added some error handling for downloading core files. app will display a message if an error has occurred while downloading and then retry the download after user dismisses the alert.
TODO; replace string literals with constants or static NSString objects.
This commit is contained in:
@@ -8,7 +8,7 @@
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#import <UIKit/UIKit.h>
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@interface WagicDownloadProgressViewController : UIViewController
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@interface WagicDownloadProgressViewController : UIViewController<UIAlertViewDelegate>
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{
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}
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@@ -22,10 +22,30 @@ static NSString *kDownloadUrlPath = @"http://forevernow.net/wagic/";
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static NSString *kDownloadFileName = @"core_017_iOS.zip";
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- (void) handleFailedDownload: (NSNotification *) sender
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{
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NSString *downloadType = [sender object];
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// figure out what to do. There could be other types of downloads, for now there is only "core"
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if ( [downloadType isEqualToString: @"core"] )
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{
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NSLog(@"Download Core files failed. Retrying... ");
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[self.downloadMessageStatus setText: @"Download Core files failed. Retrying... "];
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UIAlertView *noNetworkConnectionAlert = [[UIAlertView alloc] initWithTitle: @"No Network Connection" message: @"Internet connection not found. Download can not continue until it is restored. Restore Wifi or Cellular connection and retry" delegate: self cancelButtonTitle: @"Retry Download" otherButtonTitles: nil];
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[self.view addSubview: noNetworkConnectionAlert];
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[noNetworkConnectionAlert show];
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[noNetworkConnectionAlert release];
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}
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}
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- (void) unpackageResources
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{
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[self.downloadMessageStatus setText: @"Installing Game Resource Files"];
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NSError *error = nil;
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NSFileManager *fm = [NSFileManager defaultManager];
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NSArray *paths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory,
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NSUserDomainMask, YES);
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@@ -39,6 +59,7 @@ static NSString *kDownloadFileName = @"core_017_iOS.zip";
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if (ret == NO)
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{
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// some error occurred
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NSLog(@"An Error occurred while unpacking zip file.");
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}
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[za UnzipCloseFile];
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@@ -50,22 +71,88 @@ static NSString *kDownloadFileName = @"core_017_iOS.zip";
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{
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NSLog(@"error occurred while trying to delete zip file! %@\n%@", downloadFilePath, [error localizedDescription] );
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}
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else
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{
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wagicAppDelegate *appDelegate = (wagicAppDelegate *)[[UIApplication sharedApplication] delegate];
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NSNotificationCenter *dnc = [NSNotificationCenter defaultCenter];
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[dnc postNotificationName:@"readyToStartGame" object: appDelegate];
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}
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}
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}
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[za release], za = nil;
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}
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- (void)alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex {
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// the user clicked one of the OK/Cancel buttons
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if (buttonIndex == 0 && [[actionSheet buttonTitleAtIndex: 0] isEqualToString: @"Retry Download"])
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{
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[self startDownload: @"core"];
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}
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else
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{
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NSLog(@"cancel");
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}
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}
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- (void) startDownload: (NSString *) downloadType
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{
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wagicAppDelegate *appDelegate = [(wagicAppDelegate *)[UIApplication sharedApplication] delegate];
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NSArray *paths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory,
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NSUserDomainMask, YES);
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NSString *userResourceDirectory = [[paths objectAtIndex:0] stringByAppendingString: @"/Res"];
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NSString *downloadFilePath = [userResourceDirectory stringByAppendingString: [NSString stringWithFormat: @"/%@", kDownloadFileName]];
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NSError *error = nil;
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// make sure Res directory exists
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if ( ![[NSFileManager defaultManager] fileExistsAtPath: userResourceDirectory] )
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[[NSFileManager defaultManager] createDirectoryAtPath:userResourceDirectory withIntermediateDirectories: YES attributes:nil error: &error];
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// if an error occurred while creating the directory, game can't really run so do something
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// TODO: throw out a notification and deal with error
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NSURL *url = nil;
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// determine which file to download
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if ([downloadType isEqualToString: @"core"])
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{
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url = [NSURL URLWithString: [NSString stringWithFormat: @"%@/%@", kDownloadUrlPath, kDownloadFileName]];
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}
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else if ( [downloadType isEqualToString: @"someOtherType"] )
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{
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NSLog( @"Not Implemented for type: %@", downloadType);
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}
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__block ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:url];
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[request setTemporaryFileDownloadPath: [NSString stringWithFormat: @"%@.tmp", userResourceDirectory]];
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[request setDownloadDestinationPath: downloadFilePath];
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[request setDownloadProgressDelegate: downloadProgressView];
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[request setShouldContinueWhenAppEntersBackground: YES];
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[request setAllowCompressedResponse: YES];
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[request setCompletionBlock:^{
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[self unpackageResources];
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wagicAppDelegate *appDelegate = (wagicAppDelegate *)[[UIApplication sharedApplication] delegate];
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NSNotificationCenter *dnc = [NSNotificationCenter defaultCenter];
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[dnc postNotificationName:@"readyToStartGame" object: appDelegate];
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}];
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[request setFailedBlock:^{
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// if there is an error in downloading the package what do we do?
