Erwan
- Fixed an issue with maxCast targeting opponent
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@@ -1491,7 +1491,7 @@ int ACastRestriction::addToGame()
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else
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{
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TargetChooser * _tc = restrictionsScope->clone();
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existingRestriction = NEW MaxPerTurnRestriction(_tc, value->getValue(), MTGGameZone::intToZone(zoneId, source->controller(), targetPlayer));
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existingRestriction = NEW MaxPerTurnRestriction(_tc, value->getValue(), MTGGameZone::intToZone(zoneId, targetPlayer));
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targetPlayer->game->playRestrictions->addRestriction(existingRestriction);
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}
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@@ -746,15 +746,11 @@ MTGGameZone * MTGGameZone::intToZone(int zoneId, Player * p, Player * p2)
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return p->game->graveyard;
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case OPPONENT_GRAVEYARD:
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return p->opponent()->game->graveyard;
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case TARGET_CONTROLLER_GRAVEYARD:
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return p2->game->graveyard;
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case MY_BATTLEFIELD:
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return p->game->inPlay;
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case OPPONENT_BATTLEFIELD:
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return p->opponent()->game->inPlay;
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case TARGET_CONTROLLER_BATTLEFIELD:
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return p2->game->inPlay;
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case BATTLEFIELD:
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return p->game->inPlay;
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@@ -762,22 +758,17 @@ MTGGameZone * MTGGameZone::intToZone(int zoneId, Player * p, Player * p2)
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return p->game->hand;
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case OPPONENT_HAND:
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return p->opponent()->game->hand;
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case TARGET_CONTROLLER_HAND:
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return p2->game->hand;
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case MY_EXILE:
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return p->game->removedFromGame;
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case OPPONENT_EXILE:
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return p->opponent()->game->removedFromGame;
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case TARGET_CONTROLLER_EXILE:
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return p2->game->removedFromGame;
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case MY_LIBRARY:
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return p->game->library;
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case OPPONENT_LIBRARY:
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return p->opponent()->game->library;
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case TARGET_CONTROLLER_LIBRARY:
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return p2->game->library;
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case LIBRARY:
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return p->game->library;
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@@ -785,10 +776,31 @@ MTGGameZone * MTGGameZone::intToZone(int zoneId, Player * p, Player * p2)
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return p->game->stack;
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case OPPONENT_STACK:
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return p->opponent()->game->stack;
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case TARGET_CONTROLLER_STACK:
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return p2->game->stack;
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case STACK:
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return p->game->stack;
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}
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if (!p2) return NULL;
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switch (zoneId)
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{
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case TARGET_CONTROLLER_GRAVEYARD:
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return p2->game->graveyard;
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case TARGET_CONTROLLER_BATTLEFIELD:
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return p2->game->inPlay;
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case TARGET_CONTROLLER_HAND:
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return p2->game->hand;
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case TARGET_CONTROLLER_EXILE:
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return p2->game->removedFromGame;
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case TARGET_CONTROLLER_LIBRARY:
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return p2->game->library;
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case TARGET_CONTROLLER_STACK:
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return p2->game->stack;
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default:
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return NULL;
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}
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