 0.0f;
vertices[2].u = start - width;
vertices[2].u = start - width;
vertices[2].v = quad->mY;
vertices[2].color = quad->mColor[2];//.color;
vertices[2].x = x + destWidth;
vertices[2].y = y;
vertices[2].x = x + destWidth;
vertices[2].y = y;
vertices[2].z = 0.0f;
vertices[1].u = start;
vertices[1].u = start;
vertices[1].v = quad->mY + quad->mHeight;
vertices[1].color = quad->mColor[1];//.color;
vertices[1].x = x;
vertices[1].y = y + destHeight;
vertices[1].x = x;
vertices[1].y = y + destHeight;
vertices[1].z = 0.0f;
vertices[3].u = start - width;
vertices[3].u = start - width;
vertices[3].v = quad->mY + quad->mHeight;
vertices[3].color = quad->mColor[3];//.color;
vertices[3].x = x + destWidth;
vertices[3].y = y + destHeight;
vertices[3].x = x + destWidth;
vertices[3].y = y + destHeight;
vertices[3].z = 0.0f;
if (quad->mVFlipped)
@@ -655,7 +655,7 @@ void JRenderer::RenderQuad(JQuad* quad, float xo, float yo, float angle, float x
for (int i=0;i<4;i++)
{
xx = (cosAngle*(vertices[i].x-xo) - sinAngle*(vertices[i].y-yo) + xo);
yy = (sinAngle*(vertices[i].x-xo) + cosAngle*(vertices[i].y-yo) + yo);
yy = (sinAngle*(vertices[i].x-xo) + cosAngle*(vertices[i].y-yo) + yo);
vertices[i].x = xx;
vertices[i].y = yy;
}
@@ -684,32 +684,32 @@ void JRenderer::RenderQuad(JQuad* quad, float xo, float yo, float angle, float x
destWidth = width*xScale;
}
vertices[0].u = start;
vertices[0].u = start;
vertices[0].v = quad->mY;
vertices[0].color = quad->mColor[0];//.color;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].x = x;
vertices[0].y = y;
vertices[0].z = 0.0f;
vertices[2].u = start + width;
vertices[2].u = start + width;
vertices[2].v = quad->mY;
vertices[2].color = quad->mColor[2];//.color;
vertices[2].x = x + destWidth;
vertices[2].y = y;
vertices[2].x = x + destWidth;
vertices[2].y = y;
vertices[2].z = 0.0f;
vertices[1].u = start;
vertices[1].u = start;
vertices[1].v = quad->mY + quad->mHeight;
vertices[1].color = quad->mColor[1];//.color;
vertices[1].x = x;
vertices[1].y = y + destHeight;
vertices[1].x = x;
vertices[1].y = y + destHeight;
vertices[1].z = 0.0f;
vertices[3].u = start + width;
vertices[3].u = start + width;
vertices[3].v = quad->mY + quad->mHeight;
vertices[3].color = quad->mColor[3];//.color;
vertices[3].x = x + destWidth;
vertices[3].y = y + destHeight;
vertices[3].x = x + destWidth;
vertices[3].y = y + destHeight;
vertices[3].z = 0.0f;
if (quad->mVFlipped)
@@ -717,13 +717,13 @@ void JRenderer::RenderQuad(JQuad* quad, float xo, float yo, float angle, float x
Swap(&vertices[0].v, &vertices[2].v);
Swap(&vertices[1].v, &vertices[3].v);
}
if (angle != 0.0f)
{
for (int i=0;i<4;i++)
{
xx = (cosAngle*(vertices[i].x-xo) - sinAngle*(vertices[i].y-yo) + xo);
yy = (sinAngle*(vertices[i].x-xo) + cosAngle*(vertices[i].y-yo) + yo);
yy = (sinAngle*(vertices[i].x-xo) + cosAngle*(vertices[i].y-yo) + yo);
vertices[i].x = xx;
vertices[i].y = yy;
}
@@ -747,7 +747,7 @@ void JRenderer::RenderQuad(JQuad* quad, VertexColor* points)
if (mCurrentBlend != quad->mBlend)
{
sceGuTexFunc(quad->mBlend, GU_TCC_RGBA);
sceGuTexFunc(quad->mBlend, GU_TCC_RGBA);
mCurrentBlend = quad->mBlend;
}
@@ -755,49 +755,49 @@ void JRenderer::RenderQuad(JQuad* quad, VertexColor* points)
// in order to rotate, we use 4 vertices this time
struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(4 * sizeof(struct Vertex));
vertices[0].u = quad->mX;
vertices[0].u = quad->mX;
vertices[0].v = quad->mY;
vertices[1].u = quad->mX;
vertices[1].u = quad->mX;
vertices[1].v = quad->mY + quad->mHeight;
vertices[2].u = quad->mX + quad->mWidth;
vertices[2].u = quad->mX + quad->mWidth;
vertices[2].v = quad->mY;
vertices[3].u = quad->mX + quad->mWidth;
vertices[3].u = quad->mX + quad->mWidth;
