-fixed "lord changes controller" bug
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-07-05 04:49:21 +00:00
parent 20a0322ebb
commit ddc4636bf6
9 changed files with 310 additions and 116 deletions
+167 -46
View File
@@ -138,10 +138,17 @@ MTGCardInstance * MTGPlayerCards::putInZone(MTGCardInstance * card, MTGGameZone
GameObserver *g = GameObserver::GetInstance();
if (!from || !to) return card; //Error check
if ((copy = from->removeCard(card))){
int doCopy = 1;
//When a card is moved from inPlay to inPlay (controller change, for example), it is still the same object
if ((to == g->players[0]->game->inPlay || to == g->players[1]->game->inPlay) &&
(from == g->players[0]->game->inPlay || from == g->players[1]->game->inPlay)){
doCopy = 0;
}
if ((copy = from->removeCard(card,doCopy))){
if (GameOptions::GetInstance()->values[OPTIONS_SFXVOLUME].getIntValue() > 0){
if (to == graveyard){
if (to == g->players[0]->game->graveyard || to == g->players[1]->game->graveyard){
if (card->isACreature()){
JSample * sample = SampleCache::GetInstance()->getSample("sound/sfx/graveyard.wav");
if (sample) JSoundSystem::GetInstance()->PlaySample(sample);
@@ -387,7 +394,7 @@ void MTGLibrary::shuffleTopToBottom(int nbcards){
}
MTGGameZone * MTGGameZone::stringToZone(string zoneName, MTGCardInstance * source,MTGCardInstance * target){
MTGGameZone * MTGGameZone::intToZone(int zoneId, MTGCardInstance * source,MTGCardInstance * target){
Player *p, *p2;
GameObserver * g = GameObserver::GetInstance();
if (!source) p = g->currentlyActing();
@@ -397,53 +404,167 @@ MTGGameZone * MTGGameZone::stringToZone(string zoneName, MTGCardInstance * sourc
target = source;//hack ?
}
else p2 = target->controller();
if(zoneName.compare("mygraveyard") == 0)return p->game->graveyard;
if(zoneName.compare("opponentgraveyard") == 0) return p->opponent()->game->graveyard;
if(zoneName.compare("targetownergraveyard") == 0) return target->owner->game->graveyard;
if(zoneName.compare("targetcontrollergraveyard") == 0) return p2->game->graveyard;
if(zoneName.compare("ownergraveyard") == 0) return target->owner->game->graveyard;
if(zoneName.compare("graveyard") == 0) return target->owner->game->graveyard;
if(zoneName.compare("myinplay") == 0)return p->game->inPlay;
if(zoneName.compare("opponentinplay") == 0) return p->opponent()->game->inPlay;
if(zoneName.compare("targetownerinplay") == 0) return target->owner->game->inPlay;
if(zoneName.compare("targetcontrollerinplay") == 0) return p2->game->inPlay;
if(zoneName.compare("ownerinplay") == 0) return target->owner->game->inPlay;
if(zoneName.compare("inplay") == 0) return p->game->inPlay;
switch(zoneId){
case MY_GRAVEYARD: return p->game->graveyard;
case OPPONENT_GRAVEYARD: return p->opponent()->game->graveyard;
case TARGET_OWNER_GRAVEYARD : return target->owner->game->graveyard;
case TARGET_CONTROLLER_GRAVEYARD: return p2->game->graveyard;
case GRAVEYARD : return target->owner->game->graveyard;
case OWNER_GRAVEYARD : return target->owner->game->graveyard;
if(zoneName.compare("mybattlefield") == 0)return p->game->inPlay;
if(zoneName.compare("opponentbattlefield") == 0) return p->opponent()->game->inPlay;
if(zoneName.compare("targetownerbattlefield") == 0) return target->owner->game->inPlay;
if(zoneName.compare("targetcontrollerbattlefield") == 0) return p2->game->inPlay;
if(zoneName.compare("ownerbattlefield") == 0) return target->owner->game->inPlay;
if(zoneName.compare("battlefield") == 0) return p->game->inPlay;
case MY_BATTLEFIELD : return p->game->inPlay;
case OPPONENT_BATTLEFIELD : return p->opponent()->game->inPlay;
case TARGET_OWNER_BATTLEFIELD : return target->owner->game->inPlay;
case TARGET_CONTROLLER_BATTLEFIELD : return p2->game->inPlay;
case BATTLEFIELD : return p->game->inPlay;
case OWNER_BATTLEFIELD : return target->owner->game->inPlay;
if(zoneName.compare("myhand") == 0)return p->game->hand;
if(zoneName.compare("opponenthand") == 0) return p->opponent()->game->hand;
if(zoneName.compare("targetcontrollerhand") == 0) return p2->game->hand;
if(zoneName.compare("targetownerhand") == 0) return target->owner->game->hand;
if(zoneName.compare("ownerhand") == 0) return target->owner->game->hand;
if(zoneName.compare("hand") == 0) return target->owner->game->hand;
case MY_HAND : return p->game->hand;
case OPPONENT_HAND : return p->opponent()->game->hand;
case TARGET_OWNER_HAND : return target->owner->game->hand;
case TARGET_CONTROLLER_HAND : return p2->game->hand;
case HAND : return target->owner->game->hand;
case OWNER_HAND : return target->owner->game->hand;
