* Update for linux support.
This commit is contained in:
jean.chalard
2008-11-05 13:38:39 +00:00
parent 89dae65237
commit ddf04e14e8
39 changed files with 975 additions and 786 deletions
+65 -63
View File
@@ -3,9 +3,9 @@
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//
//-------------------------------------------------------------------------------------
#ifndef _JRENDERER_H_
@@ -21,16 +21,18 @@
#include "JTypes.h"
#ifdef WIN32
#if defined (WIN32)
#include <windows.h>
#elif defined (LINUX)
#else
#include <pspgu.h>
#include <pspkernel.h>
#include <pspdisplay.h>
#include <pspdebug.h>
#include <pspdebug.h>
#include <pspctrl.h>
#include <time.h>
#include <string.h>
@@ -54,7 +56,7 @@
//////////////////////////////////////////////////////////////////////////
/// A collection of core rendering functions.
/// A collection of core rendering functions.
///
//////////////////////////////////////////////////////////////////////////
class JRenderer
@@ -108,81 +110,81 @@ public:
//////////////////////////////////////////////////////////////////////////
/// Taking a screen shot.
///
/// @note This function works on PSP only. A PNG file will be saved in
///
/// @note This function works on PSP only. A PNG file will be saved in
/// the current folder of the game applicaton.
///
///
//////////////////////////////////////////////////////////////////////////
void ScreenShot(const char* filename);
//////////////////////////////////////////////////////////////////////////
/// Load a texture from file.
///
///
/// @param filename - Name of file.
/// @param mode - Choose to put texture in VRAM (PSP only).
///
///
//////////////////////////////////////////////////////////////////////////
JTexture* LoadTexture(const char* filename, int mode = 0);
//////////////////////////////////////////////////////////////////////////
/// Create texture from memory on the fly.
///
///
/// @param width - Width of texture.
/// @param height - Height of texture.
/// @param mode - Choose to put texture in VRAM (PSP only)
///
///
//////////////////////////////////////////////////////////////////////////
JTexture* CreateTexture(int width, int height, int mode = 0);
//////////////////////////////////////////////////////////////////////////
/// Clear entire screen to a particular color.
///
///
/// @param color - Color to fill the screen.
///
///
//////////////////////////////////////////////////////////////////////////
void ClearScreen(PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Enable VSync for the smoothness of moving objects. (PSP only)
///
///
/// @param flag - true to enable, false to disable.
///
///
//////////////////////////////////////////////////////////////////////////
void EnableVSync(bool flag);
//////////////////////////////////////////////////////////////////////////
/// Enable bi-linear filtering for better looking on-screen images.
///
///
/// @param flag - true to enable, false to disable.
///
///
//////////////////////////////////////////////////////////////////////////
void EnableTextureFilter(bool flag);
//////////////////////////////////////////////////////////////////////////
/// Remove all textures from VRAM (PSP only)
///
///
//////////////////////////////////////////////////////////////////////////
void ResetPrivateVRAM();
//////////////////////////////////////////////////////////////////////////
/// Enable/disable swizzle optimization. (PSP only)
///
///
/// @param s - 1 to enable, 0 to disable.
///
///
//////////////////////////////////////////////////////////////////////////
void SetSwizzle(int s) { mSwizzle = s; }
//////////////////////////////////////////////////////////////////////////
/// Bind texture to be used for the rendering followed.
///
///
/// @param tex - Texture to use.
///
///
//////////////////////////////////////////////////////////////////////////
void BindTexture(JTexture *tex);
//////////////////////////////////////////////////////////////////////////
/// Set texture blending options.
///
///
/// @par Blending options:
///
/// @code
@@ -193,9 +195,9 @@ public:
/// BLEND_ONE_MINUS_SRC_COLOR
/// BLEND_SRC_ALPHA
/// BLEND_ONE_MINUS_SRC_ALPHA
/// BLEND_DST_ALPHA
/// BLEND_DST_ALPHA
/// BLEND_ONE_MINUS_DST_ALPHA
/// BLEND_DST_COLOR
/// BLEND_DST_COLOR
/// BLEND_ONE_MINUS_DST_COLOR
/// BLEND_SRC_ALPHA_SATURATE
///
@@ -203,29 +205,29 @@ public:
///
/// @param src - Blending option for source image.
/// @param dest - Blending option for destination image.
///
///
//////////////////////////////////////////////////////////////////////////
void SetTexBlend(int src, int dest);
//////////////////////////////////////////////////////////////////////////
/// Set texture blending option for source image.
///
///
/// @param src - Blending option for source image.
///
///
//////////////////////////////////////////////////////////////////////////
void SetTexBlendSrc(int src);
//////////////////////////////////////////////////////////////////////////
/// Set texture blending option for destination image.
///
///
/// @param dest - Blending option for destination image.
///
///
//////////////////////////////////////////////////////////////////////////
void SetTexBlendDest(int dest);
//////////////////////////////////////////////////////////////////////////
/// Enable rendering in 2D mode.
///
///
/// @note To be implemented.
///
//////////////////////////////////////////////////////////////////////////
@@ -236,7 +238,7 @@ public:
/// Enable rendering in 3D mode.
///
/// @note To be implemented.
///
///
//////////////////////////////////////////////////////////////////////////
void Enable3D();
@@ -244,12 +246,12 @@ public:
/// Restrict all rendering to a rectangular area.
