Trying to fix compilation for PSP

Replace nullptr with NULL
This commit is contained in:
Eduardo MG
2024-08-21 23:02:11 -06:00
parent 8793f05cea
commit ddd589d3f6

View File

@@ -505,7 +505,7 @@ Player* Rules::loadPlayerRandomCommanderFromFile(GameObserver* observer, int isA
if (!outFile.is_open())
{
std::cerr << "Failed to create file: User/commander/commander.txt" << std::endl;
return nullptr;
return NULL;
}
outFile << "670972" << std::endl;
outFile.close();
@@ -515,7 +515,7 @@ Player* Rules::loadPlayerRandomCommanderFromFile(GameObserver* observer, int isA
if (!file.is_open())
{
std::cerr << "Failed to open file after creation: User/commander/commander.txt" << std::endl;
return nullptr;
return NULL;
}
}
@@ -563,7 +563,7 @@ Player* Rules::loadPlayerRandomCommanderFromFile(GameObserver* observer, int isA
{
int commanderIntId = std::atoi(commanderIds[i].c_str());
MTGCard* card = MTGCollection()->getCardById(commanderIntId);
if (card != nullptr)
if (card != NULL)
{
validCommanderIds.push_back(commanderIds[i]);
}
@@ -581,7 +581,7 @@ Player* Rules::loadPlayerRandomCommanderFromFile(GameObserver* observer, int isA
}
// Randomly select a commander ID
std::srand(static_cast<unsigned int>(std::time(nullptr)));
std::srand(static_cast<unsigned int>(time(NULL)));
int randomIndex = std::rand() % validCommanderIds.size();
std::string commanderId = validCommanderIds[randomIndex];
@@ -590,7 +590,7 @@ Player* Rules::loadPlayerRandomCommanderFromFile(GameObserver* observer, int isA
if (!cmdTempDeck->add(commanderIntId))
{
std::cerr << "Failed to add commander card with ID: " << commanderId << std::endl;
return nullptr;
return NULL;
}
MTGDeck* tempDeck = NEW MTGDeck(MTGCollection());
@@ -601,10 +601,10 @@ Player* Rules::loadPlayerRandomCommanderFromFile(GameObserver* observer, int isA
DeckDataWrapper* myCommandZone = NEW DeckDataWrapper(cmdTempDeck);
MTGCard* commander = myCommandZone->getCard(0, true);
if (commander == nullptr)
if (commander == NULL)
{
std::cerr << "Invalid commander card retrieved from the command zone." << std::endl;
return nullptr;
return NULL;
}
std::stringstream cid;
@@ -645,7 +645,7 @@ Player* Rules::loadPlayerRandomCommanderFromFile(GameObserver* observer, int isA
std::string deckFile = "random";
std::string deckFileSmall = "random";
Player* player = nullptr;
Player* player = NULL;
if (!isAI) // Human Player
player = NEW HumanPlayer(observer, deckFile, deckFileSmall, false, tempDeck);
else