J :
* ostream printing of JGui objects.
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@@ -47,6 +47,7 @@ class GuiAvatar: public PlayGuiObject{
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Player * player;
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virtual void Render();
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GuiAvatar(int id, float desiredHeight,float _x, float _y, bool hasFocus,Player * _player);
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virtual ostream& toString(ostream& out) const;
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};
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class GuiGameZone: public PlayGuiObject{
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@@ -62,16 +63,19 @@ class GuiGameZone: public PlayGuiObject{
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~GuiGameZone();
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virtual void ButtonPressed(int controllerId, int controlId);
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void toggleDisplay();
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virtual ostream& toString(ostream& out) const;
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};
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class GuiGraveyard: public GuiGameZone{
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public:
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GuiGraveyard(int id, float desiredHeight,float _x, float _y, bool hasFocus,Player * player);
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virtual ostream& toString(ostream& out) const;
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};
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class GuiLibrary: public GuiGameZone{
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public:
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GuiLibrary(int id, float desiredHeight,float _x, float _y, bool hasFocus,Player * player);
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virtual ostream& toString(ostream& out) const;
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};
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