vertices[3].v = quad->mY + quad->mHeight;
// for (int i=0;i<4;i++)
// {
// vertices[i].color = points[i].color;
// vertices[i].x = points[i].x;
// vertices[i].y = points[i].y;
// vertices[i].x = points[i].x;
// vertices[i].y = points[i].y;
// vertices[i].z = points[i].z;
// }
vertices[0].color = points[3].color;
vertices[0].x = points[3].x;
vertices[0].y = points[3].y;
vertices[0].x = points[3].x;
vertices[0].y = points[3].y;
vertices[0].z = points[3].z;
vertices[1].color = points[0].color;
vertices[1].x = points[0].x;
vertices[1].y = points[0].y;
vertices[1].x = points[0].x;
vertices[1].y = points[0].y;
vertices[1].z = points[0].z;
vertices[2].color = points[2].color;
vertices[2].x = points[2].x;
vertices[2].y = points[2].y;
vertices[2].x = points[2].x;
vertices[2].y = points[2].y;
vertices[2].z = points[2].z;
vertices[3].color = points[1].color;
vertices[3].x = points[1].x;
vertices[3].y = points[1].y;
vertices[3].x = points[1].x;
vertices[3].y = points[1].y;
vertices[3].z = points[1].z;
sceGuDrawArray(GU_TRIANGLE_STRIP,GU_TEXTURE_32BITF|TEXTURE_COLOR_FORMAT|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 4, 0, vertices);
}
@@ -820,7 +820,7 @@ void JRenderer::ScreenShot(const char* filename)
png_infop info_ptr;
FILE* fp;
u8* line;
fp = fopen(filename, "wb");
if (!fp) return;
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
@@ -849,25 +849,25 @@ void JRenderer::ScreenShot(const char* filename)
switch (pixelformat) {
case PSP_DISPLAY_PIXEL_FORMAT_565:
color = vram16[x + y * bufferwidth];
r = (color & 0x1f) << 3;
r = (color & 0x1f) << 3;
g = ((color >> 5) & 0x3f) << 2 ;
b = ((color >> 11) & 0x1f) << 3 ;
break;
case PSP_DISPLAY_PIXEL_FORMAT_5551:
color = vram16[x + y * bufferwidth];
r = (color & 0x1f) << 3;
r = (color & 0x1f) << 3;
g = ((color >> 5) & 0x1f) << 3 ;
b = ((color >> 10) & 0x1f) << 3 ;
break;
case PSP_DISPLAY_PIXEL_FORMAT_4444:
color = vram16[x + y * bufferwidth];
r = (color & 0xf) << 4;
r = (color & 0xf) << 4;
g = ((color >> 4) & 0xf) << 4 ;
b = ((color >> 8) & 0xf) << 4 ;
break;
case PSP_DISPLAY_PIXEL_FORMAT_8888:
color = vram32[x + y * bufferwidth];
r = color & 0xff;
r = color & 0xff;
g = (color >> 8) & 0xff;
b = (color >> 16) & 0xff;
break;
@@ -921,16 +921,16 @@ static void swizzle_fast(u8* out, const u8* in, unsigned int width, unsigned int
{
unsigned int blockx, blocky;
unsigned int j;
unsigned int width_blocks = (width / 16);
unsigned int height_blocks = (height / 8);
unsigned int src_pitch = (width-16)/4;
unsigned int src_row = width * 8;
const u8* ysrc = in;
u32* dst = (u32*)out;
for (blocky = 0; blocky < height_blocks; ++blocky)
{
const u8* xsrc = ysrc;
@@ -1110,7 +1110,7 @@ void JRenderer::LoadJPG(TextureInfo &textureInfo, const char *filename, int mode
textureInfo.mBits = (u8 *)bits;
textureInfo.mWidth = cinfo.output_width;
textureInfo.mWidth = cinfo.output_width;
textureInfo.mHeight = cinfo.output_height;
textureInfo.mTexWidth = tw;
textureInfo.mTexHeight = th;
@@ -1126,7 +1126,7 @@ JTexture* JRenderer::LoadTexture(const char* filename, int mode)
TextureInfo textureInfo;
textureInfo.mVRAM = false;
textureInfo.mBits = NULL;
if (strstr(filename, ".jpg")!=NULL || strstr(filename, ".JPG")!=NULL)
LoadJPG(textureInfo, filename, mode);
else if(strstr(filename, ".gif")!=NULL || strstr(filename, ".GIF")!=NULL)
@@ -1134,7 +1134,7 @@ JTexture* JRenderer::LoadTexture(const char* filename, int mode)
else
LoadPNG(textureInfo, filename, mode);
if (textureInfo.mBits == NULL)
if (textureInfo.mBits == NULL)
return NULL;
@@ -1192,7 +1192,7 @@ void JRenderer::LoadPNG(TextureInfo &textureInfo, const char* filename, int mode
JFileSystem* fileSystem = JFileSystem::GetInstance();
if (!fileSystem->OpenFile(filename)) return;
