* Update for linux support.
This commit is contained in:
jean.chalard
2008-11-05 13:38:39 +00:00
parent 89dae65237
commit ddf04e14e8
39 changed files with 975 additions and 786 deletions
+95 -63
View File
@@ -3,9 +3,9 @@
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//
//-------------------------------------------------------------------------------------
#include "../include/JGE.h"
@@ -19,16 +19,71 @@
//////////////////////////////////////////////////////////////////////////
#ifdef WIN32
#if defined (WIN32) // WIN32 specific code
#include "../../Dependencies/include/png.h"
#include "../../Dependencies/include/fmod.h"
int JGE::GetTime(void)
{
return (int)GetTickCount();
}
u8 JGE::GetAnalogX()
{
if (JGEGetKeyState(VK_LEFT)) return 0;
if (JGEGetKeyState(VK_RIGHT)) return 0xff;
return 0x80;
}
u8 JGE::GetAnalogY()
{
if (JGEGetKeyState(VK_UP)) return 0;
if (JGEGetKeyState(VK_DOWN)) return 0xff;
return 0x80;
}
#elif defined (LINUX) // Unix specific code
#include "png.h"
#include "../Dependencies/include/fmod.h"
int JGE::GetTime(void)
{
return (int)time(NULL);
}
u8 JGE::GetAnalogX()
{
/* FIXME
if (JGEGetKeyState(VK_LEFT)) return 0;
if (JGEGetKeyState(VK_RIGHT)) return 0xff;
*/
return 0x80;
}
u8 JGE::GetAnalogY()
{
/* FIXME
if (JGEGetKeyState(VK_UP)) return 0;
if (JGEGetKeyState(VK_DOWN)) return 0xff;
*/
return 0x80;
}
#endif
#if defined (WIN32) || defined (LINUX) // Non-PSP code
JGE::JGE()
{
mApp = NULL;
strcpy(mDebuggingMsg, "");
mCurrentMusic = NULL;
Init();
@@ -54,25 +109,25 @@ JGE::~JGE()
// if (mResourceManager != NULL)
// delete mResourceManager;
//
//
// if (mFileSystem != NULL)
// delete mFileSystem;
//
//
// if (mParticleSystem != NULL)
// delete mParticleSystem;
//
//
// if (mMotionSystem != NULL)
// delete mMotionSystem;
}
void JGE::Init()
{
mDone = false;
mPaused = false;
mCriticalAssert = false;
JRenderer::GetInstance();
JFileSystem::GetInstance();
JSoundSystem::GetInstance();
@@ -83,7 +138,7 @@ void JGE::Init()
void JGE::Run()
{
}
void JGE::SetDelta(int delta)
@@ -91,12 +146,6 @@ void JGE::SetDelta(int delta)
mDeltaTime = (float)delta / 1000.0f; // change to second
}
int JGE::GetTime(void)
{
return (int)GetTickCount();
}
float JGE::GetDelta()
{
return mDeltaTime;
@@ -125,23 +174,6 @@ bool JGE::GetButtonClick(u32 button)
}
u8 JGE::GetAnalogX()
{
if (JGEGetKeyState(VK_LEFT)) return 0;
if (JGEGetKeyState(VK_RIGHT)) return 0xff;
return 0x80;
}
u8 JGE::GetAnalogY()
{
if (JGEGetKeyState(VK_UP)) return 0;
if (JGEGetKeyState(VK_DOWN)) return 0xff;
return 0x80;
}
//////////////////////////////////////////////////////////////////////////
#else ///// PSP specified code
@@ -149,7 +181,7 @@ u8 JGE::GetAnalogY()
// include all the following so we only have one .o file
//#include "../src/JGfx.cpp"
//#include "../src/JGfx.cpp"
//#include "../src/JSfx.cpp"
@@ -193,7 +225,7 @@ JGE::~JGE()
void JGE::Init()
{
#ifdef DEBUG_PRINT
#ifdef DEBUG_PRINT
mDebug = true;
#else
mDebug = false;
@@ -201,12 +233,12 @@ void JGE::Init()
if (mDebug)
pspDebugScreenInit(); // do this so that we can use pspDebugScreenPrintf
strcpy(mDebuggingMsg, "");
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
JRenderer::GetInstance();
JFileSystem::GetInstance();
JSoundSystem::GetInstance();
@@ -218,7 +250,7 @@ void JGE::Init()
//InitSfx();
//Create();
// mCurrMS = 1.0f;
// mFPSSlice = 0;
@@ -228,9 +260,9 @@ void JGE::Init()
//mLastTime = GetTime();
mTickFrequency = sceRtcGetTickResolution();
sceRtcGetCurrentTick(&mLastTime);
sceRtcGetCurrentTick(&mLastTime);
}
@@ -240,7 +272,7 @@ int JGE::GetTime(void)
u64 curr;
sceRtcGetCurrentTick(&curr);
return (int)(curr / mTickFrequency);
}
@@ -257,28 +289,28 @@ float JGE::GetFPS()
}
bool JGE::GetButtonState(u32 button)
{
return (mCtrlPad.Buttons&button)==button;
bool JGE::GetButtonState(u32 button)
{
return (mCtrlPad.Buttons&button)==button;
}
bool JGE::GetButtonClick(u32 button)
{
return (mCtrlPad.Buttons&button)==button && (mOldButtons&button)!=button;
bool JGE::GetButtonClick(u32 button)
{
return (mCtrlPad.Buttons&button)==button && (mOldButtons&button)!=button;
}
u8 JGE::GetAnalogX()
{
return mCtrlPad.Lx;
u8 JGE::GetAnalogX()
{
return mCtrlPad.Lx;
}
u8 JGE::GetAnalogY()
{
return mCtrlPad.Ly;
u8 JGE::GetAnalogY()
{
return mCtrlPad.Ly;
}
@@ -292,14 +324,14 @@ void JGE::Run()
if (!mPaused)
{
sceRtcGetCurrentTick(&curr);
mDelta = (curr-mLastTime) / (float)mTickFrequency;// * 1000.0f;
mDelta = (curr-mLastTime) / (float)mTickFrequency;// * 1000.0f;
mLastTime = curr;
sceCtrlPeekBufferPositive(&mCtrlPad, 1); // using sceCtrlPeekBufferPositive is faster than sceCtrlReadBufferPositive
// because sceCtrlReadBufferPositive waits for vsync internally
Update();
Render();
@@ -314,13 +346,13 @@ void JGE::Run()
}
mOldButtons = mCtrlPad.Buttons;
}
}
}
#endif ///// PSP specified code
@@ -336,7 +368,7 @@ JGE* JGE::GetInstance()
{
mInstance = new JGE();
}
//gCount++;
return mInstance;
}
@@ -388,7 +420,7 @@ void JGE::End()
void JGE::printf(const char *format, ...)
{
va_list list;
va_start(list, format);
vsprintf(mDebuggingMsg, format, list);
va_end(list);