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// TODO: do something useful if there's an error in the download
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// perhaps restart the download
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NSError *error = [request error];
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NSString *errorMessage = [NSString stringWithFormat: @"There was an error in downloading your files. %@", [error localizedDescription]];
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NSLog(@"Error with download: %@", errorMessage);
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// post a notification that a download error has occurred.
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NSNotificationCenter *dnc = [NSNotificationCenter defaultCenter];
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[dnc postNotificationName:@"fileDownloadFailed" object: downloadType];
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}];
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[request startAsynchronous];
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}
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- (id) init
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{
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NSNotificationCenter *dnc = [NSNotificationCenter defaultCenter];
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[dnc addObserver: self selector: @selector(handleFailedDownload:) name: @"fileDownloadFailed" object: nil];
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self = [super init];
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if (self) {
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bool isPhone = (UI_USER_INTERFACE_IDIOM()) == UIUserInterfaceIdiomPhone;
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@@ -96,26 +183,7 @@ static NSString *kDownloadFileName = @"core_017_iOS.zip";
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[self.downloadProgressView setFrame: CGRectMake(0, 0, 250, 50)];
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[self.downloadProgressView setAutoresizingMask: UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight ];
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NSArray *paths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory,
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NSUserDomainMask, YES);
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NSString *userResourceDirectory = [[paths objectAtIndex:0] stringByAppendingString: @"/Res"];
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NSString *downloadFilePath = [[paths objectAtIndex: 0] stringByAppendingString: [NSString stringWithFormat: @"/%@", kDownloadFileName]];
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// download the zip file but show a splash screen
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NSURL *url = [NSURL URLWithString: [NSString stringWithFormat: @"%@/%@", kDownloadUrlPath, kDownloadFileName]];
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__block ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:url];
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[request setTemporaryFileDownloadPath: [NSString stringWithFormat: @"%@.tmp", userResourceDirectory]];
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[request setDownloadDestinationPath: downloadFilePath];
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[request setDownloadProgressDelegate: downloadProgressView];
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[request setCompletionBlock:^{
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[self unpackageResources];
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}];
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[request setFailedBlock:^{
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NSError *error = [request error];
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}];
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[request startAsynchronous];
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[self startDownload: @"core"];
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[self.view addSubview: downloadMessageStatus];
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[self.view addSubview: downloadProgressView];
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@@ -126,6 +194,7 @@ static NSString *kDownloadFileName = @"core_017_iOS.zip";
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#pragma mark Application Lifecycle
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- (void) didReceiveMemoryWarning
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{
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// Releases the view if it doesn't have a superview.
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@@ -183,8 +252,14 @@ static NSString *kDownloadFileName = @"core_017_iOS.zip";
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{
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[super viewDidLoad];
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[self handleRotation: self.interfaceOrientation];
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}
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- (void) viewDidUnload
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{
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NSNotificationCenter *dnc = [NSNotificationCenter defaultCenter];
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[dnc removeObserver: self name: @"coreFileDownloadFailed" object: nil];
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}
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// Only allow auto rotation on iPads.
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- (void) didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation
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