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL) {
//fclose(fp);
@@ -1226,7 +1226,7 @@ void JRenderer::LoadPNG(TextureInfo &textureInfo, const char* filename, int mode
png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
return;
}
int texWidth = getNextPower2(width);
int texHeight = getNextPower2(height);
@@ -1236,7 +1236,7 @@ void JRenderer::LoadPNG(TextureInfo &textureInfo, const char* filename, int mode
int size = texWidth * texHeight * sizeof(PIXEL_TYPE);
{
if (useVideoRAM)// && (mCurrentPointer+size)<0x200000)
{
//bits = (PIXEL_TYPE*) (0x04000000+0x40000000+mCurrentPointer);
@@ -1251,7 +1251,7 @@ void JRenderer::LoadPNG(TextureInfo &textureInfo, const char* filename, int mode
videoRAMUsed = false;
bits = (PIXEL_TYPE*) memalign(16, size);
}
PIXEL_TYPE* buffer = bits;
if (mSwizzle)
@@ -1262,10 +1262,10 @@ void JRenderer::LoadPNG(TextureInfo &textureInfo, const char* filename, int mode
p32 = (u32*) buffer;
p16 = (u16*) p32;
for (y = 0; y < (int)height; y++)
for (y = 0; y < (int)height; y++)
{
png_read_row(png_ptr, (u8*) line, png_bytep_NULL);
for (x = 0; x < (int)width; x++)
for (x = 0; x < (int)width; x++)
{
u32 color32 = line[x];
u16 color16;
@@ -1309,9 +1309,9 @@ void JRenderer::LoadPNG(TextureInfo &textureInfo, const char* filename, int mode
free (line);
png_read_end(png_ptr, info_ptr);
png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
fileSystem->CloseFile();
if (done)
{
textureInfo.mBits = (u8 *)bits;
@@ -1321,7 +1321,7 @@ void JRenderer::LoadPNG(TextureInfo &textureInfo, const char* filename, int mode
textureInfo.mTexHeight = texHeight;
textureInfo.mVRAM = videoRAMUsed;
}
else
{
@@ -1375,7 +1375,7 @@ int JRenderer::image_readgif(void * handle, TextureInfo &textureInfo, DWORD * bg
switch (RecordType) {
case IMAGE_DESC_RECORD_TYPE:
{
{
if (DGifGetImageDesc(GifFileIn) == GIF_ERROR)
{
DGifCloseFile(GifFileIn);
@@ -1401,7 +1401,7 @@ int JRenderer::image_readgif(void * handle, TextureInfo &textureInfo, DWORD * bg
bool done = false;
PIXEL_TYPE* bits = NULL;
size = textureInfo.mTexWidth * textureInfo.mTexHeight * sizeof(PIXEL_TYPE);
if (useVideoRAM)// && (mCurrentPointer+size)<0x200000)
@@ -1440,7 +1440,7 @@ int JRenderer::image_readgif(void * handle, TextureInfo &textureInfo, DWORD * bg
DWORD * curr = p32;
DWORD * imgdata = p32;
for (i = 0; i < GifFileIn->Image.Height; i ++)
for (i = 0; i < GifFileIn->Image.Height; i ++)
{
imgdata = curr;
if (DGifGetLine(GifFileIn, LineIn, GifFileIn->Image.Width) == GIF_ERROR)
@@ -1554,7 +1554,7 @@ void JRenderer::LoadGIF(TextureInfo &textureInfo, const char *filename, int mode
//FILE * fp = fopen(filename, "rb");
//if(fp == NULL)
// return;
JFileSystem *fileSys = JFileSystem::GetInstance();
if (!fileSys->OpenFile(filename))
return;
@@ -1592,7 +1592,7 @@ JTexture* JRenderer::CreateTexture(int width, int height, int mode)
tex->mTexWidth = getNextPower2(width);
tex->mTexHeight = getNextPower2(height);
int size = tex->mTexWidth * tex->mTexHeight * sizeof(PIXEL_TYPE);
if (useVideoRAM)// && (mCurrentPointer+size)<0x200000)
{
@@ -1623,7 +1623,7 @@ JTexture* JRenderer::CreateTexture(int width, int height, int mode)
// {
// if (tex->mBits && !tex->mInVideoRAM)
// free(tex->mBits);
//
//
// delete tex;
// tex = NULL;
// }
@@ -2036,7 +2036,7 @@ void JRenderer::DrawRoundRect( float x1,float y1, float w,float h,float radius,P
JRenderer::GetInstance()->DrawLine(x1+(radius-q),y1+i+radius,x1+(radius-nextq),y1+i+radius,color);
JRenderer::GetInstance()->DrawLine(x2+radius+q,y1+i+radius,x2+radius+nextq,y1+i+radius,color);
}
}
}
}
@@ -2077,7 +2077,7 @@ void JRenderer::FillRoundRect(float x, float y, float w, float h, float radius,
angle = 0;
}
y+=h;
y+=h;
for(int i=90; i<135; i++)
{
vertices[i+1].color = color;