if(zoneName.compare("myremovedfromgame") == 0)return p->game->removedFromGame;
if(zoneName.compare("opponentremovedfromgame") == 0) return p->opponent()->game->removedFromGame;
if(zoneName.compare("targetcontrollerremovedfromgame") == 0) return p2->game->removedFromGame;
if(zoneName.compare("targetownerremovedfromgame") == 0) return target->owner->game->removedFromGame;
if(zoneName.compare("ownerremovedfromgame") == 0) return target->owner->game->removedFromGame;
if(zoneName.compare("removedfromgame") == 0) return target->owner->game->removedFromGame;
case MY_EXILE : return p->game->removedFromGame;
case OPPONENT_EXILE : return p->opponent()->game->removedFromGame;
case TARGET_OWNER_EXILE : return target->owner->game->removedFromGame;
case TARGET_CONTROLLER_EXILE : return p2->game->removedFromGame;
case EXILE : return target->owner->game->removedFromGame;
case OWNER_EXILE : return target->owner->game->removedFromGame;
if(zoneName.compare("myexile") == 0)return p->game->removedFromGame;
if(zoneName.compare("opponentexile") == 0) return p->opponent()->game->removedFromGame;
if(zoneName.compare("targetcontrollerexile") == 0) return p2->game->removedFromGame;
if(zoneName.compare("targetownerexile") == 0) return target->owner->game->removedFromGame;
if(zoneName.compare("ownerexile") == 0) return target->owner->game->removedFromGame;
if(zoneName.compare("exile") == 0) return target->owner->game->removedFromGame;
case MY_LIBRARY : return p->game->library;
case OPPONENT_LIBRARY : return p->opponent()->game->library;
case TARGET_OWNER_LIBRARY : return target->owner->game->library;
case TARGET_CONTROLLER_LIBRARY : return p2->game->library;
case LIBRARY : return p->game->library;
case OWNER_LIBRARY: return target->owner->game->library;
if(zoneName.compare("mylibrary") == 0)return p->game->library;
if(zoneName.compare("opponentlibrary") == 0) return p->opponent()->game->library;
if(zoneName.compare("targetownerlibrary") == 0) return target->owner->game->library;
if(zoneName.compare("targetcontrollerlibrary") == 0) return p2->game->library;
if(zoneName.compare("ownerlibrary") == 0) return target->owner->game->library;
if(zoneName.compare("library") == 0) return p->game->library;
return NULL;
case MY_STACK : return p->game->stack;
case OPPONENT_STACK : return p->opponent()->game->stack;
case TARGET_OWNER_STACK : return target->owner->game->stack;
case TARGET_CONTROLLER_STACK : return p2->game->stack;
case STACK : return p->game->stack;
case OWNER_STACK: return target->owner->game->stack;
default:
return NULL;
}
}
int MTGGameZone::zoneStringToId(string zoneName){
const char * strings[] = {
"mygraveyard",
"opponentgraveyard",
"targetownergraveyard",
"targetcontrollergraveyard",
"ownergraveyard",
"graveyard",
"myinplay",
"opponentinplay",
"targetownerinplay",
"targetcontrollerinplay",
"ownerinplay",
"inplay",
"mybattlefield",
"opponentbattlefield",
"targetownerbattlefield",
"targetcontrollerbattlefield",
"ownerbattlefield",
"battlefield",
"myhand",
"opponenthand",
"targetownerhand",
"targetcontrollerhand",
"ownerhand",
"hand",
"mylibrary",
"opponentlibrary",
"targetownerlibrary",
"targetcontrollerlibrary",
"ownerlibrary",
"library",
"myremovedfromgame",
"opponentremovedfromgame",
"targetownerremovedfromgame",
"targetcontrollerremovedfromgame",
"ownerremovedfromgame",
"removedfromgame",
"myexile",
"opponentexile",
"targetownerexile",
"targetcontrollerexile",
"ownerexile",
"exile",
};
int values[] = {
MY_GRAVEYARD,
OPPONENT_GRAVEYARD,
TARGET_OWNER_GRAVEYARD ,
TARGET_CONTROLLER_GRAVEYARD,
OWNER_GRAVEYARD ,
GRAVEYARD,
MY_BATTLEFIELD,
OPPONENT_BATTLEFIELD,
TARGET_OWNER_BATTLEFIELD ,
TARGET_CONTROLLER_BATTLEFIELD,
OWNER_BATTLEFIELD ,
BATTLEFIELD,
MY_BATTLEFIELD,
OPPONENT_BATTLEFIELD,
TARGET_OWNER_BATTLEFIELD ,
TARGET_CONTROLLER_BATTLEFIELD,
OWNER_BATTLEFIELD ,
BATTLEFIELD,
MY_HAND,
OPPONENT_HAND,
TARGET_OWNER_HAND ,
TARGET_CONTROLLER_HAND,
OWNER_HAND ,
HAND,
MY_LIBRARY,
OPPONENT_LIBRARY,
TARGET_OWNER_LIBRARY ,
TARGET_CONTROLLER_LIBRARY,
OWNER_LIBRARY ,
LIBRARY,
MY_EXILE,
OPPONENT_EXILE,
TARGET_OWNER_EXILE ,
TARGET_CONTROLLER_EXILE,
OWNER_EXILE ,
EXILE,
MY_EXILE,
OPPONENT_EXILE,
TARGET_OWNER_EXILE ,
TARGET_CONTROLLER_EXILE,
OWNER_EXILE ,
EXILE,
};
int max = sizeof(values) / sizeof*(values);
for (int i = 0; i < max; ++i){
if(zoneName.compare(strings[i]) == 0){
return values[i];
}
}
return 0;
}
MTGGameZone * MTGGameZone::stringToZone(string zoneName, MTGCardInstance * source,MTGCardInstance * target){
return intToZone(zoneStringToId(zoneName), source,target);
}