J :
* ostream printing of JGui objects.
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@@ -584,3 +584,34 @@ JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MENU_FONT);
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break;
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}
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}
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ostream& GameStateMenu::toString(ostream& out) const
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{
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return out << "GameStateMenu ::: scroller : " << scroller
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<< " ; scrollerSet : " << scrollerSet
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<< " ; mGuiController : " << mGuiController
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<< " ; subMenuController : " << subMenuController
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<< " ; gameTypeMenu : " << gameTypeMenu
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<< " ; hasChosenGameType : " << hasChosenGameType
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<< " ; mIcons : " << mIcons
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<< " ; mIconsTexture : " << mIconsTexture
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<< " ; bgTexture : " << bgTexture
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<< " ; movingWTexture : " << movingWTexture
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<< " ; mBg : " << mBg
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<< " ; mMovingW : " << mMovingW
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<< " ; splashTex : " << splashTex
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<< " ; splashQuad : " << splashQuad
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<< " ; mCreditsYPos : " << mCreditsYPos
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<< " ; currentState : " << currentState
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<< " ; mVolume : " << mVolume
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<< " ; nbcardsStr : " << nbcardsStr
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<< " ; mDip : " << mDip
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<< " ; mDit : " << mDit
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<< " ; mCurrentSetName : " << mCurrentSetName
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<< " ; mCurrentSetFileName : " << mCurrentSetFileName
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<< " ; mReadConf : " << mReadConf
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<< " ; timeIndex : " << timeIndex
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<< " ; angleMultiplier : " << angleMultiplier
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<< " ; angleW : " << angleW
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<< " ; yW : " << yW;
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}
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