Added PS11, PSAL sets and improved Android downloader.
This commit is contained in:
1176
projects/mtg/bin/Res/sets/PS11/_cards.dat
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projects/mtg/bin/Res/sets/PS11/_cards.dat
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projects/mtg/bin/Res/sets/PSAL/_cards.dat
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projects/mtg/bin/Res/sets/PSAL/_cards.dat
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@@ -11,6 +11,82 @@ power=5
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toughness=5
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[/card]
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[card]
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name=Taj-Nar Swordsmith
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aicode=activate moveTo(mybattlefield) target(equipment|mylibrary)
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auto=name(May pay X for equipment) may pay[[{0}]]:name(search equipment) Reveal:type:[Equipment<=0]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=0]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=0]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{1}]]:name(search equipment) Reveal:type:[Equipment<=1]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=1]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=1]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{2}]]:name(search equipment) Reveal:type:[Equipment<=2]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=2]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=2]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{3}]]:name(search equipment) Reveal:type:[Equipment<=3]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=3]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=3]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{4}]]:name(search equipment) Reveal:type:[Equipment<=4]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=4]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=4]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{5}]]:name(search equipment) Reveal:type:[Equipment<=5]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=5]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=5]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{6}]]:name(search equipment) Reveal:type:[Equipment<=6]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=6]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=6]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{7}]]:name(search equipment) Reveal:type:[Equipment<=7]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=7]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=7]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{8}]]:name(search equipment) Reveal:type:[Equipment<=8]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=8]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=8]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{9}]]:name(search equipment) Reveal:type:[Equipment<=9]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=9]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=9]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{10}]]:name(search equipment) Reveal:type:[Equipment<=10]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=10]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=10]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{11}]]:name(search equipment) Reveal:type:[Equipment<=11]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=11]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=11]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{12}]]:name(search equipment) Reveal:type:[Equipment<=12]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=12]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=12]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{13}]]:name(search equipment) Reveal:type:[Equipment<=13]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=13]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=13]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{14}]]:name(search equipment) Reveal:type:[Equipment<=14]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=14]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=14]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{15}]]:name(search equipment) Reveal:type:[Equipment<=15]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=15]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=15]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{16}]]:name(search equipment) Reveal:type:[Equipment<=16]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=16]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=16]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{17}]]:name(search equipment) Reveal:type:[Equipment<=17]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=17]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=17]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{18}]]:name(search equipment) Reveal:type:[Equipment<=18]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=18]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=18]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{19}]]:name(search equipment) Reveal:type:[Equipment<=19]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=19]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=19]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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auto=name(May pay X for equipment) may pay[[{20}]]:name(search equipment) Reveal:type:[Equipment<=20]:mylibrary revealzone(mylibrary) optionone name(choose an equipment) target(<1>[equipment<=20]|reveal) transforms((,newability[all(other *|reveal) moveto(mylibrary) and!(shuffle)!],newability[moveto(mybattlefield)])) optiononeend optiontwo name(shuffle) bottomoflibrary target(<1>[equipment<=20]|reveal) and!( all(*|reveal) bottomoflibrary and!(shuffle)! )! optiontwoend revealend
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text=When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.
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mana={3}{W}
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type=Creature
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subtype=Cat Soldier
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power=2
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toughness=3
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[/card]
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[card]
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name=Root Sliver
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abilities=nofizzle
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auto=lord(Sliver|stack) nofizzle
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auto=lord(Sliver|opponentstack) nofizzle
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text=This spell can’t be countered. -- Sliver spells can’t be countered.
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mana={3}{G}
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type=Creature
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subtype=Sliver
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power=2
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toughness=2
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[/card]
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[card]
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name=Goblin Fire Fiend
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abilities=haste
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auto=@combat (attacking) source(this):lord(<1>creature|opponentBattlefield) mustblock ueot
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auto={R}:1/0 ueot
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text=Haste -- Goblin Fire Fiend must be blocked if able. -- {R}: Goblin Fire Fiend gets +1/+0 until end of turn.
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mana={3}{R}
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type=Creature
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subtype=Goblin Berserker
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power=1
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toughness=1
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[/card]
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[card]
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name=Vacuumelt
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target=creature
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kicker=multi{2}{U} name(Replicate)
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auto=moveTo(ownerHand)
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auto=kicker castcard(copied noevent) target(Vacuumlet|mystack)
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text=Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Return target creature to its owner’s hand.
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mana={2}{U}
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type=Sorcery
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[/card]
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[card]
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name=Gaea's Herald
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auto=lord(creature|mystack) nofizzle
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auto=lord(creature|opponentstack) nofizzle
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text=Creature spells can't be countered.
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mana={1}{G}
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type=Creature
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subtype=Elf
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power=1
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toughness=1
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[/card]
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[card]
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name=Angelic Reward
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target=creature
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auto=3/3
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@@ -6483,15 +6483,6 @@ mana={1}{R}
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type=Enchantment
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[/card]
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[card]
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name=Goblin Fire Fiend
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text=Haste -- Goblin Fire Fiend must be blocked if able. -- {R}: Goblin Fire Fiend gets +1/+0 until end of turn.
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mana={3}{R}
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type=Creature
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subtype=Goblin Berserker
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power=1
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toughness=1
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[/card]
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[card]
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name=Goblin Flectomancer
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text=Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
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mana={U}{R}{R}
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@@ -14123,15 +14114,6 @@ mana={X}{R}{R}
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type=Sorcery
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[/card]
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[card]
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name=Root Sliver
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text=Root Sliver can't be countered. -- Sliver spells can't be countered by spells or abilities.
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mana={3}{G}
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type=Creature
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subtype=Sliver
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power=2
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toughness=2
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[/card]
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[card]
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name=Roots of All Evil
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text=When you set this scheme in motion, put five 1/1 green Saproling creature tokens onto the battlefield.
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type=Scheme
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@@ -17014,15 +16996,6 @@ mana={2}{B}
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type=Enchantment
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[/card]
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[card]
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name=Taj-Nar Swordsmith
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text=When Taj-Nar Swordsmith enters the battlefield, you may pay {X}. If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.
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mana={3}{W}
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type=Creature
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subtype=Cat Soldier
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power=2
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toughness=3
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[/card]
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[card]
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name=Tajuru Preserver
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text=Spells and abilities your opponents control can't cause you to sacrifice permanents.
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mana={1}{G}
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@@ -18234,12 +18207,6 @@ power=4
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toughness=4
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[/card]
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[card]
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name=Vacuumelt
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text=Replicate {2}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) -- Return target creature to its owner's hand.
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mana={2}{U}
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type=Sorcery
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[/card]
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[card]
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name=Valeron Wardens
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text=Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) -- Whenever a creature you control becomes renowned, draw a card.
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mana={2}{G}
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