///
/// @note This is just the glScissor() function of OpenGL.
///
///
/// @param x - Left of the clipping area.
/// @param y - Top of the clipping area.
/// @param width - Width of the clipping area.
/// @param height - Height of the clipping area.
///
///
//////////////////////////////////////////////////////////////////////////
void SetClip(int x, int y, int width, int height);
@@ -271,52 +273,52 @@ public:
//////////////////////////////////////////////////////////////////////////
/// Rotate along X axis.
///
///
/// @param angle - Angle to rotate ( in radians).
///
///
//////////////////////////////////////////////////////////////////////////
void RotateX(float angle);
//////////////////////////////////////////////////////////////////////////
/// Rotate along Y axis.
///
///
/// @param angle - Angle to rotate ( in radians).
///
///
//////////////////////////////////////////////////////////////////////////
void RotateY(float angle);
//////////////////////////////////////////////////////////////////////////
/// Rotate along Z axis.
///
///
/// @param angle - Angle to rotate ( in radians).
///
///
//////////////////////////////////////////////////////////////////////////
void RotateZ(float angle);
//////////////////////////////////////////////////////////////////////////
/// Push matrix.
///
///
//////////////////////////////////////////////////////////////////////////
void PushMatrix();
//////////////////////////////////////////////////////////////////////////
/// Pop matrix.
///
///
//////////////////////////////////////////////////////////////////////////
void PopMatrix();
//////////////////////////////////////////////////////////////////////////
/// Set the field of view angle (in degrees), effective at the next
/// Enable3D() call.
///
///
/// @param fov - The field of view angle (in degrees).
///
///
//////////////////////////////////////////////////////////////////////////
void SetFOV(float fov);
//////////////////////////////////////////////////////////////////////////
/// Render triangles.
///
///
/// @param texture - Texture for the triangles.
/// @param tris - List of triangles.
/// @param start - starting index (Note: Index of triangles, NOT vertices).
@@ -370,7 +372,7 @@ public:
/// @param x2 - Ending vertex, x.
/// @param y2 - Ending vertex, y.
/// @param color - Filling color.
///
///
//////////////////////////////////////////////////////////////////////////
void DrawLine(float x1, float y1, float x2, float y2, PIXEL_TYPE color);
@@ -383,23 +385,23 @@ public:
/// @param y2 - Ending vertex, y.
/// @param lineWidth - Line width.
/// @param color - Filling color.
///
///
//////////////////////////////////////////////////////////////////////////
void DrawLine(float x1, float y1, float x2, float y2, float lineWidth, PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Plot a pixel on screen.
///
///
/// @param x - X position of the pixel.
/// @param y - Y position of the pixel.
/// @param color - Draw colour.
///
///
//////////////////////////////////////////////////////////////////////////
void Plot(float x, float y, PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Plot an array of pixels.
///
///
/// @param x - Array of X positions.
/// @param y - Array of Y positions.
/// @param count - Number of pixels to plot.
@@ -410,7 +412,7 @@ public:
//////////////////////////////////////////////////////////////////////////
/// Draw polygon with filled colour.
///
///
/// @param x - Array of X positions.
/// @param y - Array of Y positions.
/// @param count - Side count of the polygon.
@@ -421,7 +423,7 @@ public:
//////////////////////////////////////////////////////////////////////////
/// Draw polygon.
///
///
/// @param x - Array of X positions.
/// @param y - Array of Y positions.
/// @param count - Side count of the polygon.
@@ -429,10 +431,10 @@ public:
///
//////////////////////////////////////////////////////////////////////////
void DrawPolygon(float* x, float* y, int count, PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Draw symmetric polygon with certain number of sides.
///
///
/// @param x - X positions of center of the polygon.
/// @param y - Y positions of center of the polygon.
/// @param size - Size of polygon.
@@ -445,7 +447,7 @@ public:
//////////////////////////////////////////////////////////////////////////
/// Draw solid symmetric polygon with certain number of sides.
///
///
/// @param x - X positions of center of the polygon.
/// @param y - Y positions of center of the polygon.
/// @param size - Size of polygon.
@@ -455,10 +457,10 @@ public:
///
//////////////////////////////////////////////////////////////////////////
void FillPolygon(float x, float y, float size, int count, float startingAngle, PIXEL_TYPE color);
//////////////////////////////////////////////////////////////////////////
/// Draw circle with filled colour.
///
///
/// @param x - X positions of center of the circle.
/// @param y - Y positions of center of the circle.
/// @param radius - Radius of circle.
@@ -469,7 +471,7 @@ public:
//////////////////////////////////////////////////////////////////////////
/// Draw circle.
///
///
/// @param x - X positions of center of the circle.
/// @param y - Y positions of center of the circle.
/// @param radius - Radius of circle.
@@ -533,11 +535,11 @@ private:
static JRenderer* mInstance;
#ifdef WIN32
#if defined (WIN32) || defined (LINUX)
GLuint mCurrentTex;
#else
u32 mVideoBufferStart;
@@ -545,7 +547,7 @@ private:
PIXEL_TYPE* mVRAM;
int mCurrentTex;
int mCurrentBlend;
#endif
bool mVsync;
@@ -563,7 +565,7 @@ private:
JImageFilter* mImageFilter;
int mCurrentRenderMode;
float mFOV;
#ifdef USING_MATH_TABLE